February 2008

2/29/08

Friday's News - 2/29/08 @ 3:34 pm - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


ESA Press Release - 2/29/08 @ 7:10 am - By: MikeC - Source: Email
NVIDIA has issued a press release stating that the Enthusiast System Architecture (ESA) extensions have now officially been adopted by the USB Implementers Forum (USB-IF), paving the way for widespread industry adoption. The press release also contains a link to a video with Tom Petersen, Technical Marketing Director at NVIDIA. The video covers what the new Enthusiast System Architecture is, how it works, and more importantly, what the consumer benefits will be.

Originally introduced in late 2007, ESA was designed and introduced to support new monitoring and control capabilities for PC devices such as chassis, power supplies, and water and air cooling peripherals. Until the introduction of ESA, there was no standard communication protocol allowing such components to report information back to users.

Essential data, such as temperature, thermal, voltage, and air flow attributes are made available in real-time and are critical to obtaining maximum PC performance and overclocking. With ESA, component manufacturers can now embed a wide variety of digital and analog sensors into their devices which can communicate real-time data for use in analyzing and optimizing overall PC operating conditions. In addition, ESA’s logging functionality offers PC manufacturers and system builders an inexpensive and easy way to help identify PC operating abnormalities, and enable them to quickly identify and resolve customer support issues.


Thursday's News - 2/28/08 @ 6:36 am - By: MikeC - Source:
Deals
News and Reviews


Wednesday Roundup - 2/27/08 @ 8:29 am - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


Tuesday's News - 2/26/08 @ 8:27 am - By: MikeC - Source: Email/Browsing
Deals
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Monday's News - 2/25/08 @ 7:43 am - By: MikeC - Source:
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Weekend Roundup - 2/24/08 @ 5:41 am - By: MikeC - Source: Email/Browsing
Update: 8800 Ultra testing complete.

GeForce 9600 GT vs. 8800 GTX vs. 8800 Ultra

The launch of the GeForce 9600 GT has turned out to be a great success as availability is certainly not an issue. More good news as well as the GPU received a solid backing from AnandTech against the Radeon 3870 HD. AMD dropped the price of the Radeon 3870 HD on the eve of NVIDIA's launch.

However we must recommend based on presently available data, and right now it looks like the GeForce 9600 GT is the better buy. It's cheaper than the Radeon HD 3870 and offers a better overall performance case thanks to its larger margin of victory when it comes ahead in a game.

New GeForce 9600 GT graphics cards that have appeared in our PriceGrabber feed since yesterday appear below. It's refreshing to see the lower prices as well!
New Listings
News and Reviews
Wait until you see what a couple of these cards can do against the GeForce 8800 GTX and Ultra. NVIDIA has certainly refined the 8800 architecture as efficiencies have shown up in the much-cheaper GeForce 9600 GT, which is a great performing mid-range product.

Update: vs. 8800 GTX done.

GeForce 9600 GT vs. 8800 GTX

Using the most intense games and settings from the review, a single 8800 GTX failed to reach a minimum of 30 fps in six of the tests vs. two on the 9600 GT in SLI.

Update: Readouts from GPU-Z.

First the GeForce 8800 GTX - 128 stream processors and a 384-bit memory bus.

The GeForce 9600 GT - 64 stream processors, a 256-bit memory bus, and a significantly higher shader clock speed.

And the GeForce 8800 Ultra - 128 stream processors, 384-bit memory bus and higher core, shader, and memory clock speeds than the 8800 GTX.


Friday News Bits - 2/22/08 @ 6:17 am - By: MikeC - Source: Email/Browsing
Deals
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ForceWare 174.16 - 2/22/08 @ 12:12 am - By: MikeC - Source: Browsing
NVIDIA has released new drivers for 32-bit and 64-bit versions of Windows XP and Windows Vista. WHQL Candidate Version 174.16 supports the GeForce 9600 GT only.

Click here to download.


