April 2008

4/30/08

Tweaking Companion - 4/30/08 @ 9:13 pm - By: MikeC - Source: Email
The TweakGuides Tweaking Companion for Windows XP has undergone a major revision, bringing it up to Version 4.0. The guide has not only been updated for all the changes resulting from XP SP3, it has also had a significant number of additions and improvements to ensure that along with the Vista version, it remains the most comprehensive, accurate and up-to-date system and OS optimization guide available.

Click the headline to check it out!


Wednesday Roundup - 4/30/08 @ 6:36 am - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


RivaTuner 2.09 - 4/30/08 @ 6:15 am - By: MikeC - Source: Email
RivaTuner version 2.09 has been released, which features support for the GeForce 9x00 Series of GPUs, ForceWare 175.xx drivers and Catalyst 8.4 driver. RivaTuner is a complete tweaking environment for NVIDIA GPU based display adapters. Other new features include:
  • Added experimental NVIDIA G96 graphics processors family support.
  • Added experimental NVIDIA G100 (aka GT200) graphics processors family support.
  • Added experimental driver-level multi-GPU fan control support for Quad-SLI systems. Thanks to Jacob Freeman @ EVGA for testing driver-level fan control with2x NVIDIA 9800GX2 system.
  • Added set of technologies aimed to improve RivaTuner startup and usage safety in conjunction with other hardware monitoring and diagnostics related tools.
  • Improved launcher, scheduler, hardware monitoring, and low-level diagnostic report modules.
  • Unlocked undocumented SSAA and combined MSAA / SSAA antialiasing modes for G8x and newer display adapters.
  • Minor UI changes and improvements.


D. Kirk Interviewed - 4/30/08 @ 5:45 am - By: MikeC - Source: Email
The folks over at bit-tech have published an in-depth interview with NVIDIA's Chief Science Officer David Kirk. The interview covers a variety of topics including the changing roles of CPUs and GPUs, GPU Computing, Larrabee and his thoughts on the future of AMD and Intel. A snippet:

Just about every major chip maker in the industry believes that parallel processing is the future – multi-core CPUs have been around for a few years now and at the same time GPUs have become more flexible and more CPU-like. This seemed like a great place to further our discussions on the role of the CPU in the future – will the CPU ever replace the GPU, or vice versa? David was very short in his answer – offering a simple "No."

He smiled in a rather convincing manner, while I laughed because I wasn't expecting an answer as short as that. "The reason for that is because GPUs and CPUs are very different. If you built a hybrid of the two, it would do both kinds of tasks poorly instead of doing both well," he said.


3DMark Vantage - 4/28/08 @ 1:30 pm - By: MikeC - Source: Browsing
FutureMark has released their latest analysis and benchmarking tool 3DMark Vantage. 3DMark Vantage can be used to measure native DirectX 10 and multi-core CPU performance with large amounts of physics, artificial intelligence, and graphics.

3DMark Vantage is composed of two CPU tests, two GPU tests, and six feature tests. Presets have also been implemented, which range from performance-minded to high-end cinematic rendering, resolutions, and features.

Highlights of 3DMark Vantage include:

The Latest GPU Features:

  • Completely new DirectX 10 rendering engine developed by Futuremark, taking full advantage of geometry shaders, vertex stream out and the new shader model 4.0.

  • Advanced post-processing effects including lenticular halos, anamorphic and lens flares, streaking, bloom, depth-of-field, motion blur, color correction, depth fog and volumetric fog.

  • GPU-simulated physics content including planet surface shockwaves, firestorms and atmospheric evaporation; reactive cloth, physical particle effects and a completely new interactive water simulation with large-scale waves and foam formation.

  • High-fidelity, physically based surface shading models, including anisotropic materials like brushed metal and plastic and concrete.
Multi-Core CPU Features:
  • Heavily multi-threaded artificial intelligence (AI) featuring co-operative 3D-pathfinding algorithms, utilizing a state-of-the art lock-free task scheduling core.

  • Next-generation physics workloads featuring fluids, rigid bodies, joints, cloth and soft bodies.

  • Support for Physics Processing Unit hardware acceleration.
3DMark Vantage is available in Basic, Advanced and Professional editions.


nHancer Updated - 4/28/08 @ 1:14 pm - By: MikeC - Source: Email
A new beta version of the graphics utility nHancer has been released. If there are no serious bugs, this version will become the next official release. Should you encounter a bug, please add them to their new bug database.

