Guide To Benchmarking - Page 4
By: Mike Chambers - June 20, 2000
MDK2 is an OpenGL based third person shooter developed by BioWare and contains a built-in benchmarking routine. Running a benchmark in MDK2 is simple and can be accomplished with the demo version of the game.
MDK2 Video Options
Configure the video settings and enable Hardware T&L if you have a GeForce based graphics card. Click the Test Setting button and a short demo will run. The results will appear when the demo is complete:
The X-Isle demo features Crytek Studios' CryENGINE 2 Outdoor Technology graphics engine which contains a benchmarking mode. This technology demo makes use of bump-mapping with per pixel lighting and realtime cube environment mapping. The graphics engine has full transform and lighting support with 24-bit truecolor lighting featuring dynamic ambient, directional, and point light sources.
X-Isle Video Options
Set the video mode and options and click the Run button.
While the demo is running, you will see real-time results being displayed at the top right of the screen. The following measures are recorded:
- Number of polygons in the scene
- Polygons processed per second
- Average frames per second
- Current frames per second
- Minimum frame rate
- Maximum frame rate
After the demo is complete, the benchmark results can be viewed by opening the text file named fps.text:
Guide To Benchmarking - Page 5