Home Archive Search Forum Reviews IRC Chat Shop


Search Site
NVIDIA Stuff
Executive Profiles
NVIDIA Drivers
Laptop Drivers
Beta Drivers
Archived Drivers
Driver Feedback
GPU Computing
OpenCL Computing
Direct Compute
Desktop Products
Workstation GPUs
Desktop GPUs
Laptop GPUs
Netbook GPUs
Handheld Devices
Portable Media
Automotive Devices
Server Solutions
Application Engines
Apple Products
Game Consoles
System Tools
Power Packs
Get A Balanced PC
Pure Video SD
Pure Video HD
Extreme HD
GeForce PC Kit
NVIDIA 3D Vision
NVIDIA Cool Stuff
NVIDIA Software
NVIDIA PhysX
NVIDIA CUDA Zone
GPU Venture Zone
NVIDIA nZone
NVIDIA SLI Zone
SLI App Request
SLI Profile Patches
Developer Zone
NVIDIA Support
FreeBSD Support
Linux Support
Solaris Support
NVISION '08
GPU Conference '09
NVIDIA at CES '10
PAX East 2010 1
NVIDIA nTersect
NVIDIA Newsroom
NVIDIA at Facebook
NVIDIA at Flickr
NVIDIA at Twitter
NVIDIA at YouTube
NVCUDA at YouTube
NVIDIA Online Store
1 March 26, 2010
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
SLI Enhancement
EVGA Gear
Reviews and Awards
Articles
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
Other Stuff
Game Releases
  By Date
  Alphabetical
Litigation
  FTC vs. Intel Corp.
Steam
  Hardware Survey
CES 2010
  Press Conference
GF100 White Papers
  GPU Architecture
  GF100 Compute

Quiet SLI Project - 3DCool.com

PHYSICS

Here is a little background on how we hear and how we measure how loud something is.

Sound is merely the vibration of a medium, most commonly air, causing waves of pressure at different frequencies. These waves are interpreted by our brains through receiving the waves on the tympanic membrane (eardrum), which channels the vibrations through tiny bones to the vestibulocochlear nerve. You can see how air-cooling a PC is never going to be truly silent. As long as you are moving air across an object forcefully, you will have a disruption of clean airflow which is, by definition, noise. Quite a catch twenty-two; more cooling requires more air movement across a surface.

The common measure of sound pressure is the decibel, or dB. This non-linear scale gives precision to lower levels while allowing for a wide range of measurement in a fairly compact scale from 0 dB for pure silence to 180 dB for removal-of-your-ear-drum levels. The scale the dB uses is a base10 logarithmic scale, much like the Richter scale, meaning that 20dB is more than twice as loud as 10dB, and is contingent on the distance from a given sound source. To be even more confusing, the scale does not behave the same for every frequency. The scale can be weighted in an attempt to emulate how our ears attenuate the highest and lowest frequencies which causes most sound pressure data to be given an extra character. The sound pressure levels (SPL) is commonly dBA as the A scale is most prevalent. The more recently accepted C scale creates a more linear chart when comparing relative dB levels betweens frequencies, yielding a dBC designation.

Here is a list of common sounds and their associated approximate SPLs.

SoundSPL (dB)
Broadcast Studio20
Soft Whisper30
Quiet Office40
Normal Speech60
Alarm Clock80
Garbage Truck100
Rock Concert110
Jet Takeoff120
Air Raid Siren140

I have tried to quantify and create samples of the noise output of each step of the upgrade process. First, I used a dB meter at a distance of one foot. Please note, the number on the gauge is merely a relative measure only used to convey the progression and validate what I can hear. In order to provide a more tangible benchmark, I used a Sony Hi-8 video camera and captured video and, more importantly, audio. The line-in levels, the distance from the system and the environmental conditions were unchanged between recordings. For example, I ensured air conditioning was not running during measurements. This should help to convey the relative sound level differences with the case wide open.

Next Page: Component Selection

Last Updated on 6/15/2005


Table of Contents

Shop Online at PriceGrabber

nV News - Copyright © 1998-2011. All rights reserved.
Reproduction in any form or medium without written permission of the site's owner is prohibited.
Search Products
Search
for


Graphics Utilities
AMD GPU Clock Tool
ATITool
aTuner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
3DCenter Filter Test
3DMark Vantage
Add-In Partners
Albatron
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC
For Developers
ACM SIGGRAPH
AMD
DevMaster.net
flipCode
Gamasutra
GameDev.net
GPGPU
Intel
Microsoft
CiteSeer
NeHe Productions
NVIDIA
OpenGL.org
Programmers Heaven
Real-Time Rendering
Stanford Graphics
3dRender.com
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional