February 2007

2/28/07

Wednesday's News - 2/28/07 @ 9:11 am - By: MikeC - Source: Email/Browsing
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CSAA Information - 2/27/07 @ 8:17 am - By: MikeC - Source: Email
Nick Stam, Director of Technical Marketing at NVIDIA, passed along the following information to reviewers. Since the information is also relevant to NVIDIA's customers, we are passing it along as well.

We have found that some games running under Windows Vista enable 16x Coverage Sampling Antialiasing (CSAA) when 4xAA is selected in the game menu, resulting in deflated performance on Geforce 8800 cards.

The problem occurs with NVIDIA Vista drivers 100.54 and later. The same effect will occur in future "Release 100" Windows XP drivers.

Affected applications found to date include:

  • Battlefield 2
  • Battlefield 2142
  • Sin Episodes
  • Half-Life 2
  • Half-Life 2 Lost Coast

To set standard 4xAA in these applications, please set 4xAA in the game, and also enable "Enhance the application" antialiasing mode with a 4x antialiasing setting in the NVIDIA graphics driver control panel.

We are working with developers to implement better in-game CSAA support. You can see CSAA menu selections in Half-Life 2: Episode One and Supreme Commander.


Tuesday's News - 2/27/07 @ 7:11 am - By: MikeC - Source: Email
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Inno3D iChill 7900GS - 2/26/07 @ 8:32 pm - By: MikeC - Source: N/A
Brian Cochran has completed his review of Inno3D's 7900GS iChill.The iChill 7900GS has a custom Arctic Cooling Silencer 6 heat sink and fan, which makes for a pretty impressive card. Not only is the cooler massive, it's silent and allows for a nice overclock of the card.


Monday's News - 2/26/07 @ 10:23 am - By: MikeC - Source:
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Weekend Roundup - 2/25/07 @ 2:48 pm - By: MikeC - Source:
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Vista Driver News - 2/23/07 @ 3:53 pm - By: MikeC - Source: Email
NVIDIA has posted an overview of the top issues related to Vista drivers they found from end users. The following topics are presented:
  • Windows Vista Limitations
  • Application Limitations
  • NVIDIA Features Not Implemented Yet
  • Product Support Limitations
  • NVIDIA Vista Graphics Driver Issues
Common workarounds for certain known issues and clarifications of issues that are outside of NVIDIA's control are also provided.Visit the page here.

Here is an important tip concerning vsync, which can be globally disabled (for benchmarking purposes) under Windows XP by NVIDIA's driver.

Due to architectural changes in the new Windows Vista Window Display Driver Model (WDDM), the graphics driver can no longer disable vsync from its own driver or Control Panel. Selecting this option from the NVIDIA Control Panel will have no affect on DirectX applications. For applications that use Direct3D on Vista, use the vertical sync setting within the application. We are adjusting the help text in the NVIDIA Control Panel to make this clearer to our customers.


Thurday's Roundup - 2/22/07 @ 10:01 am - By: MikeC - Source:
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Wednesday's News - 2/21/07 @ 11:05 am - By: MikeC - Source:
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Vista 100.65 Drivers - 2/20/07 @ 3:28 pm - By: MikeC - Source: Email
NVIDIA ADVANCES PC GAMING WITH WORLD’S FIRST CERTIFIED SUPPORT FOR MICROSOFT DIRECTX 10.

NVIDIA Corporation today released the world’s first WHQL-certified drivers for Microsoft DirectX 10, coinciding with the release of the first DirectX 10 test kit from Microsoft, which allows other hardware vendors to test their graphics processors using the DirectX 10 WHQL tests.

Microsoft DirectX 10 is included with Windows Vista and delivers unparalleled levels of graphics realism and film-quality effects for games, all rendered in real-time on NVIDIA GeForce 8-series GPUs. GeForce 8-series GPUs are the first and only Microsoft DirectX 10-capable GPUs currently available.

The new ForceWare 100.65 drivers support GeForce 6-, 7-, and 8-series NVIDIA GPUs. NVIDIA GeForce 8800 GPUs now meet the Vista Premium Device Logo requirements, in addition to GeForce 6- and 7-series GPUs which previously met the requirements.

NVIDIA GeForce 8800 GPUs are the reference GPUs of DirectX 10 application developers as they create and test groundbreaking next-generation content. Several of the most anticipated titles for 2007—including Crysis (published by Electronic Arts), Hellgate London (EA/Namco), World in Conflict (Sierra Entertainment), and Age of Conan: Hyborian Adventures (Funcom)—are designed on NVIDIA hardware to exploit the new features of DirectX 10. Several other titles are being adapted to support DirectX10 features, including Company of Heroes, Eve Online, Lord of the Rings Online, and Microsoft Flight Simulator X.

NVIDIA GeForce 8-series GPUs include all required hardware functionality defined in the Microsoft Direct3D® 10 specifications, with full support for the DirectX 10 unified shader instruction set and Shader Model 4 capabilities.Driver feedback here.


