Inno3D Home Page Inno3D Home Page

FAQ News Search Archive Forum Articles Tweaks Technology Files Prices SETI
Visit NVIDIA's home page.
3D Imagery Menu
  Introduction
  The Human Eye
  Stereo Vision
  Stereo Viewing
  Stereograms
  3D Glasses
  Natural Techniques
  Theoretical Methods
  Conclusion
Favorite Pics
Click to Enlarge
Articles/Reviews
OCZ Tech Titan 3
Absolute MORPHEUS
1.0GHz Pentium III
eVGA MX Shootout
nForce Preview
AMD AXIA CPU
VisionTek GeForce3
2001 Spring Lineup
GeForce3 Preview
eVGA TwinView Plus
VisionTek GF2 Ultra
OCZ GeForce2 Pro
Winfast GeForce2 MX
GeForce2 vs Quake3
Linksys Cable Router
GF2 FSAA Shootout
GeForce2 MX Preview
Benchmarking Guide
Quake 3 Tune-Up
Power DVD Review
Live! Experiences
Sponsors
Memory from Crucial.com


FastCounter by bCentral

 Visitors Are Online
Powered by Perlonline.com
Drivers/FAQ
NVIDIA
3D Chipset
Gamers Ammo
Reactor Critical
GeForce FAQ
Associates
Dayton's Misc.
G-Force X Sweden
Maximum Reboot
Media Xplosion
NVchips-fr
nV Italia
Riva Station
3D GPU
nV News Home Page

3D Imagery

Stereo Vision


What Is Stereo Vision?

Stereo Vision is the primary method that the human visual system uses to perceive depth. Stereo vision is common to most predatory species, including man, and it is very effective at judging distance. The principle is actually very simple. If you are focused on an object far away, both eyes are looking almost straight ahead. If you are focused on an object closer, then both your eyes are pointing slightly inward. If you are trying to focus on something right on your nose, then your eyes are pointing severely inward and that is when the person doing it is "cross-eyed". What your eyes are actually measuring is the disparity of corresponding images on the two retinas.

Your brain can sense how far inward your eyes are pointing and it knows how far away the object of focus is. You brain basically triangulates the position. Have you ever wondered how astronomers know how far from the Earth the moon is? well they view it from two different locations on the Earth simultaneously and by recording what angle they viewed the moon from they can use trigonometry to calculate how far away the moon is.


Creating A Stereo Image

Creating an image for stereo vision is easy. For photography you can take who photographs simultaneously from two cameras that are side by side. Or you can use a special stereo-camera, which is basically the same thing in one box.

For computer games, you simply render the scene from two slightly offset locations. The end result is a stereo picture, or picture pair. Here is an example Quake picture which I will explain how to view later.

The above two images look the same, but they are slightly different in the position from which the screenshot was taken - one picture was taken for each eye. If you can display one image to one eye, and the other to the other eye, then the brain will put both images together to make one 3D picture complete with depth. To explain, lets super-impose the two example images above.

In this example, the focal point of the picture is the window frame farthest away. The focal point of the image depends upon what the two cameras are pointing at when the stereo image is taken. After the two pictures are merged together, there is very little disparity on the window frame far away (close to the focal point), but the arch closer to us has a double-exposure effect, indicating higher disparity. For this example, ignore the gun and the HUD, because these move with the player and therefore don't show any 3D data in the stereo image.

The main problem with stereo imagery is trying to display one image to one eye, and a different image to the other eye, without the two getting mixed up. Let's check into a few methods...


Next: Stereo Viewing


Last Updated on February 24, 2000

All trademarks used are properties of their respective owners.