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Benchmarking - Page 1 Of 1

INTRODUCTION

Welcome to the nV News benchmarking page. This page contains links to a variety of benchmarks that can be used to measure CPU and 3D graphics performance. Links to graphics demo programs are also provided towards the bottom of the page. Enjoy!

TABLE OF CONTENTS

CPU BENCHMARKS

  • POV-Ray
    Using a standard scene from the Persistence of Vision Raytracer to measure CPU performance.

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GRAPHICS BENCHMARKS

  • AMD n-Bench 2
    Benchmark developed by AMD that measures CPU and 3D graphics performance.
  • AquaMark3
    A Direct3D benchmark based on the Krass game engine that utilizes DirectX 7, 8, and 9 features.
  • ClothSim
    Developed under OpenGL, ClothSim is a real-time cloth simulator with wind effects.
  • Codecreatures
    A benchmark based on Codecult's advanced game development system for 3D computer games.
  • Dagoth Moor Zoological Gardens
    DirectX 7 technology benchmark and demo developed by The Whole Experience for NVIDIA.
  • DroneZmarK
    An OpenGL benchmark based on the nGenius 2 engine that utilizes advanced features of the GeForce3.
  • Evolva Rolling Demo
    Direct 3D benchmark that supports per-pixel diffuse bumpmapping.
  • FableMark
    Developed by PowerVR, FableMark is a Direct3D benchmark that renders accurate soft-edged shadows for every object in the scene.
  • Far Cry Benchmark
    A GUI-based benchmarking utility for Far Cry that supports a number of features and comes with built-in demos.
  • FillrateBenchmark 2004
    A variety of benchmarks measuring fill-rate (z and color), texture access, and pixel shader v1.4 and 2.0 performance.
  • Final Fantasy XI
    An official benchmark that displays actual maps and characters to check the performance of Final Fantasy XI for Windows.
  • FireStarter
    FireStarter demo, which contains built-in benchmarking capabilities. Game engine is based on DirectX 8 and 9.
  • Gun Metal
    A DirectX 9 benchmark based on the Gun Metal game engine that makes use of vertex shader 2.0 and pixel shader 1.1.
  • Isle Of Morg
    DirectX 7 technology benchmark and demo developed by The Whole Experience for NVIDIA.
  • nV News Benchmarking Guide
    nV News guide to benchmarking older 3D games.
  • rthdribl
    A High Dynamic Range rendering demo based on high-precision DirectX 9 texture formats and pixel shader version 2.0.
  • System Performance Evaluation Cooperative (SPEC)
    Standardized application-based benchmarks including the professional OpenGL SPECviewperf benchmark.
  • Tirtanium
    OpenGL and Direct 3D benchmark that uses a 3D flyby scene through a futuristic city.
  • UT2K3Bench
    A custom benchmarking utility for Unreal Tournament 2003.
  • UT2004 Benchmarking Guide
    nV News's guide to benchmarking the retail version of Unreal Tournament 2004. Demo from Onslaught Dria map included!
  • UT2004 Primeval Demo
    A custom demo from the Onslaught Primeval map at 3DCenter.
  • UT2004 Demo Benchmark
    A custom benchmarking utility for the Unreal Tournament 2004 demo.
  • UT2004 Demo Timedemo
    A timedemo for the UT2004 demo from 3DCenter.
  • Vulpine GLMark
    OpenGL benchmark that contains features specific to the GeForce3.
  • X2 Rolling Demo
    A benchmark based on the graphics engine used in the space sim X2 - The Threat.
  • 3DMark99 MAX
    Futuremarks's first Direct 3D based benchmarking tool.
  • 3DMark2000
    Futuremark's Direct 3D based benchmark that utilizes DirectX 7.
  • 3DMark2001
    Futuremark's Direct 3D based benchmark that utilizes DirectX 8.
  • 3DMark03
    Futuremark's Direct 3D based benchmark that utilizes DirectX 9.
  • 3D WinBench 2000
    Direct 3D benchmark that utilizes DirectX 7.

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GRAPHICS DEMOS

  • Demos by ATI
    A large collection of demos that include source code.
  • Demos by NVIDIA
    A catalog of NVIDIA demos that includes Nalu, Dawn, The Time Machine, Wolfman, Zoltar the Magnificent and Toy Soldier.
  • Demos by Humus
    A wide assortment of quality DirectX and OpenGL demos.
  • Demos by Kano
    A collection of demos that include dynamic rendering of fur and water.
  • GL_NV_occlusion_query
    A demo that demonstrates the features and benefit of using the OpenGL GL_NV_occlusion_query extension.
  • iShadowMap
    An OpenGL based program that demonstrates indexed shadow mapping.
  • SpeedTree
    A demo from the SpeedTree product line, which allows animators and developers to incorporate realistic 3D trees into their scenes.

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Back to nV News

Last Updated on July 22, 2004


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