Home FAQ Search Archive Forum IRC Chat Shop Reviews


Product Search
Search
for


Shop Online
ALL PROCESSORS
AMD64
-  Athlon II X4 620
-  Athlon II X4 630
-  Phenom II X4 940
-  Phenom II X4 945
-  Phenom II X4 955
-  Phenom II X4 955 BE
-  Phenom II X4 965 BE
Intel Core i5 / i7
-  Intel Core i5 750
-  Intel Core i7 860
-  Intel Core i7 870
-  Intel Core i7 920
-  Intel Core i7 940
-  Intel Core i7 950
-  Intel Core i7 975 EE
NVIDIA Stuff
NVIDIA Drivers
Laptop Drivers
Beta Drivers
Archived Drivers
Driver Feedback
GPU Computing
OpenCL Computing
Direct Compute
Desktop Products
Workstation GPUs
Desktop GPUs
Laptop GPUs
Netbook GPUs
Handheld Devices
Portable Media
Automotive Devices
Server Solutions
Application Engines
Apple Products
Game Consoles
System Tools
Power Packs
Get A Balanced PC
Pure Video
Pure Video HD
Extreme HD
NVIDIA 3D Vision
NVIDIA Software
NVIDIA PhysX
NVIDIA CUDA Zone
GPU Venture Zone
NVIDIA nZone
NVIDIA SLI Zone
SLI App Request
SLI Profile Patches
Developer Zone
NVIDIA Support
FreeBSD Support
Linux Support
Solaris Support
NVISION '08
GPU Conference '09
NVIDIA at CES '10
NVIDIA nTersect
NVIDIA at Facebook
NVIDIA at Flickr
NVIDIA at Twitter
NVIDIA at YouTube
NVCUDA at YouTube
NVIDIA Online Store
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
SLI Enhancement
EVGA Gear
Reviews and Awards
Articles
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
Other Stuff
Litigation:
  FTC vs. Intel Corp.

Steam:
  Hardware Survey

CES 2010:
  Press Conference

White Paper:
  GF100 Architecture

Half-Life 2 Gameplay Review - Page 1 of 1

I recently completed playing Half-Life 2, which was developed by Valve Software. In Half-Life 2 you play the role of research scientist Gordon Freeman and your mission is to save an alien-infested world. Based on the shader intensive Source graphics engine, Half-Life 2 has been touted by many reviewers as the Best Game Ever™.

My two cents may not count for much, but I can describe my experience with Half-Life 2 using the following four words - Effective, Outstanding, Annoying, and Satisfying.

City 17: Home of the Future

EFFECTIVE

The physics engine was effective in defining how the player interacted with the game world. There were a number of occasions when items in the game need to be used in order to complete a task. For instance, a player can interact with boxes, barrels, tables, paint cans, etc. If it's not bolted down, then its fair game to be used any way the player wants.

The gadget I went nuts over was the Gravity Gun. You can pick up just about any item with the Gravity Gun or use it to send out a blast which moves items out of the way. In Highway 17, the buggy I was driving got hung up on a roadblock. The Gravity Gun allowed me to knock the buggy off the roadblock and keep on truckin'. File cabinets and barrels were useful as shields.

I Hope My Insurance Covers This

Another favorite was the crossbow. I smirked the first time I shot a Combine soldier and watched him hang from the wall.

Go Over There and Hang Out

OUTSTANDING

The physics engine was superb, but what about the graphics? Simple - they are outstanding. Compared to other games released this year, the graphics weren't particularly innovative, but they come across very clean. I thought the visuals in the outdoor areas were of higher quality than those in the indoor levels.

Ahh, The Outdoors

Another thing that is outstanding about Half-Life 2 is the level design. The story may not be riveting, but the progression of the levels is a lot of fun. You begin with a crowbar and quickly learn to beat the snot out of things. Then you get to drive an airboat and a buggy, operate a crane, lead a flock of ant lions against the Combine, and take out Striders. Lots of shooting...

