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Enemy Territory: Quake Wars Gameplay Performance - Page 2 of 4

FRAME RATE CVARS

With the game physics engine running at 30Hz on the server, Splash Damage defaults the client frame rate to 60 frames per second (fps). However, they understood that players with high-end systems may wish to unlock the frame rate, which is made possible via the com_unlockFPS console variable or cvar. Unless the value of com_unlockFPS is 1, the game will attempt to maintain a constant frame rate of 30fps. Note that com_unlockFPS only applies when connected to a server.

Spectator Mode
Click to enlarge (2560x1600) - 5.4MB

When the frame rate is unlocked, two additional variables come into play. The first variable is com_unlock_timingMethod, which can be set a value of 0, 1 or 2. The second variable is com_unlock_maxFPS, which is managed in increments of 30, and caps the maximum frame rate the game will attempt to achieve. Note that com_unlock_maxFPS only applies when com_unlock_timingMethod is set to 1 or 2.

    0 - Maximum frame rate without regard to the "smoothness" of the frame rate
    1 - Lower frame rate than method 0, but slightly smoother
    2 - Lowest frame rate, but the most smooth

For a detailed explanation of these and other console variables that affect the frame rate, please refer to this forum thread at Splash Damage.

AUTOEXEC.CFG

There are various methods to set console variables one of which is to create an autoexec.cfg file. The autoexec.cfg file is a text file that resides under the /base directory and is parsed when the game executes.

Sample Autoexec.cfg

Note that when a variable is modified via the seta command, it is permanently changed unless it is modified again with another seta command. To change a variable temporarily, use the set command.

TEST SYSTEM

Hardware and Operating System

  • Intel Core 2 Duo E6850 - 3.0GHz Conroe Core - 4MB L2 Cache
  • BFG nForce 680i SLI Motherboard
  • 4GB Corsair XMS PC8500 DDR2 SDRAM 5-5-5-18-2T @ 400MHz
  • Creative Sound Blaster Audigy 2 ZX
  • Dell 3007WFP LCD Monitor
  • Windows XP Professional with Service Pack 2
  • DirectX 9.0c

Graphics Cards, Drivers, and Driver Settings

  • GeForce 8800 GTX - Single and Dual (SLI)
  • ForceWare Beta 163.44
  • 32-Bit Color
  • Vsync Disabled
  • 60Hz Refresh Rate
  • High Quality Texture Filtering
  • Gamma Correct Antialiasing
  • Supersampling Transparency Antialiasing

Applications Benchmarked

  • Enemy Territory: Quake Wars Demo

Notes

  • Anisotropic filtering was set to application controlled via the driver control panel
  • Antialiasing was set to override any application setting via the driver control panel
  • In-game graphics settings were configured to their highest quality
  • Compressed sound was disabled

Next Page: Antialiasing and Memory Usage

Last Updated on September 27, 2007


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