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S.T.A.L.K.E.R.: Shadow of Chernobyl Benchmarks - Page 1 of 1

INTRODUCTION

S.T.A.L.K.E.R.: Shadow of Chernobyl, continues to draw interest from our forum members, which is likely due to its unique settings and X-ray graphics engine. Created by Ukrainian developer GSC Game World, the X-ray graphics engine was originally based on Microsoft's DirectX 8.1/9 Applications Programming Interface (API) and the Shader Model 3.0. feature set.

S.T.A.L.K.E.R.: Shadow of Chernobyl

The Clear Sky prequel has since been released and has an updated graphics engine that supports DirectX 10, which is exclusive to the Windows Vista operating system.

S.T.A.L.K.E.R.: Shadow of Chernobyl supports playback of demos and reports average and minimum frame rates. Here are instructions on how to execute a benchmark:

  • Download and save the ixbt3 demo


  • Unzip the files and store them in the following directory - \Documents and Settings\All Users\Documents\stalker-shoc\savedgames\


  • Run S.T.A.L.K.E.R. and load the level that is to be played back - in this case ixbt3


  • Bring down the console by pressing the tilde key (~) and enter the following command - "demo_play ixbt3"


  • Observe the demo as it executes and when complete, the results, as shown in the screenshot below, will be available by bringing down the console once again.

Execute Demo and Results
Please click to show results in a new window.

TEST SYSTEM

Hardware and Operating System

  • Intel Core 2 Duo E8500 - 3.0GHz Wolfdale Core - 6MB L2 Cache - 1333MHz FSB
  • BFG nForce 680i SLI Motherboard
  • 4GB Corsair XMS PC8500 DDR2 SDRAM 5-5-5-18-2T @ 400MHz
  • Creative Sound Blaster Audigy 2 ZS
  • Tagan TG1100-U96 Turbojet Power Supply
  • Dell 3007WFP LCD Monitor
  • Windows XP Professional with Service Pack 3 / DirectX 9.0c

Graphics Cards, Drivers, and Driver Settings

  • EVGA GeForce GTX 280 FTW Edition - 670MHz Core / 1458MHz Shader / 1215MHz Memory (2430MHz Effective)
  • ForceWare Beta Driver Version 177.34
  • 32-Bit Color
  • Vsync Disabled
  • 60Hz Refresh Rate
  • High Quality Texture Filtering
  • Gamma Correct Antialiasing

SCREENSHOT

S.T.A.L.K.E.R.: Shadow of Chernobyl
Please click to enlarge image in a new window - 1680x1050 (733KB)

PERFORMANCE

The following results are from X-bit lab's ixbt3 demo. This demo places greater demand on the GPU than the demo we previously used and comes closer to matching gameplay performance as well.

The X-ray engine is a high-quality 3D renderer and as such needs an ample amount of CPU and GPU processing power to perform acceptably at 1080 HD resolutions and higher. Note that the highest quality in-game graphics settings were used during the benchmark runs.

S.T.A.L.K.E.R. Performance - Single GPU

Although S.T.A.L.K.E.R. benefits from the use of antialiasing, expect to receive a significant performance hit with as little as 2x enabled. The game does not support antialiasing when dynamic lighting is enabled, but antialiasing can be forced via the driver control panel.

Note that supersampling transparency antialiasing is also effective in cleaning up aliasing in objects that use transparent textures, like fences, foilage and leaves, but causes an additional loss in performance.

A single GeForce GTX 280 is capable of delivering excellent performance up to the resolution of 1920x1200 in S.T.A.L.K.E.R.: Shadow of Chernobyl. At the resolution of 2560x1600, gameplay performance in the introductory level became sluggish as the frame rate generally ranged around 40-45 frames per second. Under this scenario, a multi-GPU solution is highly recommended to achieve optimal gameplay performance.

Back to nV News

Last Updated on September 20, 2008


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