Top Holiday Games of 2008 Graphics Shootout - Page 2 of 6
Article By Mike Chambers - November 19, 2008
TEST SYSTEM
The test system is not high-end by today's standards, but it gets the job done when gaming at high-definition resolutions. At resolutions beyond 1080, the GPU is of more importance than the CPU in the ability of a system to deliver optimal graphics performance.
However, one should match a high-end GPU with a high-end CPU in order to achieve a balanced gaming PC. The type of GPU is often dictated by your monitors (LCD) native resolution. For example, you typically would not require a high-end GPU if the monitors native resolution is only 1680x1050, unless 8x or higher levels of antialiasing are planning to be used.
The following information describes how each game in this comparison was benchmarked. Antialiasing and anisotropic texture filtering were always controlled by the application and the highest quality in-game graphics settings were used.
Call of Duty: World at War
Call of Duty: World at War was tested under a gameplay scenario and consisted of playing approximately two minutes into the intro level. Repeating the scenario turned out to be fairly consistent from run to run.
Call of Duty: World at War
Dead Space
To test Dead Space, the introduction cut-scene, which is based on the graphics engine, was used. Playback began when the crew initially appears on the bridge in the spacecraft and ends when the screen blacks out after the spacecraft crashes. Performance in Dead Space would typically be higher than these results since most of the game takes place in an indoor environment. Although antialiasing was enabled via the in-game graphics options menu, it did not seem to to be working on either graphics card.
Dead Space
For Fallout 3, we ran though a section of Dupont Circle with god-mode enabled. Ultra-quality graphics were enabled.
Fallout 3
In Far Cry 2, part of the jeep ride during the introduction, where the player is taken to the hotel in Pala, was used. Ultra-high graphics were enabled and tests were run under Windows XP (DirectX 9) and Windows Vista (DirectX 10).
Far Cry 2
Left 4 Dead uses the updated Episode 2 Source engine (Half-Life 2) so we were able to record a gameplay demo and play it back using the timedemo command. Gameplay takes place in the Subway level.