--------- Dronez benchmark report : Wednesday 04/04/2001, 15:28:45 --------- Benchmark resolution: 640 x 480 at 16 bit Current preset: generic normal Z buffer: 16 bit Filtering: bilinear Texture resolution: 16 bit Texture size: 256 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels Benchmark results Rendered Frames: 9721 Minimum FPS: 43.48 Maximum FPS: 332.00 Average FPS: 84.6435 Minimum GL K-triangles: 13.46 Maximum GL K-triangles: 718.47 Average GL K-triangles: 438.4057 Minimum T&L K-triangles: 9.23 Maximum T&L K-triangles: 1296.81 Average T&L K-triangles: 603.0128 ------------------------------------------------------------------------- Benchmark resolution: 640 x 480 at 32 bit Current preset: generic hq Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: maximum Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_secondary_color Benchmark results Rendered Frames: 9721 Minimum FPS: 51.54 Maximum FPS: 340.00 Average FPS: 91.3127 Minimum GL K-triangles: 13.58 Maximum GL K-triangles: 664.92 Average GL K-triangles: 337.3728 Minimum T&L K-triangles: 9.35 Maximum T&L K-triangles: 1259.13 Average T&L K-triangles: 626.9592 ------------------------------------------------------------------------- Benchmark resolution: 640 x 480 at 16 bit Current preset: generic fast Z buffer: 16 bit Filtering: bilinear Texture resolution: 16 bit Texture size: 256 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels Benchmark results Rendered Frames: 9721 Minimum FPS: 54.00 Maximum FPS: 356.00 Average FPS: 98.3062 Minimum GL K-triangles: 13.91 Maximum GL K-triangles: 693.85 Average GL K-triangles: 324.5706 Minimum T&L K-triangles: 9.77 Maximum T&L K-triangles: 1307.82 Average T&L K-triangles: 632.7992 ------------------------------------------------------------------------- Benchmark resolution: 640 x 480 at 32 bit Current preset: geforce3 normal Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program Benchmark results Rendered Frames: 9721 Minimum FPS: 90.82 Maximum FPS: 337.00 Average FPS: 128.1611 Minimum GL K-triangles: 12.15 Maximum GL K-triangles: 2233.81 Average GL K-triangles: 956.0678 Minimum T&L K-triangles: 14.61 Maximum T&L K-triangles: 2233.81 Average T&L K-triangles: 975.6763 ------------------------------------------------------------------------- Benchmark resolution: 640 x 480 at 32 bit Current preset: geforce2 bump Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Arrays Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners Benchmark results Rendered Frames: 9721 Minimum FPS: 26.68 Maximum FPS: 353.29 Average FPS: 56.7908 Minimum GL K-triangles: 13.83 Maximum GL K-triangles: 442.48 Average GL K-triangles: 290.3654 Minimum T&L K-triangles: 9.69 Maximum T&L K-triangles: 832.21 Average T&L K-triangles: 399.6144 ------------------------------------------------------------------------- Benchmark resolution: 640 x 480 at 32 bit Current preset: geforce3 bump Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program Benchmark results Rendered Frames: 9721 Minimum FPS: 61.88 Maximum FPS: 333.33 Average FPS: 99.5494 Minimum GL K-triangles: 11.84 Maximum GL K-triangles: 2612.19 Average GL K-triangles: 1448.0776 Minimum T&L K-triangles: 14.55 Maximum T&L K-triangles: 2612.19 Average T&L K-triangles: 1461.9967 ------------------------------------------------------------------------- Benchmark resolution: 640 x 480 at 32 bit Current preset: geforce2 normal Z buffer: 24 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: disabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners Benchmark results Rendered Frames: 9721 Minimum FPS: 48.18 Maximum FPS: 351.30 Average FPS: 91.9200 Minimum GL K-triangles: 13.77 Maximum GL K-triangles: 666.93 Average GL K-triangles: 334.1248 Minimum T&L K-triangles: 9.62 Maximum T&L K-triangles: 1260.47 Average T&L K-triangles: 620.6615 ------------------------------------------------------------------------- Benchmark resolution: 640 x 480 at 32 bit Current preset: geforce3 bump hq Z buffer: 16 bit Filtering: trilinear Texture resolution: 16 bit Texture size: 512 pixels Bump: enabled Geometry Mode: GL_Draw_Elements Enabled OpenGL Extensions: GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_cube_map GL_EXT_secondary_color GL_NV_register_combiners GL_NV_vertex_program GL_NV_texture_shader Benchmark results Rendered Frames: 9721 Minimum FPS: 56.55 Maximum FPS: 325.00 Average FPS: 96.9922 Minimum GL K-triangles: 13.53 Maximum GL K-triangles: 2542.66 Average GL K-triangles: 1433.6533 Minimum T&L K-triangles: 14.28 Maximum T&L K-triangles: 2542.66 Average T&L K-triangles: 1447.5873