9600 GT SLI Scaling - 2/21/08 @ 7:51 pm - By: MikeC - Source: N/A
I updated our review of the EVGA e-GeForce 9600 GT SSC to include results from adding a second GeForce 9600 GT to form a mixed-vendor SLI configuration. Here's a copy of the updated content:

Inno3D sent us their GeForce 9600 GT Overclocked, which arrived on the evening before the launch date. We will be taking a look at the Inno3D graphics card in an upcoming review. At this point, I took the opportunity to combine both graphics cards in a mixed-vendor SLI configuration as shown in the photograph below.

Mixed-Vendor SLI - EVGA and Inno3D
Please click to enlarge.

I then re-ran all benchmarks where the minimum frame rate was less than 30 fps on a single graphics card. For simplicity, let's assume that since the minimum fell below 30, the game and setting would be "unplayable" on a single GeForce 9600 GT.

With SLI, there were 2 results (marked in red) from a total of 13 where the minimum frame rate remained less than 30 fps. Both occurrences were in Crysis at high quality settings.

SLI Scaling - Single vs SLI and % Increase

On the flip side, the minimum frame rate more than doubled with SLI on a couple of occasions. The minimum frame rate in F.E.A.R. at 2560x1600 with soft shadows and BioShock at 1920x1200 increased 114% as a result of SLI. Overall, SLI provided a 60% increase in the average frame rate and a 71% increase in the minimum frame rate.

Also, a follow-up against a single GeForce 8800 GTX, which is around $400, is forthcoming.


GeForce 9600 GT - 2/21/08 @ 7:57 am - By: MikeC - Source:
Today marks the launch of NVIDIA's GeForce 9 Series of Graphics Processing Units and they hit the ground running with the mid-range GeForce 9600 GT.

Today we have news to share as NVIDIA is launching its first Graphics Processing Unit (GPU) based on the GeForce 9 Series - the GeForce 9600 GT. Building on the success of the unified architecture present on the GeForce 8, the GeForce 9 Series features enhanced compression technology, which reduces the amount of data that passes through the memory bus. Graphics cards with the GeForce 9600 GT are targeted at the mainstream segment with a suggested price between $169 and $189.

Check it out here!


Wednesday's news - 2/20/08 @ 7:29 am - By: MikeC - Source:
Deals
News and Reviews


Free Developer S/W - 2/19/08 @ 2:11 pm - By: MikeC - Source: Browsing
Microsoft is giving away free software to qualifying students to better compete with Adobe and open source development solutions. Students can download Visual Studio Professional Edition, Expression Studio and XNA Game Studio 2.0, which is a video game development program. The company will also give away SQL Server 2005 Developer Edition and Windows Server Standard Edition.

"It's a brilliant strategic move on the part of Microsoft," said Chris Swenson, a software industry analyst with NPD Group. "This is one of the core audiences you have to hit if you really want to make a difference in the rich Internet application market going forward."

Please visit this site to determine if you are eligible to download the software.


Tuesday's Roundup - 2/19/08 @ 7:55 am - By: MikeC - Source: Email/Browsing
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President's Day Roundup - 2/18/08 @ 7:08 am - By: MikeC - Source:
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NVIDIA Smartphones - 2/15/08 @ 11:13 am - By: MikeC - Source: Browsing
NVIDIA’s Mike Rayfield, who runs their mobile business unit, was interviewed yesterday at the Mobile World Congress wireless fair in Barcelona. He stated that the future of his unit depended on the single processor that NVIDIA is developing to run smartphones with sophisticated graphics.

The interview also mentioned that he had stopped development of graphics chips for mass-market cellphones. The new low-power applications processor, which is based on the ARM processor platform, would include a high-definition video processor.

"You'll be able to fly from Europe to San Francisco, listen to music the whole time, plug your phone in at your hotel and watch a two-hour movie and you'll still have half your battery life left," he said.

The article goes on to say that the move to add graphics functions onto the central processor brings NVIDIA closer to competing with Intel.

Hands on with the APX 2500 prototype phone here.


Friday's Roundup - 2/15/08 @ 6:20 am - By: MikeC - Source:
Deals
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NVIDIA Shares Down - 2/14/08 @ 4:14 pm - By: MikeC - Source:
The stock market moves in mysterious ways and today was no exception as NVIDIA share prices dropped over 16% after reporting record revenue and profits yesterday for the quarter ended on 1/27/2008.

The stock began the day trading at $27.02 per share and ended up at $22.16 per share. Trading was heavy with 54.5 million shares changing hands or 4x the average. It's obvious that large institutions were selling shares, thus driving the price down.

A number of financial analysts have provided reasons leading to the decline, which include:

Mark Lipacis, Morgan Stanley:

"This is the first quarter in a year where the company didn’t materially beat and raise expectations," he writes. Lipacis maintains his Underweight rating, and cuts his price target to $23 from $32. His EPS estimates drop to $1.41 form $1.50 for the January 2009 fiscal year, and to $1.37 from $1.61 for FY 2010.

Sidney Ho, Merrill Lynch:

"The stock looks fairly valued to us, especially considering the weakening economy and the high likelihood that AMD will regain share this year." He remains Neutral on the stock.

W. Blake Fischer, Stifel Nicolaus:

"Given our stance on the developing risks for Nvidia, and the resulting potential of an inflection in growth rates and market share, as well as weaker margin leverage trends, we are maintaining our Sell rating."

Doug Freedman, American Technology Research:

"We are increasing our estimates, but note that expense growth is accelerating. We worry about total market growth and the emergence of better execution from AMD/ATI and Intel." His rating remains Neutral.

Michael McConnell, Pacific Crest:

He notes that this was the first sequential decline in margins in 13 quarters. He cut his target price to $31, from $34, but maintains an Outperform rating.

Nicholas Aberle, Caris & Co.:

Aberle writes that he sees a difficult first half, "in light of a tightening competitive landscape and general macro-related consumer softness." He maintains a $28 target and Average rating.

Bobby Burleson, Canaccord Adams:

He maintains a Sell rating, and contends "negative data points around the health of PC demand post Chinese New Year are likely to weight on Nvidia."

Arnab Chanda, Deutsche Bank:

"Caution is warranted given that calendar '08 for NVDA may be challenging driven by a slower-than-expected PC environment, share loss in laptops, share peaking in desktops and Intel share gains offset by AMD share loss in chipsets." His rating remains Hold.

Although I'm not a financial advisor, nor do I own NVIDIA stock, I believe that Amab Chanda of the Deutsche Bank provides the best guidance. Some of the other reasons seem to be nothing but hot air, which is a great tactic to cause a devaluation of a stock in order to re-buy shares at lower prices.

However, NVIDIA’s operating expenses are due to increase by 8-10% as a result of the acquisition of Ageia. Other reports mention that a jump in expenses "will likely come from few employee vacation days in the first quarter and higher tax charges."

As hard-core gamers and fans of NVIDIA and their products, there are things that we know that financial analysts may not know about or think unimportant. For example, analysts predicting that NVIDIA is going to lose market share to as a result of better execution by AMD/ATI seems pretty far fetched for 2008.

Based on what we’ve witnessed during the past year, NVIDIA has pretty much been sitting back and "toying" with AMD/ATI with their GeForce 8 GPU, which is well over a year old. With the GeForce 8, NVIDIA has been able to meet and exceed most competing AMD/ATI GPUs in price and performance.

However, that’s not to say that CEO and President of NVIDIA Jen-Hsun Huang has no respect for AMD/ATI as he makes the following statements in their earnings conference call yesterday.

In the notebook segment, AMD has wonderful offerings. Don't forget that AMD still has a terrific GPU design organization and so between NVIDIA and ATI, or AMD, it is the unambiguously the two best GPU design teams the world has ever seen. And so I give them a lot of respect and in the AMD notebook segments, the lower end segments, it is hard for us to differentiate relative to AMD. And as I said earlier, if we can't differentiate, we don’t typically win the business.

And so I'm not surprised and we're not expecting to win any of those. We are going to fight hard for them but in the final analysis, I think AMD has good offerings there. In the upper half of the market, we have quite a bit of differentiation. Our advantage is that we invest more in GPU development than any company in the world today and potentially all of the competitors combined. And so our R&D investment, our commitment to GPUs, our velocity of innovation, that is our advantage on the upper half of the market, whether it’s notebooks or otherwise.

So we have to -- that’s a -- that’s our velocity, our commitment and our level of innovation and level of investment is a structural advantage and so we have to sustain that.

