--------- Dronez benchmark report : Thursday 04/05/2001, 17:15:05 --------- Benchmark resolution: 640 x 480 at 16 bit Current preset: generic normal Z buffer: 16 bit Filtering: bilinear Texture resolution: 16 bit Texture size: 256 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels Benchmark results Rendered Frames: 9721 Minimum FPS: 43.61 Maximum FPS: 337.00 Average FPS: 83.4535 Minimum GL K-triangles: 13.54 Maximum GL K-triangles: 692.12 Average GL K-triangles: 435.0359 Minimum T&L K-triangles: 9.29 Maximum T&L K-triangles: 1275.03 Average T&L K-triangles: 598.5459 ------------------------------------------------------------------------- Benchmark resolution: 640 x 480 at 32 bit Current preset: generic hq Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: maximum Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_secondary_color Benchmark results Rendered Frames: 9721 Minimum FPS: 50.70 Maximum FPS: 329.67 Average FPS: 91.7103 Minimum GL K-triangles: 13.46 Maximum GL K-triangles: 635.95 Average GL K-triangles: 334.3797 Minimum T&L K-triangles: 9.19 Maximum T&L K-triangles: 1208.35 Average T&L K-triangles: 621.1860 ------------------------------------------------------------------------- Benchmark resolution: 640 x 480 at 16 bit Current preset: generic fast Z buffer: 16 bit Filtering: bilinear Texture resolution: 16 bit Texture size: 256 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels Benchmark results Rendered Frames: 9721 Minimum FPS: 53.84 Maximum FPS: 360.64 Average FPS: 97.2824 Minimum GL K-triangles: 14.02 Maximum GL K-triangles: 675.29 Average GL K-triangles: 324.2054 Minimum T&L K-triangles: 9.90 Maximum T&L K-triangles: 1277.63 Average T&L K-triangles: 632.2529 ------------------------------------------------------------------------- Benchmark resolution: 640 x 480 at 32 bit Current preset: geforce3 normal Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program Benchmark results Rendered Frames: 9721 Minimum FPS: 12.51 Maximum FPS: 320.36 Average FPS: 29.2708 Minimum GL K-triangles: 13.34 Maximum GL K-triangles: 425.47 Average GL K-triangles: 221.1647 Minimum T&L K-triangles: 14.09 Maximum T&L K-triangles: 425.47 Average T&L K-triangles: 225.6801 ------------------------------------------------------------------------- Benchmark resolution: 640 x 480 at 32 bit Current preset: geforce2 bump Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Arrays Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners Benchmark results Rendered Frames: 9721 Minimum FPS: 26.68 Maximum FPS: 352.00 Average FPS: 56.7635 Minimum GL K-triangles: 13.80 Maximum GL K-triangles: 440.27 Average GL K-triangles: 291.7005 Minimum T&L K-triangles: 9.64 Maximum T&L K-triangles: 830.41 Average T&L K-triangles: 401.5738 ------------------------------------------------------------------------- Benchmark resolution: 640 x 480 at 32 bit Current preset: geforce3 bump Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program Benchmark results Rendered Frames: 9721 Minimum FPS: 5.19 Maximum FPS: 310.38 Average FPS: 14.9680 Minimum GL K-triangles: 13.00 Maximum GL K-triangles: 399.04 Average GL K-triangles: 215.2895 Minimum T&L K-triangles: 13.76 Maximum T&L K-triangles: 402.11 Average T&L K-triangles: 217.3826 ------------------------------------------------------------------------- Benchmark resolution: 640 x 480 at 32 bit Current preset: geforce2 normal Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners Benchmark results Rendered Frames: 9721 Minimum FPS: 50.95 Maximum FPS: 342.66 Average FPS: 91.1575 Minimum GL K-triangles: 13.61 Maximum GL K-triangles: 641.32 Average GL K-triangles: 334.2895 Minimum T&L K-triangles: 9.41 Maximum T&L K-triangles: 1216.75 Average T&L K-triangles: 620.8072