Tuesday's News - 2/20/07 @ 9:40 am - By: MikeC - Source:
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AMD Athlon 64 X2 6000+ Reviews


Monday's News - 2/19/07 @ 9:33 am - By: MikeC - Source: Email/Browsing
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Weekend Roundup - 2/18/07 @ 10:57 am - By: MikeC - Source:
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Friday's News - 2/16/07 @ 7:48 am - By: MikeC - Source: Email/Browsing
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GF 8800 Roundup - 2/15/07 @ 1:28 pm - By: MikeC - Source: Email
The staff at Tech Report has posted a review comparing seven 8800 series graphic cards. It's an interesting read and very informative on the different manufacturers brands they tested.

NVIDIA'S GEFORCE 8800 SERIES is a jaw-dropping marriage of performance and image quality that has raised the bar for PC graphics substantially. Not since ATI's Radeon 9700 Pro have we been so impressed by a single graphics card. The G80 GPU is simply a marvel, and if you're looking to buy a high-end graphics card today, it's the only chip you want.

Of course, your quest for the best graphics card won't end there; you also have to choose between GTS and GTX flavors of the GeForce 8800. And you're still not done, because GeForce 8800 GTS and GTX cards are available from a wide variety of manufacturers, each of which tries to bring something unique to the table, be it through bundled extras, tweaked clock speeds, or exotic cooling.

As daunting as the selection of GeForce 8800 series graphics cards may be, choice is a good thing. To help you wade through the options, we've rounded up a collection of GeForce 8800 series cards from BFG Tech, EVGA, Foxconn, MSI, OCZ, PNY, and XFX to see how they stack up. Read on to see which cards rise to the top and which get lost in the reference card shuffle.


Thursday News Bits - 2/15/07 @ 9:15 am - By: MikeC - Source: Email/Browsing
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Record Revenue - 2/14/07 @ 10:13 am - By: MikeC - Source: Email
NVIDIA Reports Record Results for Fourth Quarter and Fiscal Year 2007

Company Achieves Record Annual Revenue; Annual Net Income Increases 49 Percent Year-Over-Year

SANTA CLARA, Calif., Feb 13, 2007 NVIDIA Corporation (Nasdaq: NVDA) today reported financial results for the fourth quarter of fiscal 2007 and the fiscal year ended January 28, 2007.

For the fourth quarter of fiscal 2007, revenue increased to a record $878.9 million, compared to $633.6 million for the fourth quarter of fiscal 2006, an increase of 39 percent. Net income computed in accordance with U.S. generally accepted accounting principles (GAAP) for the fourth quarter of fiscal 2007 was $163.5 million, or $0.41 per diluted share, compared to net income of $97.4 million, or $0.26 per diluted share, for the fourth quarter of fiscal 2006, a net income increase of 68 percent.

Revenue for the fiscal year ended January 28, 2007 was a record $3.07 billion, compared to revenue of $2.38 billion for the fiscal year ended January 29, 2006, an increase of 29 percent. GAAP net income for the fiscal year ended January 28, 2007 was $448.8 million, or $1.15 per diluted share, compared to GAAP net income of $301.2 million, or $0.82 per diluted share, for the fiscal year ended January 29, 2006, a net income increase of 49 percent.


Wednesday's News - 2/14/07 @ 7:07 am - By: MikeC - Source:
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Forceware 100.64 - 2/13/07 @ 7:30 pm - By: MikeC - Source: Email
As part of NVIDIA’s ongoing effort to deliver superior performance and stability with Windows Vista, NVIDIA released a new driver today for the 320MB GeForce 8800. This is an incremental driver release since v100.59 with some quick fixes in it and same products support.

ForceWare driver 100.64 fixes include:

  • A black screen bug with Quake 4
  • an issue with the NVIDIA DirectX 10 demo Cascades
  • a control panel bug
  • a flat panel scaling issue
  • a number of other bugs to improve overall stability
Driver feedback here.


Tuesday's News - 2/13/07 @ 10:15 am - By: MikeC - Source:
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EVGA 8800 320MB - 2/12/07 @ 4:56 pm - By: MikeC - Source: N/A
We have just completed our review of EVGA’s e-GeForce 8800 GTS 320MB Superclocked graphics card. In this review we examine the performance of the GeForce 8800 GTS 320MB against the 512MB GeForce 7900 GTX in order to determine the areas where less video memory has an impact on performance.

Armed with the freeware utility program VidMemWatcher, we were able to determine the memory requirements in the games we tested. After the results were tallied we found that under certain conditions, the e-GeForce 8800 GTS 320MB Superclocked graphics card could be a diamond in the rough.

Check it out here!


8800 GTS 320MB - 2/12/07 @ 8:59 am - By: MikeC - Source: Various
Today NVIDIA has launched its newest model in the GeForce 8800 Series lineup with the 8800 GTS 320MB. At a price point of $300, graphics cards are expected to be available in retail today.Stay tuned for our review to be posted later this afternoon. In the meantime here are some reviews from around the net.


Developers Blog - 2/09/07 @ 11:01 am - By: MikeC - Source: Email
A new blog launched with posts from Roy Taylor, Vice President Content Relations, NVIDIA is a good source of up to date information. Roy's the guy who heads up the NVIDIA TWIMTBP program, which works with leading content developers and publishers to ensure stability and optimal performance of games and applications on NVIDIA hardware.

Roy’s passion for gaming stems from years of game play, starting with the original Sim City and he still remembers the first time he installed the OpenGL patch for the original Doom. As well as time in spent in two clans, plus doing level design Roy has a strong personal interest in the developer market. As a part of NVIDIAs charter with developers, Roy believes that open nature of the PC platform gives artists and programmers the freedom to bring their ideas and dreams to life.

Whilst in sales Roy used his experience and knowledge with applications/games to help expand the use of GPU’s so he was a natural choice to run Content Relations where he is able to connect everyone from the artists, programmers, publishers, retailers, etailers and NVIDIA board partners together to help strengthen and grow the PC gaming business.".

Be sure to check it out!


Friday's News - 2/09/07 @ 10:34 am - By: MikeC - Source:
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More Vista Details - 2/08/07 @ 9:56 pm - By: MikeC - Source: Browsing
PC Perspective has published a report from their discussion with NVIDIA's Vice President of Software Engineering Dwight Diercks. This report contains additional details about Windows Vista and how the new OS affects NVIDIA's graphics drivers.

One difference between developing SLI for Windows XP was drastically different than it was for Windows Vista is that the NVIDIA hardware and driver could basically work together to make SLI function without letting the OS know what was going on. This put the entire software stack in NVIDIA’s hand, making it easier to find patches and loop holes to get SLI performance to scale well.

The possibility of releasing driver updates more frequently is mentioned and a short-term schedule of anticipated driver releases is also provided.


New Vista QA Page - 2/08/07 @ 8:23 pm - By: MikeC - Source: Email
NVIDIA has created a Vista Quality Assurance Page for customers to report issues with their NVIDIA-based graphics products running under Windows Vista.

A bug reporting page is now available for customers to use. NVIDIA's product managers will be reviewing this information daily and will be contacting users to help resolve any issues they might be experiencing.

Discussion here.


Thursday's News Bits - 2/08/07 @ 9:35 am - By: MikeC - Source: Email
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Q&A With NVIDIA - 2/07/07 @ 4:14 pm - By: MikeC - Source: Browsing
The FiringSquad has posted a question and answer interview with NVIDIA's Vice President of Software Engineering Dwight Diercks. The conversation is exclusive to Windows Vista and NVIDIA's ForceWare drivers.

The interview is followed by a 3D game performance comparison of NVIDIA-based graphics cards running under Windows XP and Vista. Here's a snippet from the Q&A.

FiringSquad: One of your stated goals is to deliver Windows Vista performance that is comparable to Windows XP in games. Realistically how long do you think it will take to truly accomplish this goal?

Dwight Diercks: Optimizing drivers for any new operating system is a key focus for a core team of software engineers here at NVIDIA. We focused first on implementing the major driver model architectural changes in Windows Vista without focusing solely on performance, and that’s why our initial drivers are slower on some applications compared to Windows XP. Now, we are making sure performance optimizations are at the top of our list.

We expect to deliver frequent driver updates over the next few months that will show strides in performance for top 3D applications and games. Over the next couple of weeks we are going to have more details on our driver release plan, and we will be happy to share these dates with Firing Squad readers and end users.


Wednesday's News - 2/07/07 @ 11:12 am - By: MikeC - Source: Email
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Tuesday Roundup - 2/06/07 @ 11:19 am - By: MikeC - Source: Email
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Monday News Bits - 2/05/07 @ 10:19 am - By: MikeC - Source: Email
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EVGA 8800 GTS - 2/02/07 @ 3:47 pm - By: MikeC - Source: N/A
Question. What's better than a single GeForce 8800 GTS? Why two of them of course!

Having purchased an EVGA GeForce 8800 GTS off the shelf a couple of months ago, we recently approached EVGA and asked if they would be willing to chip in another card for an SLI review.

EVGA delivered and we shipped the goods to Kyle Kerley to review. Kyle then proceeded to step it up up a few notches when he sprung for a 30-inch Dell monitor!

A couple of weeks ago we witnessed the GeForce 8800 GTX in SLI delivering the performance to conquer the uber-resolution of 2560x1600. Is the EVGA GeForce 8800 GTS in SLI up for the challenge? Read on to find out!


Friday's News - 2/02/07 @ 9:42 am - By: MikeC - Source:
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Beta SLI for Vista - 2/01/07 @ 7:08 am - By: MikeC - Source: Email
NVIDIA has released beta driver v100.59 for Windows Vista that enable beta SLI technology on GeForce 8800 GPUs. The drivers are available in 32-bit and 64-bit versions.NVIDIA SLI support for GeForce 6 and 7 series GPUs and DirectX 10 NVIDIA SLI support for GeForce 8800 GPUs will be available in a future driver.

For additional information about NVIDIA products and Windows Vista, please see their Windows Vista FAQ.

Driver feedback here.


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