So, are we ready for the GeForce 9 Series? You bet!

Note that the comments from the conference call were provided courtesy of Seeking Alpha.


Thursday's Roundup - 2/14/08 @ 6:28 am - By: MikeC - Source:
Deals
News and Reviews


NVIDIA's Next Move? - 2/13/08 @ 8:03 pm - By: MikeC - Source: Speculation
Turning back the clock to 2002, we received a glimpse into the future of NVIDIA's strategy in a Wired interview with NVIDIA CEO Jen-Hsun Huang. The article was titled "Meet Nvidia CEO Jen-Hsun Huang, the man who plans to make the CPU obsolete." The goal at that time - to directly challenge Intel for control of the box.

In that interview, Vice President of Investor Relations Michael Hara made the following comment:

"What we've done in the past five years is staggering, What we can do in the next five years is going to blow your mind. In 10 years, we should be bigger than Intel."

Although that statement may have seemed far fetched at the time, current market conditions could actually be favorable for a key piece of the puzzle to fall in place - an acquisition of AMD.

This though came to me while reading an article on TheStreet.com, which discussed the possibility of a bug in AMD's new notebook chip. In that article, the author, Alexei Oreskovic points out the following observations from American Technology analyst Doug Freedman.

AMD is still scrambling to clean up the mess from a bug that affected its quad-core server and desktop chips. The bug, which AMD disclosed in December, caused the company to delay the general availability of the processors.

A potential new bug would seriously undermine the management team's remaining credibility, and crumble the company's goal of returning to break-even in 2008, Freedman wrote.

In fact, Freedman speculates that the glitch could trigger a sale of the company or a major management shake-up. And he even suggests a potential buyer: Nvidia

The graphics chipmaker's CEO Jen-Hsun Huang would not likely leave his company to run AMD, says Freedman. But he might be tempted by the challenge of buying AMD at a discount and turning the company around.

In addition, we note that the Intel/AMD road-map of integration of the CPU/GPU could pose a risk to Nvidia, and buying AMD propels Nvidia into a formidable competitor for Intel with the upside coming from Huang's ability to re-architect AMD's design, says Freedman.

Some food for thought...


NVIDIA Financials - 2/13/08 @ 6:43 pm - By: MikeC - Source: Email
NVIDIA today reported financial results for the fourth quarter of fiscal 2008 and the fiscal year ended January 27, 2008. For the fourth quarter of fiscal 2008, revenue increased to a record $1.20 billion, compared to $878.9 million for the fourth quarter of fiscal 2007, an increase of 37 percent.

Annual revenue for the fiscal year ended January 27, 2008 was a record $4.10 billion, compared to revenue of $3.07 billion for the fiscal year ended January 28, 2007, an increase of 34 percent.

"Fiscal 2008 was another outstanding and record year for us. Strong demand for GPUs in all market segments drove our growth. Relative to Q4 one year ago, our discrete GPU business grew 80%. Our growth reflects the ever-increasing use of rich graphics in applications from Google Earth to Apple iTunes to online virtual worlds," said Jen-Hsun Huang, president and CEO of NVIDIA.

Mr. Huang continued: "This is the era of visual computing. The richness of the graphics is increasingly central to our computing experience. And at the core of that experience is the GPU, the processor that defines the modern PC."

Fourth quarter and recent highlights include:
  • Fourth quarter revenue grew 37 percent year-over-year to a record $1.20 billion.

  • Annual revenue increased 34 percent year-over-year to a record $4.10 billion.

  • GAAP annual net income increased 78 percent year-over-year to a record $797.6 million.

  • GAAP annual gross margin reached a company high of 45.6 percent, a year-over-year increase of 320 basis points.

  • NVIDIA launched multiple industry-defining products and initiatives:
    • GeForce 8800 graphics processing family, including the highly-acclaimed 8800 GT
    • GeForce 7000 mGPU - the first single-chip motherboard GPU for Intel systems
    • Tesla computing system - the high performance computing industry's first C-programmable GPU
    • Hybrid SLI technology - the first hybrid technology for PC platforms
    • CUDA technology - the first C-compiler for the GPU
    • PureVideo HD technology - the first video decode and post processing technology for Blu-ray and HD DVD

  • NVIDIA held #1 segment share in desktop and notebook GPU (Mercury Research PC Graphics 2008 Market Strategy and Forecast Report).

