Inno3D Home Page Inno3D Home Page

FAQ News Search Archive Forum Articles Tweaks Technology Files Prices SETI
Visit NVIDIA's home page.
Favorite Pics
Click to Enlarge
Articles/Reviews
OCZ Tech Titan 3
Absolute MORPHEUS
1.0GHz Pentium III
eVGA MX Shootout
nForce Preview
AMD AXIA CPU
VisionTek GeForce3
2001 Spring Lineup
GeForce3 Preview
eVGA TwinView Plus
VisionTek GF2 Ultra
OCZ GeForce2 Pro
Winfast GeForce2 MX
GeForce2 vs Quake3
Linksys Cable Router
GF2 FSAA Shootout
GeForce2 MX Preview
Benchmarking Guide
Quake 3 Tune-Up
Power DVD Review
Live! Experiences
Sponsors
Memory from Crucial.com


FastCounter by bCentral

 Visitors Are Online
Powered by Perlonline.com
Drivers/FAQ
NVIDIA
3D Chipset
Gamers Ammo
Reactor Critical
GeForce FAQ
Associates
Dayton's Misc.
G-Force X Sweden
Maximum Reboot
Media Xplosion
NVchips-fr
nV Italia
Riva Station
3D GPU
nV News Home Page

GeForce2 FSAA Shootout - Flight Simulator 2000

Skip To:

Flight Simulator 2000

Let's take a closer look Flight Simulator 2000. We begin with a 2x2 level of FSAA at a resolution of 640x480 in 16-bit color. The amount of memory required for this example is around 7.4MB.

FSAA Disabled - Scene 1 2x2 FSAA - Scene 1
FSAA Disabled - Click to Enlarge 2x2 FSAA Enabled - Click to Enlarge
FSAA Disabled - Scene 2 2x2 FSAA - Scene 2
FSAA Disabled - Click to Enlarge 2x2 FSAA Enabled - Click to Enlarge

The images speak for themselves - especially when enlarging them. The edges of objects are smoother and textures don't move around as much compared to when FSAA is disabled. Next, let's jack up the level to 3x3.

2x2 FSAA - Scene 1 3x3 FSAA - Scene 1
2x2 FSAA - Scene 1 3x3 FSAA - Scene 1
2x2 FSAA - Scene 2 3x3 FSAA - Scene 2
2x2 FSAA - Scene 2 3x3 FSAA - Scene 2

Again, a noticable improvement in image quality, although it's not quite to the same degree we get with comparing no FSAA and 2x2. But 3x3 sure looks great.

The following images are thumbnails of each scene. To best appreciate the benefits of FSAA, the images should be viewed at a resolution of 640x480. This can be done by momentarily switching to a Windows desktop resolution of 640x480.

No FSAA - Scene 1 No FSAA - Scene 2
No FSAA - Scene 1 No FSAA - Scene 2
2x2 FSAA - Scene 1 2x2 FSAA - Scene 2
2x2 FSAA - Scene 1 2x2 FSAA - Scene 2
3x3 FSAA - Scene 1 3x3 FSAA - Scene 2
3x3 FSAA - Scene 1 3x3 FSAA - Scene 2

Flight Simulator 2000 Performance

If you enlarged the previous images, you may have noticed that the average frame rate, which is the third number from the top left, is around 25-30fps. Flight sims are a different breed of game than the typical first person shooter as they are polygon intensive (especially in city flying), rely heavily on the processor, and work best with large amounts of memory (256MB).

There is a benchmark for Flight Simulator 2000 at simFlight which uses a custom frame rate counter and a recorded video of a flight around New York City. I used the graphics settings recommended by the NYC Bench (1280x960x16bpp) with the exception of not having the Mooney Bravo plane which comes with the professional version of Flight Simulator 2000. I chose the version which contains no clouds.

Flight Simulator 2000 Performance - 16-Bit Color

Flight Simulator 2000 Performance - 16-Bit Color

The difference between all three GeForce2 cards in Flight Simulator 2000 isn't that great. Flight Simulator 2000 begs for FSAA and you won't lose much performance using it. Unfortunately, the high priced GeForce2 Ultra doesn't perform any better than the GeForce2 GTS.

Next Page: Mercedes-Benz Truck Racing

Skip To:

 
Last Updated on September 18, 2000

All trademarks used are properties of their respective owners.