--------- Dronez benchmark report : Friday 04/06/2001, 08:51:33 --------- Benchmark resolution: 1600 x 1200 at 16 bit Current preset: generic normal Z buffer: 16 bit Filtering: bilinear Texture resolution: 16 bit Texture size: 256 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels Benchmark results Rendered Frames: 9721 Minimum FPS: 42.20 Maximum FPS: 255.74 Average FPS: 78.9851 Minimum GL K-triangles: 10.72 Maximum GL K-triangles: 731.08 Average GL K-triangles: 433.4564 Minimum T&L K-triangles: 7.66 Maximum T&L K-triangles: 1285.47 Average T&L K-triangles: 594.6465 ------------------------------------------------------------------------- Benchmark resolution: 1600 x 1200 at 32 bit Current preset: generic hq Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: maximum Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_secondary_color Benchmark results Rendered Frames: 9721 Minimum FPS: 47.86 Maximum FPS: 162.03 Average FPS: 74.6650 Minimum GL K-triangles: 4.54 Maximum GL K-triangles: 652.17 Average GL K-triangles: 290.2507 Minimum T&L K-triangles: 3.55 Maximum T&L K-triangles: 1190.63 Average T&L K-triangles: 535.5711 ------------------------------------------------------------------------- Benchmark resolution: 1600 x 1200 at 16 bit Current preset: generic fast Z buffer: 16 bit Filtering: bilinear Texture resolution: 16 bit Texture size: 256 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels Benchmark results Rendered Frames: 9721 Minimum FPS: 50.75 Maximum FPS: 263.00 Average FPS: 92.6960 Minimum GL K-triangles: 11.17 Maximum GL K-triangles: 703.21 Average GL K-triangles: 330.4204 Minimum T&L K-triangles: 7.94 Maximum T&L K-triangles: 1292.03 Average T&L K-triangles: 637.6785 ------------------------------------------------------------------------- Benchmark resolution: 1600 x 1200 at 32 bit Current preset: geforce3 normal Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program Benchmark results Rendered Frames: 9721 Minimum FPS: 11.72 Maximum FPS: 162.35 Average FPS: 27.6815 Minimum GL K-triangles: 4.82 Maximum GL K-triangles: 430.57 Average GL K-triangles: 220.9344 Minimum T&L K-triangles: 5.52 Maximum T&L K-triangles: 430.57 Average T&L K-triangles: 225.3235 ------------------------------------------------------------------------- Benchmark resolution: 1600 x 1200 at 32 bit Current preset: geforce2 bump Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Arrays Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners Benchmark results Rendered Frames: 9721 Minimum FPS: 20.92 Maximum FPS: 159.84 Average FPS: 48.4947 Minimum GL K-triangles: 4.60 Maximum GL K-triangles: 472.35 Average GL K-triangles: 264.0191 Minimum T&L K-triangles: 3.54 Maximum T&L K-triangles: 861.44 Average T&L K-triangles: 361.7624 ------------------------------------------------------------------------- Benchmark resolution: 1600 x 1200 at 32 bit Current preset: geforce3 bump Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program Benchmark results Rendered Frames: 9721 Minimum FPS: 3.69 Maximum FPS: 162.03 Average FPS: 13.7548 Minimum GL K-triangles: 4.83 Maximum GL K-triangles: 391.98 Average GL K-triangles: 213.4354 Minimum T&L K-triangles: 5.53 Maximum T&L K-triangles: 394.98 Average T&L K-triangles: 215.4433 ------------------------------------------------------------------------- Benchmark resolution: 1600 x 1200 at 32 bit Current preset: geforce2 normal Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners Benchmark results Rendered Frames: 9721 Minimum FPS: 48.47 Maximum FPS: 162.03 Average FPS: 74.6482 Minimum GL K-triangles: 4.58 Maximum GL K-triangles: 649.56 Average GL K-triangles: 289.9218 Minimum T&L K-triangles: 3.56 Maximum T&L K-triangles: 1193.12 Average T&L K-triangles: 534.8621