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GeForce3 SuperSampling
By: Typedef Enum - December 1, 2001


For this test, I'm going to use the following games:

  • Quake3 v1.30
  • Team Fortress, a popular Half-Life mod. (v1.1.8.0)

Here's the setup:

  • Windows 2000
  • FIC AD11 w/ 512 MB PC2100
  • Athlon T-Bird @ 1.36 GHz.
  • SB Live 5.1
  • VisionTek GF3 (250/560) 23.10 Det4 Drivers

Also, this article will use the following convention in order to differentiate between the 2 AA methods:

  • SSAA = Super-Sampling Anti Aliasing (hack)
  • MSAA = Multi-Sampling Anti-Aliasing (native)

Furthermore, unless otherwise noted, NO anisotropic filtering will be utilized. I will show the effect of enabling this feature towards the end of the article, but it will be documented.

Next Page: Quake3 2xFSAA Compared

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Last Updated on December 1, 2001

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