--------- Dronez benchmark report : Monday 04/02/2001, 17:59:16 --------- Benchmark resolution: 1600 x 1200 at 16 bit Current preset: generic normal Z buffer: 16 bit Filtering: bilinear Texture resolution: 16 bit Texture size: 256 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels Benchmark results Rendered Frames: 9721 Minimum FPS: 38.39 Maximum FPS: 240.00 Average FPS: 72.2839 Minimum GL K-triangles: 7.47 Maximum GL K-triangles: 680.73 Average GL K-triangles: 397.3970 Minimum T&L K-triangles: 5.94 Maximum T&L K-triangles: 1204.85 Average T&L K-triangles: 545.2100 ------------------------------------------------------------------------- Benchmark resolution: 1600 x 1200 at 32 bit Current preset: generic hq Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: maximum Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_secondary_color Benchmark results Rendered Frames: 9721 Minimum FPS: 44.33 Maximum FPS: 197.60 Average FPS: 74.9985 Minimum GL K-triangles: 6.13 Maximum GL K-triangles: 621.89 Average GL K-triangles: 294.6885 Minimum T&L K-triangles: 4.59 Maximum T&L K-triangles: 1140.08 Average T&L K-triangles: 543.7430 ------------------------------------------------------------------------- Benchmark resolution: 1600 x 1200 at 16 bit Current preset: generic fast Z buffer: 16 bit Filtering: bilinear Texture resolution: 16 bit Texture size: 256 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels Benchmark results Rendered Frames: 9721 Minimum FPS: 46.74 Maximum FPS: 244.51 Average FPS: 83.6041 Minimum GL K-triangles: 7.22 Maximum GL K-triangles: 655.85 Average GL K-triangles: 296.4270 Minimum T&L K-triangles: 7.46 Maximum T&L K-triangles: 1202.00 Average T&L K-triangles: 571.9753 ------------------------------------------------------------------------- Benchmark resolution: 1600 x 1200 at 32 bit Current preset: geforce3 normal Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program Benchmark results Rendered Frames: 9721 Minimum FPS: 53.00 Maximum FPS: 209.16 Average FPS: 85.2969 Minimum GL K-triangles: 6.75 Maximum GL K-triangles: 2038.11 Average GL K-triangles: 686.4107 Minimum T&L K-triangles: 7.45 Maximum T&L K-triangles: 2038.11 Average T&L K-triangles: 699.9495 ------------------------------------------------------------------------- Benchmark resolution: 1600 x 1200 at 32 bit Current preset: geforce2 bump Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Arrays Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners Benchmark results Rendered Frames: 9721 Minimum FPS: 24.18 Maximum FPS: 201.00 Average FPS: 48.1445 Minimum GL K-triangles: 6.29 Maximum GL K-triangles: 437.24 Average GL K-triangles: 258.4470 Minimum T&L K-triangles: 4.66 Maximum T&L K-triangles: 799.66 Average T&L K-triangles: 354.1496 ------------------------------------------------------------------------- Benchmark resolution: 1600 x 1200 at 32 bit Current preset: geforce3 bump Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program Benchmark results Rendered Frames: 9721 Minimum FPS: 16.16 Maximum FPS: 208.00 Average FPS: 59.1925 Minimum GL K-triangles: 6.68 Maximum GL K-triangles: 1895.80 Average GL K-triangles: 920.5562 Minimum T&L K-triangles: 7.38 Maximum T&L K-triangles: 1895.95 Average T&L K-triangles: 929.1594 ------------------------------------------------------------------------- Benchmark resolution: 1600 x 1200 at 32 bit Current preset: geforce2 normal Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners Benchmark results Rendered Frames: 9721 Minimum FPS: 45.00 Maximum FPS: 205.38 Average FPS: 75.2012 Minimum GL K-triangles: 6.22 Maximum GL K-triangles: 632.56 Average GL K-triangles: 294.5280 Minimum T&L K-triangles: 4.77 Maximum T&L K-triangles: 1164.58 Average T&L K-triangles: 543.2712 ------------------------------------------------------------------------- Benchmark resolution: 1600 x 1200 at 32 bit Current preset: geforce3 bump hq Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program GL_NV_texture_shader Benchmark results Rendered Frames: 9721 Minimum FPS: 8.98 Maximum FPS: 205.18 Average FPS: 52.6310 Minimum GL K-triangles: 6.72 Maximum GL K-triangles: 1785.55 Average GL K-triangles: 824.2319 Minimum T&L K-triangles: 7.43 Maximum T&L K-triangles: 1785.74 Average T&L K-triangles: 832.0350