nV News Deals Shop Archive Search Files Forum Feed Articles IRC Chat GeForce.com


Search Site
Ads by Google
Links To NVIDIA
Drivers
Products
Communities
Support
NVIDIA Blog
News Room
About NVIDIA
GeForce Technology
CUDA
DirectX 11
Optimus
PhysX
SLI
3D Vision
3D Vision Surround
Articles
GeForce GTX 580
GeForce GTX 570
GeForce GTX 560 Ti
GeForce GTX 480
GeForce GTX 465
GeForce GTX 460
GeForce GTS 450
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
OC Scanner
SLI Enhancement
EVGA Bot
EVGA Gear
Reviews and Awards
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional
nV News - Benchmarking Just Cause 2 - Page 1 of 1


Introduction

Developed by Avalanche Studios and released in 2010 by Square Enix, Just Cause 2 is an action adventure video game and sequel to the 2006 video game Just Cause. The game received positive reviews as the PC version achieved an average score of 84% on Metacritic.

Just Cause 2

Just Cause 2 uses the Avalanche Engine 2.0, which is an updated version of the engine used in Just Cause. The PC version runs on Windows and DirectX 10 and supports several features and special effects such as Screen Space Ambient Occlusion (SSAO) and soft shadows. Later NVIDIA-based graphics cards support enhanced water simulation and stereoscopic 3D.

Based on sales reports ending March 31, 2010, Just Cause 2 had sold over 1.4 million copies worldwide.

Advanced Display Settings

The advanced display settings in Just Cause 2 support a blend of modern graphics techniques such as SSAO, Bokeh Filter and GPU water simulation. SSAO is a real-time rendering technique to approximate ambient occlusion, which approximate the way light radiates. It was originally developed by Vladimir Kajalin while working at Crytek and was used for the first time in the 2007 Windows game Crysis.

Advanced Display Settings

SSAO is implemented as a pixel shader and the scene depth buffer is stored in a texture. Ambient occlusion is a global method meaning illumination at each point is a function of other geometry in the scene. For every pixel on the screen, the pixel shader samples the depth values around the current pixel and tries to compute the amount of occlusion from each of the sampled points. The occlusion factor depends on the depth difference between the sampled point and current point.

Desert Sunrise - In-Game Default Display Settings
Click to enlarge - 2560x1600

In photography, Bokeh is the blur in out-of-focus areas of an image. Bokeh is often visible around small background highlights, like specular reflections and light sources. However, Bokeh is not limited to highlights; blur occurs in all out-of-focus regions of an image.

Desert Sunrise - In-Game Maximum Display Settings
Click to enlarge - 2560x1600

In PC graphics, the Bokeh Filter is a shader affect used to give a depth of field affect, which basically blurs objects and lights at distance. The original scene does not get altered as the filter is basically added on top of the scene.

Test System and Graphics Settings

The following table lists the key PC system components that were used to benchmark Just Cause 2.

Test System Components
Processor Intel Core i7 940 Quad Core @2.93GHz
Motherboard Gigabyte GA-EX58-UD5
System Memory 6GB Corsair Dominator DDR3 @1333MHz
Graphics Procesing Unit NVIDIA GeForce GTX 680
Monitor Dell 3007WFP
Operating System Windows 7 Professional x64
Direct X 11
GeForce Driver 310.64 Beta

As depicted below, various in-game display settings were used during benchmarking such as objects detail, Bokeh lens effects and antialiasing. This type of benchmarking can help identify a particular display settings affect on performance.

In-Game Graphics Benchmark Settings
Texture Detail High
Shadows Quality Medium, High
Antialiasing 4x MSAA, 8x CSAA, 8x, 16x CSAA, 16xQ CSAA, 32x CSAA
Anisotropic Filtering 16x
Water Detail Very High
Objects Detail Low, Very High
Decals On
Soft Particles On
High-Resolution Shadows Off, On
Screen Space Ambient Occlusion Off, On
Point Light Specular Off, On
Bokeh Filter Off, On
GPU Water Simulation On

The Desert Sunrise map was used for benchmarking. A video of the fly-by appears below.

Desert Sunrise Benchmark

Note that Fraps was used to obtain the minimum frame rate as the in-game benchmark only provides the average frame rate.

Benchmark Results

At the in-game default setting, which includes 4x MSAA, the average frame rate on the GeForce GTX 680 was 101 frames per second (fps). Turning on high shadow resulted in a minimal impact on performance and it wasn't until very high objects detail was used that performance was impacted sharply; down to 77 fps. To vary the impact on performance, objects detail includes low, medium, high, and very high settings.

Just Cause 2 Performance

Moving down to the last advanced display setting, using Bokeh Filter took a second hit on performance as the average frame rate dropped to 57 fps and the minimal frame rate was a respectable 46 fps under the Desert Sunrise benchmark. At this point, all options under the advanced display settings were enabled. A 10 minute game play through the initial level resulted in an average of 55 fps and a minimum of 33 fps.

Antialiasing Performance

In addition to 4x MSAA, Just Cause 2 also supports higher levels of antialiasing and those benchmark results appear below. The impact of antialiasing is noticeable although not too severe.

Just Cause 2 Antialiasing Performance

For increased antialiasing performance, the Bokeh Filter can be disabled or the resolution lowered. The Bokeh Filter works well, and areas that are out of focus are impacted, but the filter itself comes down to a personal preference.

Wrap Up

Just Cause 2 is a desirable game to measure graphics performance as it features an in-game benchmark, which offers repeatable results. Used to test DirectX 10 compatibility, Just Cause 2 was first used in our GeForce GTX 480 First Look back in March of 2010. At that time, the GeForce GTX 480 only managed an average frame rate of 37 fps at 2560x1600 with the in-game default display setting. This type of performance increase indicates just how powerful NVIDIA's flagship single-based GPU GeForce GTX 680 is.

Last Updated on December 14, 2012


Advertisement

nV News - Copyright © 1998-2014.
Search Products
Search
for


Ads by Casale
Tweaks
Metro: Last Light
PlanetSide 2
Miscellaneous Links
AutoDesk 123 Design
Build Your Gaming PC
FPS vs. Frame Time
Free Games And MMOs
GeForce SLI Technology
HPC For Dummies
PC Game Release Dates
Play Classic PC Games
Steam Hardware Survey
Video Game Designers
TechTerms Dictionary
GPU Applications
AMD GPU Clock Tool
AMD System Monitor
ATITool
aTuner
EVGA E-LEET
EVGA OC Scanner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU PerfStudio
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NVFlash
NVIDIA Inspector
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
The Compressonator
3DCenter Filter Test
3DMark 11
3DMark Vantage
PhysX Applications
Cell Factor Revolution
Cryostatis Tech Demo
Cube Wall Demo
PhysX FluidMark
Fluid Physics
NV PhysX Tweaker
NVIDIA OPTIX 2
PhysX Downloads
PhysX at YouTube
Add-In Partners
AFOX
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
emTek
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
Manli
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC