First up is 2xFSAA. Let's get right down to it, shall we? Please click on the image for the full-size screenshot.
One thing should really stand out: like the side-effect of the ATI 8500, Super-Sampling does wonders for
textures. This image nearly appears to have anisotropic-filtering enabled...but it surely does not. Let's take a look
at some closeups.
I was actually a little surprised that the MSAA shot seems to be inferior to the Super-Sampling counterpart, until
I took one thing into account: The GF/GTS 2x method is actually 1.5x1.5, which is 2.25 vs. 2. So, when put in this
light, it does make sense, since the Super-Sampling method is actually using more samples than the Multi-Sampling one.
How about the performance? Again, you've got to bear in mind that we lose a heck of a lot of GF3 features in using
Not too shabby, given the circumstances. Let's take a look and see how the 4xFSAA plays out.