New in Beta 7

  • Corrected all startup problems. Multithreaded startup for splash screen redone from scratch and much, much simpler.

  • Added new filter option "predefined profiles of installed applications" (which is used by default). When used only predefined profiles of actually installed applications are shown. Great idea introduced in nVidia’s control panel.

  • Added new filter option "manual profiles".

  • Multiple profiles with the same name will now be marked as conflicting.

  • Profiles which are neither set to be activated manually nor contain any executables for automatic activation are now marked with a warning.

  • Improved SLI detection.

  • Bugfix: nHancer handled manual profiles incorrectly when reimporting profiles during startup. The same profile was offered for import upon each startup, which could result in the identical profiles in the profile list.

  • Several other bug fixes.
New in Beta 6
  • Supports Forceware 174.x.

  • Corrected the names for the new SLI modes.

  • Added DX10 AA-compatibility flags.

  • Added Hybrid SLI mode.

  • Bugfix: Size of the "Description" and "Settings" areas were not restored properly when starting nHancer.


Monday's News - 4/28/08 @ 10:09 am - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


STALKER DX10 Video - 4/26/08 @ 7:47 pm - By: MikeC - Source: Gaming Central
A DirectX 10 technology video of STALKER: Clear Sky is available for download on Steam. The story of STALKER Clear Sky brings the players one year prior to the events of the original STALKER game in 2011.

STALKER Clear Sky DirectX 10 Tech Video

The 1280x720 high definition video weighs in at 192MB and features the following special effects based on an updated version of their X-ray Engine:
  • God Rays
  • Soft Water
  • Volumetric Fire
  • Dynamic Volumetric Smoke
  • Dynamic Wet Surface
  • Rainmap: Shadowmap For The Rain Effect
  • Water Splashes
  • Water Streaming Down Surfaces
STALKER Clear Sky will be available for the PC on August 29, 2008.


Weekend Roundup - 4/26/08 @ 3:02 pm - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


Thursday's Roundup - 4/24/08 @ 10:34 am - By: MikeC - Source:
News and Reviews


BFG Charity Event - 4/23/08 @ 7:46 am - By: MikeC - Source: Email
BFG Technologies has created a limited run of special retail boxes featuring the photo of NVIDIA CEO and founder, Jen-Hsun Huang, to honor NVIDIA’s selection by Forbes as "Company of the Year."

Inside each box is a BFG NVIDIA GeForce 9800 GX2 graphics card that has been autographed by Huang and Scott Herkelman, president of BFG Technologies.

Packaged in this limited-edition box, only 10 of these signed graphics cards exist in the world. Click the link above to find out how to get ahold of one!


Wednesday's News - 4/23/08 @ 7:39 am - By: MikeC - Source: Email
Deals
AMD's Phenom X3 8750


Tuesday's News - 4/22/08 @ 8:48 am - By: MikeC - Source:
Deals
News and Reviews


Monday's Roundup - 4/21/08 @ 9:07 am - By: MikeC - Source:
Deals
News and Reviews


MSI P7N Platinum - 4/19/08 @ 8:29 pm - By: MikeC - Source: N/A
Steve Angelly has posted a review of an Intel-based SLI motherboard from MSI - the P7N SLI Platinum.

MSI P7N SLI Platinum 750i Motherboard

As with the P6N motherboard, the P7N Platinum features an elaborate copper heatsink/heatpipe chipset cooling solution on a jet-black circuit board. The heatpipe arrangement runs from the MOSFET's to the System Platform Processor (C55 SPP), the nForce 430i Media & Communications Processor (C51 MCP) and the nForce 200.

Check it out here!


Thursday's Roundup - 4/17/08 @ 8:04 am - By: MikeC - Source:
Deals
News and Reviews


8800 GT for Mac - 4/16/08 @ 6:15 pm - By: MikeC - Source: Email
Users of Apple's Mac Pro have an upgrade path for enhanced graphics with the availability of NVIDIA's GeForce 8800 GT GPU.

The upgrade kit, priced at $279, is available to purchase at NVIDIA and Apple.


