--------- Dronez benchmark report : Thursday 04/05/2001, 18:02:45 --------- Benchmark resolution: 1024 x 768 at 16 bit Current preset: generic normal Z buffer: 16 bit Filtering: bilinear Texture resolution: 16 bit Texture size: 256 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels Benchmark results Rendered Frames: 9721 Minimum FPS: 41.75 Maximum FPS: 277.72 Average FPS: 82.4256 Minimum GL K-triangles: 11.74 Maximum GL K-triangles: 714.30 Average GL K-triangles: 437.5602 Minimum T&L K-triangles: 8.27 Maximum T&L K-triangles: 1284.92 Average T&L K-triangles: 600.0979 ------------------------------------------------------------------------- Benchmark resolution: 1024 x 768 at 32 bit Current preset: generic hq Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: maximum Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_secondary_color Benchmark results Rendered Frames: 9721 Minimum FPS: 48.90 Maximum FPS: 288.42 Average FPS: 88.9316 Minimum GL K-triangles: 12.08 Maximum GL K-triangles: 658.03 Average GL K-triangles: 339.2334 Minimum T&L K-triangles: 8.44 Maximum T&L K-triangles: 1230.42 Average T&L K-triangles: 628.0031 ------------------------------------------------------------------------- Benchmark resolution: 1024 x 768 at 16 bit Current preset: generic fast Z buffer: 16 bit Filtering: bilinear Texture resolution: 16 bit Texture size: 256 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels Benchmark results Rendered Frames: 9721 Minimum FPS: 52.63 Maximum FPS: 361.91 Average FPS: 95.7004 Minimum GL K-triangles: 14.04 Maximum GL K-triangles: 679.55 Average GL K-triangles: 329.7610 Minimum T&L K-triangles: 9.93 Maximum T&L K-triangles: 1268.90 Average T&L K-triangles: 639.1510 ------------------------------------------------------------------------- Benchmark resolution: 1024 x 768 at 32 bit Current preset: geforce3 normal Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program Benchmark results Rendered Frames: 9721 Minimum FPS: 12.16 Maximum FPS: 292.00 Average FPS: 28.5228 Minimum GL K-triangles: 12.42 Maximum GL K-triangles: 432.02 Average GL K-triangles: 222.8548 Minimum T&L K-triangles: 13.18 Maximum T&L K-triangles: 432.02 Average T&L K-triangles: 227.3239 ------------------------------------------------------------------------- Benchmark resolution: 1024 x 768 at 32 bit Current preset: geforce2 bump Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Arrays Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners Benchmark results Rendered Frames: 9721 Minimum FPS: 25.97 Maximum FPS: 310.69 Average FPS: 55.5533 Minimum GL K-triangles: 12.80 Maximum GL K-triangles: 452.34 Average GL K-triangles: 291.1966 Minimum T&L K-triangles: 8.80 Maximum T&L K-triangles: 843.44 Average T&L K-triangles: 399.2991 ------------------------------------------------------------------------- Benchmark resolution: 1024 x 768 at 32 bit Current preset: geforce3 bump Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program Benchmark results Rendered Frames: 9721 Minimum FPS: 5.08 Maximum FPS: 273.00 Average FPS: 14.2243 Minimum GL K-triangles: 11.79 Maximum GL K-triangles: 398.21 Average GL K-triangles: 214.8728 Minimum T&L K-triangles: 12.54 Maximum T&L K-triangles: 401.57 Average T&L K-triangles: 216.9189 ------------------------------------------------------------------------- Benchmark resolution: 1024 x 768 at 32 bit Current preset: geforce2 normal Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners Benchmark results Rendered Frames: 9721 Minimum FPS: 50.15 Maximum FPS: 295.00 Average FPS: 88.7590 Minimum GL K-triangles: 12.30 Maximum GL K-triangles: 664.07 Average GL K-triangles: 338.5944 Minimum T&L K-triangles: 8.55 Maximum T&L K-triangles: 1239.56 Average T&L K-triangles: 626.6045