  • NVIDIA held #1 segment share in workstation solutions (Jon Peddie Research Q3'07 Workstations and Professional Graphics Report).

  • NVIDIA was named Most Respected Public Company by members of the Fabless Semiconductor Association for the second consecutive year.

  • NVIDIA was named Forbes Company of the Year.
  • We acquired Mental Images, the industry's leading photorealistic rendering technology provider. Mental Image's Mental Ray is the most pervasive ray tracing renderer in industry.

  • In February, NVIDIA announced and completed the acquisition of AGEIA, the industry leader in gaming physics technology.


Wednesday Roundup - 2/13/08 @ 9:24 am - By: MikeC - Source: Email
Deals
News and Reviews


Acquisition Complete - 2/13/08 @ 9:16 am - By: MikeC - Source: Email
NVIDIA has announced that their acquisition of AGEIA Technologies is complete. AGEIA's is an industry leader in gaming physics technology and their PhysX software is widely adopted with more than 140 PhysX-based games shipping or in development on Sony Playstation 3, Microsoft XBOX 360, Nintendo Wii, and gaming PCs.


Conference Call - 2/13/08 @ 7:32 am - By: MikeC - Source: Browsing
Fans and investors of NVIDIA are reminded that the company is scheduled to report on their 4th quarter 2008 earnings today in a live audio conference call at 5pm eastern. NVIDIA's shares were up yesterday despite the expected effects of a shaky personal computer market.

Kaufmann Bros. analyst Suji De Silva said in a note to investors that the market has seen only limited challenges to Nvidia's strong competitive momentum. While there was some investor concern about gross margins, De Silva said he believed Nvidia has been able to hold the line on pricing and can hold or even improve margins in the next few quarters.

"We believe that personal computer volatility for the December/January time frame have had limited impact on Nvidia's business momentum," he said. He maintained his "Buy" recommendation and said that, despite recent order volatility in personal computers, he believed Nvidia can guide for a typical first quarter.


Tuesday's News Bits - 2/12/08 @ 7:14 am - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


Developer News - 2/11/08 @ 10:07 pm - By: MikeC - Source: Browsing
NVIDIA will be attending this years Game Developers Conference, which is being held in San Franciso. Click on the headline to check out their detailed presentations and new developer tools.

NVIDIA developers have also released a whitepaper that documents an efficient method for creating realistic soft shadows on DirectX 10 and high-end DirectX 9 GPUs. The implementation of the technique is demonstrated in Hellgate: London.


Monday's Roundup - 2/11/08 @ 11:50 am - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


NVIDIA APX 2500 - 2/11/08 @ 11:46 am - By: MikeC - Source: Browsing
NVIDIA today introduced NVIDIA APX 2500, a breakthrough applications processor that enables intuitive 3D user interfaces and engaging high-definition video on connected Windows Mobile phones.

The APX 2500 applications processor delivers an unprecedented 10 hours of 720p HD playback-an industry first for video quality and power consumption on a mobile device, as well as stunning HD camcorder and ultra-high-resolution photo imaging capabilities.

"This is the dawn of the second personal computer revolution," said Jen-Hsun Huang, president and CEO of NVIDIA. "Technologies are converging in amazing mobile devices, that have all of the rich, visual capabilities of a modern PC-from watching movies and making video calls to surfing the web and playing 3D games. The APX 2500 combined with Microsoft® Windows Mobile, will make the next generation of smartphones our most personal computer."


Games Awarded - 2/11/08 @ 8:17 am - By: MikeC - Source: Browsing
BioShock, Call of Duty 4: Modern Warfare and The Orange Box received four awards last week at the 11th annual Interactive Achievement Awards. Crysis received an award in the Visual Engineering category.

The awards were given by the Academy of Interactive Arts & Sciences at the D.I.C.E. (Design Innovate Communicate Entertain) Summit. Winners were selected by panels of engineers, designers and others in the industry.

"Call of Duty," praised for its unique online multiplayer leveling system, was named overall game of the year and console game of the year. It was also honored as the top action and online game. It features an intense single-player mission revolving around global terror as well as a diverse set of multiplayer modes.

”BioShock," which had a record-setting 12 nominations, won awards for art direction, story development, music and sound.

"The Orange Box," a compilation of five distinct games, was named computer game of the year. Its mind-bending physics puzzler, "Portal," was honored for game design, character performance and game play engineering.


Friday's Roundup - 2/08/08 @ 10:29 am - By: MikeC - Source:
Deals
News and Reviews


Leadtek 8800 GTS - 2/07/08 @ 4:33 pm - By: MikeC - Source: Email
X-bit labs has put together an extensive review of Leadtek's WinFast PX8800 GT 512MB graphics card. The review begins with a brief history of the GeForce 8800 GT GPU and is followed by an examination of the physical characteristics and cooling system.

Noise levels and overclocking results are provided, which is followed by benchmarks from 18 different games. Performance is compared to the GeForce 8800 GTX, GeForce 8800 GTS 640MB, GeForce 8800 GT and Radeon HD 3870. Here's a snippet from the origins of the GPU.

In our review of the Nvidia G92 GPU we noted that the new chip seemed to contain more functional subunits than were declared for the Nvidia GeForce 8800 GT graphics card. This would help the developer easily create a product for the higher price niche than the GeForce 8800 GT 512MB to close the gap between the latter and the GeForce 8800 GTX.

It could be done by unblocking the originally disabled eighth module with 16 shader processors and 4 TMUs to get a total of 128 processors and 32 TMUs. That’s the way the GeForce 8800 GTS 512MB has come up.


Thursday's News - 2/07/08 @ 7:19 am - By: MikeC - Source:
Deals
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Wednesday's Roundup - 2/06/08 @ 6:51 am - By: MikeC - Source:
Deals
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My First Laptop! - 2/05/08 @ 5:55 pm - By: MikeC - Source: N/A
I finally bit the bullet a couple weeks ago and bought my first laptop computer. Sure, I've purchased laptops before, but they were for the kids who have been off in college. Man, times have certainly changed since having attended college myself some 30 years ago. Back then we were using punch cards to submit our Fortran programs in batch, which were processed at an off-site computer

The main purpose of the laptop is to serve as a wireless mobile device that can be used anywhere in the house. I wrote most of this post in the family room and really enjoy the ability to move about. However, in order to accomplish this task, a multi-purpose cable router was necessary to make use of the laptop's wireless capabilities and to provide continued support for our existing 4-port wired network. Network connectivity was provided by D-Links's GamerLounge Wireless 108G Gaming Router, which supports wired and wireless connections.

An important requirement for the new laptop was that it be capable of providing reasonable 3D graphics performance in modern games. Although the laptop will primarily be used to run productivity applications, it should also be capable of providing a minimum of 30 frames per second to support casual gaming - preferably at the display's native resolution. Since this requirement will not be met with Intel's mobile graphics chips, I began looking at laptops with NVIDIA graphics solutions.

The model I selected was Dell's Inspiron 1520 Series, which I outfitted with an Intel Core 2 Duo T7500 (2.2GHz/800Mhz FSB/4MB Cache), 2GB of DDR2 memory running at 667MHz, a 15.4-inch widescreen LCD with a native resolution of 1440x900, and a 256MB NVIDIA GeForce 8600M GT graphics card. Although I wasn't a big fan of the desktop version of the GeForce 8600 GTS, the GeForce 8600M GT performs quite well in this laptop. With an additional cost of only $90, the GeForce 8600M GT was a steal considering the capabilities it brings to an otherwise underachieving 3D graphics sub-system.

Below are photographs of Half-Life 2: Lost Coast with 4x AA/High Quality (36 fps), Stalker with Static Lighting/Medium Quality (41 fps), and The Witcher with Medium Quality (29 fps) being displayed via a VGA connection on Vizio's 42-inch LCD TV, which sports a resolution of 1360x768. Note that the first photograph is of a pine tree that fell during Hurricane Isabel, which hit the area in 2003.

Dual Display/Gaming Capability
Please click to enlarge.Please click to enlarge.
Please click to enlarge.Please click to enlarge.

One feature that I was unaware of is that with Dell you can choose the native resolution of the display. The resolutions available for the 15.4-inch LCD were 1280x800 (default), 1440x900, and 1680x1050.

Discuss here.


NVArt Award Winners - 2/05/08 @ 10:51 am - By: MikeC - Source: Email
NVIDIA and CGSociety have announced the winners of the NVArt digital art challenge, the first in a series of worldwide competitions to be held during 2008.

The theme of the inaugural challenge was "Amazing Creations." Artists were invited to submit computer-generated imagery that could exist only in a virtual, imaginary world. The winning art was unveiled at a reception at the San Jose Museum of Art on February 1. The event was keynoted by NVIDIA CEO Jen-Hsun Huang and featured remarks from digital arts gurus Lorne Lanning of Oddworld Inhabitants and Mark Snoswell of CGSociety.

"The digital arts community and NVIDIA are natural partners. As NVIDIA graphics technology becomes increasingly programmable, it provides artists with an infinite palette for expressing their ideas," commented Mr. Huang. "NVIDIA has always been inspired by the incredible creativity of 3D artists and content creators. NVArt is our way of celebrating and recognizing their creativity."

"Throughout the ages, artists have been dreamers and visionaries, creating truly amazing and inspiring works of art," added Mark Snoswell, president of CGSociety, a global organization for digital artists. "But they have been limited by the physical media in which they work. The NVArt competition embodies the attraction of digital art: the opportunity to create compelling images free from physical limitations."

The winning art will be displayed at the San Jose Museum of Art through February 8. The art is available for viewing online here.


Tuesday's News - 2/05/08 @ 7:06 am - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


NVIDIA & AGEIA - 2/04/08 @ 6:20 pm - By: MikeC - Source: Email
NVIDIA TO ACQUIRE AGEIA TECHNOLOGIES

PhysX on GeForce Will Bring Amazing Physics Dynamics to Millions of Gamers

SANTA CLARA, CA — FEBRUARY 4, 2008 — NVIDIA (Nasdaq: NVDA), the world leader in visual computing technologies and the inventor of the GPU, today announced that it has signed a definitive agreement to acquire AGEIA Technologies, Inc., the industry leader in gaming physics technology. AGEIA's PhysX software is widely adopted with more than 140 PhysX-based games shipping or in development on Sony Playstation3, Microsoft XBOX 360, Nintendo Wii and Gaming PCs. AGEIA physics software is pervasive with over 10,000 registered and active users of the PhysX SDK.

"The AGEIA team is world class, and is passionate about the same thing we are—creating the most amazing and captivating game experiences," stated Jen-Hsun Huang, president and CEO of NVIDIA. "By combining the teams that created the world’s most pervasive GPU and physics engine brands, we can now bring GeForce-accelerated PhysX to hundreds of millions of gamers around the world."

"NVIDIA is the perfect fit for us. They have the world’s best parallel computing technology and are the thought leaders in GPUs and gaming. We are united by a common culture based on a passion for innovating and driving the consumer experience," said Manju Hegde, co-founder and CEO of AGEIA.

Like graphics, physics processing is made up of millions of parallel computations. The NVIDIA GeForce 8800GT GPU, with its 128 processors, can process parallel applications up to two orders of magnitude faster than a dual or quad-core CPU.

"The computer industry is moving towards a heterogeneous computing model, combining a flexible CPU and a massively parallel processor like the GPU to perform computationally intensive applications like real-time computer graphics," continued Mr. Huang.

"NVIDIA's CUDA technology, which is rapidly becoming the most pervasive parallel programming environment in history, broadens the parallel processing world to hundreds of applications desperate for a giant step in computational performance. Applications such as physics, computer vision, and video/image processing are enabled through CUDA and heterogeneous computing."


Monday's News - 2/04/08 @ 6:22 am - By: MikeC - Source:
Deals
News and Reviews


Friday Roundup - 2/01/08 @ 5:47 am - By: MUYA - Source: Various
Deals
News and Articles
Video Card, PPU Card & Display Reviews
CPU, Motherboard, Memory and System Reviews
Case, Power Supply, Cooling, and Mod Reviews
Input Device and Accessory Reviews


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