Wednesday's News - 4/16/08 @ 3:38 am - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


Hybrid SLI Interview - 4/15/08 @ 9:28 am - By: MikeC - Source: NVIDIA
We have posted an interview with NVIDIA’s Director of Technical Marketing Tom Peterson concerning their exciting new Hybrid SLI Technology. Although this question and answer session only skims the surface of Hybrid SLI, it does serve as general introduction to the technology and is supplemented with visual aids.

NVIDIA Hybrid SLI Technology

nV News: Why did NVIDIA develop Hybrid SLI?

Tom: The idea was conceived back when we created NVIDIA SLI technology which was launched in 2004. With gaming graphics cards getting more power hungry and energy costs rising, it was obvious we needed to do something to curb power consumption. And now with Windows Vista and a trend towards 3D in common applications, it is clear more graphics horsepower is needed for mainstream consumers. With Hybrid SLI we solve both problems.

Like SLI technology, Hybrid SLI uses two or more GPUs to work its magic. The difference with Hybrid SLI is that one of the GPUs is a motherboard GPU built on to the motherboard, which is like integrated graphics but with better performance, DirectX compatibility and HD movie playback. The motherboard GPU is paired with one or more discrete GPUs via graphics cards.

Check it out here!


9600 GT - Best Ever? - 4/14/08 @ 7:12 pm - By: MikeC - Source: Browsing
With the introduction of the GeForce 9600 GT back in February, NVIDIA redefined the price point associated with high-end game performance. We were blown away with the GeForce 9600 GT and The TechReport's lastest roundup confirms that it will likely go down as NVIDIA's best ever GPU based on a price/performance ratio.

Barring the resolution of 2560x1600 (in most cases), Crysis (in some cases) and 3DMark06 (in all cases), the GeForce 9600 GT in SLI offered excellent levels of performance when compared to the following configurations, which are 2 to 6 times costlier:
  • GeForce 9800 GX2
  • GeForce 9800 GX2 SLI (Quad SLI)
  • GeForce 9800 GTX SLI
  • GeForce 8800 Ultra 3-way SLI
  • GeForce 8800 Ultra SLI
  • Radeon HD 3870 X2 CrossFire
  • Radeon HD 3870 X2 + Radeon 3870
If I were building a cost-effective gaming system today, it would include an SLI motherboard, two GeForce 9600 GTs, and a 24-inch LCD that supports a native resolution of 1920x1200.

The beauty of this configuration is that two GeForce 9600 GTs can be had for less than $250 with rebates (see link to Palit's $119 offering above). More importantly, is that by investing in an SLI motherboard, you'll eventually replace those GeForce 9600 GTs in the future with a pair of more powerful graphics cards.

Some food for thought...


Quadro FX & Autodesk - 4/14/08 @ 2:01 pm - By: MikeC - Source: Email
NVIDIA today announced that Autodesk continues to empower creative professionals by offering Quadro FX 5600 SDI graphics in its newest products for effects and finishing. This announcement solidifies the trend in the digital film and broadcast industries where top companies are integrating professional NVIDIA Quadro SDI graphics into their product offerings for 3D compositing, editing, and color grading in real time for 2K, HD, and SD formats.

"Autodesk and NVIDIA understand the diverse visualization needs of the film and broadcast industries," said Stig Gruman, Digital Entertainment Group vice president, Autodesk Media and Entertainment. "NVIDIA Quadro SDI graphics give our systems the performance advantage creative professionals need to produce powerful graphics, visual effects, editing, and finishing for the HD, SD, post-production, and broadcast industries."

The NVIDIA Quadro FX 5600 SDI offers the following features:
  • 2D Video Pass-Through Compositing - enables incoming video to be passed through and alpha composited, luma keyed or chromakeyed with the Quadro rendered graphics image on the outgoing SDI video

  • Large Frame Buffers - 768 MB to 1.5 GB ultra-fast graphics frame buffer memory delivers high throughput for interactive visualization of large models and high-performance for real-time processing of textures and frames while enabling high-quality, full-scene antialiasing (FSAA)

  • 8K Texture and Render Processing - offers the ability to texture from and render to 8K x 8K surfaces

  • Next-Generation Vertex and Pixel Programmability - provides a higher level of performance and ultra-realistic effects using the Shader Model 4.0 standard, supporting OpenGL and DirectX 10 applications

  • Ancillary Data Support - allows an ancillary data channel for audio, timecodes, and more


Health of PC Market - 4/14/08 @ 10:13 am - By: MikeC - Source: Browsing
The health of the PC industry will be revealed this week as AMD and Intel will be announcing first quarter financial results. Projected revenue for Intel is $9.65 billion while AMD is expected to report revenue of $1.53 billion along with a loss of 48 cents a share. Although some financial analysts expect AMD will return to operating profitability in the second half of 2008, some remain cautious.

Analyst Brian Piccioni of BMO Capital Markets said he had also expected AMD to gain ground in the graphics chips space, but the company's lowered outlook may be a bad sign.

"We expected AMD's graphics business to be doing relatively well given recent product releases, but this may not be the case," he said in a research note. AMD's plan to cut jobs, he added, also suggests that "management believes the company will post lower-than-expected revenue for the rest of the year."


Monday's Roundup - 4/14/08 @ 8:32 am - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


Update: XP vs. Vista - 4/13/08 @ 11:07 am - By: MikeC - Source: N/A
It's a perfect day for doing some much needed yardwork. Before heading out, here's an update on the number of visitors to nV News that use Windows XP vs. Windows Vista.

Windows Usage


Inno3D Hurricane - 4/11/08 @ 3:40 pm - By: MikeC - Source: N/A
Check this out. Yesterday we received Inno3D's i-Chill Hurricane GeForce 9600 GT graphics card, which boasts a multi-purpose cooling solution. The graphics card features the ZEROtherm HC92 cooler, which allows for three different configurations - standard, overclocking, and silent. The fun part is that you get to install the cooler yourself :)

Click the headline for a link to the full-size pics.

Inno3D GeForce 9600 GT iChiLL Hurricane

Retail Packaging

Multi-Purpose Cooling

Installation Guide


Enough is Enough! - 4/11/08 @ 12:56 am - By: MikeC - Source: Email
NVIDIA's Jen-Hsun Huang must be one of the most frustrated CEO's in Silicon Valley. All you need to do is listen to the speech he delivered at the opening of yesterday's Financial Analyst Day.

"Enough is enough."

Frustrated, because Intel clings on to outdated technology and thus holds back advances in the visual computing market, which is the future of innovation on the personal computer.

I encourage you to listen to his speech, which is both enlightening and passionate.


NVIDIA Press Release - 4/10/08 @ 3:12 pm - By: MikeC - Source: Browsing
NVIDIA has issued a press release today touting their latest products as they continue to address global demand for better visual experiences. The products consist of the mighty GeForce 9800 GX2, the GeForce 9800 GTX, the killer budget GeForce 9600 GT and of course the the nForce 790i Ultra SLI media and communications processor (MCP).

"It's becoming obvious that the GPU is the main purchasing decision that our customers are making when purchasing a new PC. As a result, for some time now NVIDIA GPUs and MCPs have been the engines driving our flagship PCs," said Kelt Reeves, president and CEO of Falcon Northwest. "With the new GeForce 9800GX2, the introduction of Quad SLI for Vista, and the nForce 790i platform to run them on, NVIDIA has once again provided us with some serious new armament in the fight for smoother frame rates."

"Since the start of the year, we have been committed to introducing products that not only set the bar for performance and scalability, but also deliver the ultimate visual computing experience," said Ujesh Desai, general manager of GeForce desktop GPU business at NVIDIA. "Consumers buying a new PC or those who want to build one from scratch know that the key to the best visual computing experience starts with the GPU. With our new products and the support of our partners worldwide, 2008 marks the beginning of the visual computing revolution and solidifies the GPU's position as the most important processor inside the PC."


Thurday's Roundup - 4/10/08 @ 4:20 am - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


NVIDIA In The News - 4/09/08 @ 4:06 pm - By: MikeC - Source: Browsing
There are a couple of interesting stories concerning NVIDIA that hit the financial news ticker yesterday. First up is an article that covers AMD and NVIDIA and how AMD's recent misfortunes might benefit NVIDIA. The author speculates that AMD may have to cut research and development costs to get closer to profitability and thus allow NVIDIA to stay ahead for consecutive generations in the GPU race.

The second story discusses NVIDIA's rise to dominance in the GPU sector and that the company's best growth opportunity for the future may be in the area of mobile phones.

Let's not overstate the case. Anyone who plays games or edits video on their computer will still want the power that can only be found in a discrete chip. And Nvidia makes motherboards with integrated graphics. It just can't incorporate the central processor to make it a complete package.

Also, today's mobile devices, particularly phones, want to perform graphics stunts, too, and Nvdia makes chips for these that have impressed Wall Street analysts of late. Some see phones as the company's next big source of growth. Handsets, though, made for just 2% of Nvidia's sales in its last fiscal year. And whatever the company's ability to render "Shrek" in high definition on your phone, it will be years before phone companies can deliver the download to you without tethering you to a computer.


BFG Tech 9800 GTX - 4/09/08 @ 4:43 am - By: MikeC - Source: Email
BFG Technologies passed along their lineup of graphics cards based on NVIDIA's GeForce 9800 GTX Graphics Processing Unit (GPU). The BFG GeForce 9800 GTX OC, OC2, and OCX graphics cards offer customers a choice of three different levels of factory overclocked GPUs which are all thoroughly tested and backed by the company’s famous lifetime warranty.

Also, within 100 days of purchase, any BFG GeForce 9800 GTX graphics cards can be traded up to a BFG GeForce 9800 GX2, and the customer only pays the difference in price, plus applicable taxes.

Additionally, if a customer is within 100 days of purchasing a BFG GeForce 9600 GT, they may also choose to Trade Up to either a BFG GeForce 9800 GTX, 9800 GTX OC/OC2/OCX, or a BFG GeForce 9800 GX2. Additional information can be found here.

"Any company can push clock speeds to the limit—but operating a graphics card at those excessive clock speeds over time can result in all kinds of problems", said John Malley, senior director of marketing for BFG Technologies. "We put our OC, OC2, and OCX overclocked graphics cards through an extensive testing process to find the highest stable clocks. This gives users an increase in performance and ensures that their investment will operate smoothly for many years to come."

BFG GeForce 9800 GTX OC
  • Bus Type: PCI Express 2.0
  • Memory: 512MB GDDR3
  • Core Clock: 700MHz (vs. 675MHz standard)
  • Shader Clock: 1728MHz (vs. 1688MHz standard)
  • Memory Data Rate: 2200MHz
BFG GeForce 9800 GTX OC2
  • Bus Type: PCI Express 2.0
  • Memory: 512MB GDDR3
  • Core Clock: 715MHz (vs. 675MHz standard)
  • Shader Clock: 1782MHz (vs. 1688MHz standard)
  • Memory Data Rate: 2250MHz (vs. 2200MHz standard)
BFG GeForce 9800 GTX OCX
  • Bus Type: PCI Express 2.0
  • Memory: 512MB GDDR3
  • Core Clock: 755MHz (vs. 675MHz standard)
  • Shader Clock: 1890MHz (vs. 1688MHz standard)
  • Memory Data Rate: 2300MHz (vs. 2200MHz standard)


Tuesday's News - 4/08/08 @ 9:31 am - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


Monday's News - 4/07/08 @ 8:44 am - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


Friday's Roundup - 4/04/08 @ 8:51 am - By: MikeC - Source: Email/Browsing
Deals
News and Reviews


Thursday's News - 4/03/08 @ 8:47 am - By: MikeC - Source:
Deals
News and Reviews


Wednesday's News - 4/02/08 @ 8:53 am - By: MikeC - Source:
Deals
News and Reviews


GeForce 9800 GTX - 4/01/08 @ 8:07 am - By: MikeC - Source: N/A
Yes, today is April fools day and NVIDIA is debuting the GeForce 9800 GTX Graphics Processing Unit. Our coverage starts here with a look at EVGA's e-GeForce 9800 GTX.

And the GeForce 9800 GTX? In summary, after having tested the GeForce 9800 GTX under Windows XP, I will state that it performs on par with the previous generation GeForce 8800 GTX. That is until its 512MB of video memory (VRAM) becomes exhausted. Although not necessarily a drawback, it is a consideration that the informed consumer needs to realize before making a purchase - especially when two (SLI) or three (3-way SLI) graphics cards are being considered. The additional 256MB of video memory available on the GeForce 8800 GTX can make the difference between a game being playable or not.

Check it out here!
More GeForce 9800 GTX Reviews


 Visitors Are Online
Powered by Perlonline.com