By the way, I took a crowbar out in my back yard the other day and tried to destroy a pallet with it. It took way more than 3 hits. I must be a wimp compared to this Gordon guy.

Ant Lion Army

Some of the solutions to puzzles are very cool. For instance, the Gravity Gun can be used to remove barricades on doors or unplug barrier power cables to shut them down. You also get to position barrels under a floating dock in order to use them as a ramp to the airboat.

Another puzzle requires you to blow up a barrel, which jars a log loose that eventually slams through a barrier. I have to admit, there are some great solutions you can come up with to overcome the situations put forth in the game.

Heavy Machinery. You Know You Need It.

ANNOYING

Like many other players, I was plagued with the sound bug. After Valve initially patched it, I still had the bug. Even after workarounds I still had problems. The only fix was to save, exit the game, and restart it. It doesn't sound like a big deal, but the gameplay experience suffered from having to stop and start over, and over, and over, and, well, you get the idea.

Another minor annoyance was using the flashlight. Why does the flashlight drain the power of the suit so fast? We have this great new technology, the Gravity Gun, but we can't seem to keep our flashlight from draining power when we're in dark spots. Why can't we just go all over the place with the light on? I ended up increasing the monitor brightness so I wouldn't have to use the flashlight as often. Of course, the brighter scenes were obscenely bright, but I learned to live with it.

Hey! What's up with the gas masks on the Combine soldiers? Is there some sort of food in City 17 that causes them extreme flatulence? If they were an important part of the game, Gordon would be able to wear a gas mask, right? But he can't. It would be nice if he could pick up something that gives him security clearance to pass through the blue glowing fields like the gas mask wearers. But he can't do that either. In the end, he gets to breathe the stinky air. Gas masks - intimidating, menacing, and unnecessary.

What's That Smell?

SATISFYING

While I enjoy blowing up barrels as much as the next guy, I say there's nothing more satisfying than taking down a Strider with rockets. You don't get to see them until late in the game, but the Striders are worth the effort.

A Strider's Natural Habitat

As far as gameplay goes, Half-Life 2 has it all. Sure, it had some sound annoyances, but overall, that didn't take away enough of the experience to consider it a setback. There are too many good things about this game to let a little sound glitch make a difference.

What The Heck Is That?

CONCLUSION

After waiting this long for Half-Life 2, I realized that it was worth it. Outstanding physics, graphics, and level designs make Half-Life 2 one of the most complete and satisfying games I've played. I sure hope we see more games based on the Source engine.

Drown Your Sorrows in The Water Hazard

Whoa. There already is one!

Back to nV News

Last Updated on December 31, 2004


Sponsors

Shop Online at PriceGrabber!


nV News - Copyright © 1998-2010. All rights reserved.
Reproduction in any form or medium without written permission of the site's owners is prohibited.
Shop Online
TOP GRAPHICS CARDS
NVIDIA GeForce 200
-  GeForce GT 220
-  GeForce GT 240
-  GeForce GTS 250
-  GeForce GTX 260
-  GeForce GTX 275
-  GeForce GTX 285
-  GeForce GTX 295
NVIDIA GeForce 9
-  GeForce 9400 GT
-  GeForce 9500 GT
-  GeForce 9600 GSO
-  GeForce 9600 GT
-  GeForce 9800 GT
-  GeForce 9800 GTX
Graphics Utilities
AMD GPU Clock Tool
ATITool
aTuner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NvTempLogger
NVTray
PowerStrip
RefreshForce
RefreshLock
RivaTuner
3DCenter Filter Test
3DMark Vantage
Add-In Partners
Albatron
ASUS
AXLE
BFG Tech
Biostar
Chaintech
EVGA
Gainward
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC
For Developers
ACM SIGGRAPH
AMD
DevMaster.net
flipCode
Gamasutra
GameDev.net
GPGPU
Intel
Microsoft
CiteSeer
NeHe Productions
NVIDIA
OpenGL.org
Programmers Heaven
Real-Time Rendering
Stanford Graphics
3dRender.com
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
3DChip (German)
8Dimensional