Home Archive Search Forum Reviews IRC Chat Shop


Search Site
NVIDIA Stuff
Executive Profiles
NVIDIA Drivers
Laptop Drivers
Beta Drivers
Archived Drivers
Driver Feedback
GPU Computing
OpenCL Computing
Direct Compute
Desktop Products
Workstation GPUs
Desktop GPUs
Laptop GPUs
Netbook GPUs
Handheld Devices
Portable Media
Automotive Devices
Server Solutions
Application Engines
Apple Products
Game Consoles
System Tools
Power Packs
Get A Balanced PC
Pure Video SD
Pure Video HD
Extreme HD
GeForce PC Kit
NVIDIA 3D Vision
NVIDIA Cool Stuff
NVIDIA Software
NVIDIA PhysX
NVIDIA CUDA Zone
GPU Venture Zone
NVIDIA nZone
NVIDIA SLI Zone
SLI App Request
SLI Profile Patches
Developer Zone
NVIDIA Support
FreeBSD Support
Linux Support
Solaris Support
NVISION '08
GPU Conference '09
NVIDIA at CES '10
PAX East 2010 1
NVIDIA nTersect
NVIDIA Newsroom
NVIDIA at Facebook
NVIDIA at Flickr
NVIDIA at Twitter
NVIDIA at YouTube
NVCUDA at YouTube
NVIDIA Online Store
1 March 26, 2010
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
SLI Enhancement
EVGA Gear
Reviews and Awards
Articles
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
Other Stuff
Game Releases
  By Date
  Alphabetical
Litigation
  FTC vs. Intel Corp.
Steam
  Hardware Survey
CES 2010
  Press Conference
GF100 White Papers
  GPU Architecture
  GF100 Compute

Dungeon Siege Gameplay Testing - Page 1 Of 1

INTRODUCTION

Developed by Gas Powered Games in partnership with Microsoft, Dungeon Siege is a hack-and-slash Role Playing Game (RPG) that debuted in April of 2002. The game, along with the Legends of Aranna expansion pack, was a huge success and fans are eagerly looking forward to the 2004 holiday season when Dungeon Siege 2 is scheduled to debut.

Dungeon Siege

Dungeon Siege's graphics engine was developed during the DirectX 7 era. Gameplay is based on a third person view with the ability to rotate the view in all directions and zoom in and out. Objects, such as trees and branches, become transparent in order to keep player's line of sight visible. The sprawling landscape and artwork is visually stimulating and the weather system is capable of rendering fog, rain, lightning, and snow.

Dungeon Siege

Performance in Dungeon Siege is primarily dependent on the CPU, which performs tasks that include artificial intelligence, line of sight calculations, physics simulation, and pathfinding. The CPU also handles the processing associated with loading and unloading objects in the background of Dungeon Siege's unique continuous world.

ANTIALIASING QUALITY

The comparative images below illustrate the effectiveness of 4X antialiasing on the GeForce 6800 Ultra. Both images originated from screenshots that were captured while playing at a resolution of 1024x768.

No Antialiasing vs. 4X Antialiasing
No Antialiasing
No Antialiasing
4X Antialiasing
4X Antialiasing

Most of the edges, such as those along the bow, arrow, and outline of the character, are noticeably smoother. The top of the left arm and intersection of the green ring with the left boot, both of which are positioned at a 160° angle, are less smooth.

WALKTHROUGH DESCRIPTION

Dungeon Siege gameplay performance was measured by conducting a partial walkthrough of the introductory Farmlands level while using FRAPS logging to obtain the minimum and average framerate.

Dungeon Siege Gameplay - Checkpoint 1

The walkthrough takes approximately three minutes to complete and consists of following the main path through the woods while battling enemies.

Dungeon Siege Gameplay - Checkpoint 2

After leaving the forest, the adventure continues along the right side of the pond.

Dungeon Siege Gameplay - Checkpoint 3

The walkthrough concludes upon reaching the nearby house.

Dungeon Siege Gameplay - Checkpoint 4

TEST SETTINGS AND RESULTS

Testing was conducted on an AMD Athlon 64 3400+ with 1GB of Corsair PC3200 XMS Memory and NVIDIA's reference GeForce 6800 Ultra with ForceWare 60.72 beta drivers. The retail version of Dungeon Siege was patched to version 1.1.

The game view was maximized with all complex shadows, trilinear filtering, and maximum object detail. EAX sound was enabled. The command line option "nointro=true width=xxxx height=yyy bpp=32 vsync=false" was used to start Dungeon Siege.

Dungeon Siege Gameplay
Dungeon Siege Gameplay Performance

The test results confirm that Dungeon Siege is CPU bound as there is a difference of only one frame per second between 1024x768 and 2048x1536. The graph below shows the frame rate per second during the gameplay walkthrough at 1600x1200 with 4X AA and 16X AF enabled.

Dungeon Siege Gameplay
Dungeon Siege Gameplay Performance

Consistent performance is important for an enjoyable gaming experience, which the Athlon 64 and GeForce 6800 Ultra provide in the classic title Dungeon Siege.

Back to nV News

Last Updated on May 1, 2004


Shop Online at PriceGrabber

nV News - Copyright © 1998-2011. All rights reserved.
Reproduction in any form or medium without written permission of the site's owner is prohibited.
Search Products
Search
for


Graphics Utilities
AMD GPU Clock Tool
ATITool
aTuner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
3DCenter Filter Test
3DMark Vantage
Add-In Partners
Albatron
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC
For Developers
ACM SIGGRAPH
AMD
DevMaster.net
flipCode
Gamasutra
GameDev.net
GPGPU
Intel
Microsoft
CiteSeer
NeHe Productions
NVIDIA
OpenGL.org
Programmers Heaven
Real-Time Rendering
Stanford Graphics
3dRender.com
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional