--------- Dronez benchmark report : Friday 04/06/2001, 09:31:27 --------- Benchmark resolution: 1024 x 768 at 16 bit Current preset: generic normal Z buffer: 16 bit Filtering: bilinear Texture resolution: 16 bit Texture size: 256 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels Benchmark results Rendered Frames: 9721 Minimum FPS: 42.45 Maximum FPS: 335.33 Average FPS: 82.4976 Minimum GL K-triangles: 13.50 Maximum GL K-triangles: 734.96 Average GL K-triangles: 441.0750 Minimum T&L K-triangles: 9.27 Maximum T&L K-triangles: 1300.19 Average T&L K-triangles: 605.0023 ------------------------------------------------------------------------- Benchmark resolution: 1024 x 768 at 32 bit Current preset: generic hq Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: maximum Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_secondary_color Benchmark results Rendered Frames: 9721 Minimum FPS: 50.90 Maximum FPS: 330.67 Average FPS: 90.1728 Minimum GL K-triangles: 13.47 Maximum GL K-triangles: 675.69 Average GL K-triangles: 339.6637 Minimum T&L K-triangles: 9.22 Maximum T&L K-triangles: 1260.24 Average T&L K-triangles: 628.6304 ------------------------------------------------------------------------- Benchmark resolution: 1024 x 768 at 16 bit Current preset: generic fast Z buffer: 16 bit Filtering: bilinear Texture resolution: 16 bit Texture size: 256 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels Benchmark results Rendered Frames: 9721 Minimum FPS: 53.25 Maximum FPS: 364.64 Average FPS: 96.6833 Minimum GL K-triangles: 12.44 Maximum GL K-triangles: 682.99 Average GL K-triangles: 329.7641 Minimum T&L K-triangles: 10.00 Maximum T&L K-triangles: 1279.85 Average T&L K-triangles: 639.3171 ------------------------------------------------------------------------- Benchmark resolution: 1024 x 768 at 32 bit Current preset: geforce3 normal Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program Benchmark results Rendered Frames: 9721 Minimum FPS: 79.84 Maximum FPS: 320.68 Average FPS: 123.3890 Minimum GL K-triangles: 13.35 Maximum GL K-triangles: 2178.28 Average GL K-triangles: 964.1758 Minimum T&L K-triangles: 14.11 Maximum T&L K-triangles: 2179.95 Average T&L K-triangles: 983.4395 ------------------------------------------------------------------------- Benchmark resolution: 1024 x 768 at 32 bit Current preset: geforce2 bump Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Arrays Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners Benchmark results Rendered Frames: 9721 Minimum FPS: 26.19 Maximum FPS: 338.32 Average FPS: 56.2422 Minimum GL K-triangles: 13.53 Maximum GL K-triangles: 453.97 Average GL K-triangles: 294.3206 Minimum T&L K-triangles: 9.31 Maximum T&L K-triangles: 894.85 Average T&L K-triangles: 403.6305 ------------------------------------------------------------------------- Benchmark resolution: 1024 x 768 at 32 bit Current preset: geforce3 bump Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program Benchmark results Rendered Frames: 9721 Minimum FPS: 40.00 Maximum FPS: 329.00 Average FPS: 87.8910 Minimum GL K-triangles: 11.92 Maximum GL K-triangles: 2325.22 Average GL K-triangles: 1322.5851 Minimum T&L K-triangles: 14.44 Maximum T&L K-triangles: 2325.22 Average T&L K-triangles: 1335.0889 ------------------------------------------------------------------------- Benchmark resolution: 1024 x 768 at 32 bit Current preset: geforce2 normal Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners Benchmark results Rendered Frames: 9721 Minimum FPS: 50.70 Maximum FPS: 332.00 Average FPS: 89.8315 Minimum GL K-triangles: 13.49 Maximum GL K-triangles: 679.44 Average GL K-triangles: 339.1033 Minimum T&L K-triangles: 9.25 Maximum T&L K-triangles: 1265.80 Average T&L K-triangles: 627.4587 ------------------------------------------------------------------------- Benchmark resolution: 1024 x 768 at 32 bit Current preset: geforce3 bump hq Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program GL_NV_texture_shader Benchmark results Rendered Frames: 9721 Minimum FPS: 20.94 Maximum FPS: 311.69 Average FPS: 82.3439 Minimum GL K-triangles: 13.05 Maximum GL K-triangles: 2267.31 Average GL K-triangles: 1255.8076 Minimum T&L K-triangles: 13.80 Maximum T&L K-triangles: 2267.54 Average T&L K-triangles: 1267.8127