Home FAQ Search Archive Forum IRC Prices Reviews Tweaks Benchmarks Files DistComp


Product Search
Search
for


Shop Online
AMD Phenom 2
550
720
940
955 BE
965 BE
Intel Core 2
Q8200
Q9400
Intel Core i5 and i7
i5-950
i7-860
i7-920
i7-950
i7-975 EE
NVIDIA Stuff
EVGA Stuff
Articles
Associates
NVIDIA GeForce 6600 GT Preview - Page 3 of 6

OPENGL TEXTURE FILTERING

A useful program to have when conducting an image quality analysis is TheCompressonator, which was written by ATI and is a developer tool used to compress textures and create mipmap levels. Version 1.20.1042 was released in July and contains a number of enhancements and bug fixes.

The feature of TheCompressonator that is exercized in this examination is the texture and image comparison feature. TheCompressonator compares two images and will visually point out differences between them. When two similar images are compared, the differences may only become visible after the brightness level is increased in TheCompressonator.

The examples below illustrate the output from TheCompressonator and consists of an image with 8X anisotropic filtering on the left and an image with 1X anisotropic filtering on the right. The middle image highlights the differences between them, which can be brightened and enlarged. The brightness was increased by 400% in the second image and by 1600% in the third image.

TheCompressonator Output
Default Brightness
Difference Brightened by 400%
Difference Brightened by 1600%

The following javascript applets will demonstrate the effects of the various levels of anisotropic filtering that are available in Doom 3. Clicking the links underneath each image will reveal the screenshot that was taken with the chosen level of anisotropic filtering enabled. Each image in the comparison averages around 50 KB in size.

After each image is downloaded and saved in your browser cache, you will be able to quickly switch between them to see the differences in the levels of anisotropic filtering. As you switch between the images, subtle changes will occur. The most noticeable changes will occur during the transition from 1X to 2X anisotropic.

High Quality Image Setting - Scene 1
1X Anisotropic | 2X Anisotropic | 4X Anisotropic | 8X Anisotropic

High Quality Image Setting - Scene 2
1X Anisotropic | 2X Anisotropic | 4X Anisotropic | 8X Anisotropic

High Quality Image Setting - Scene 3
1X Anisotropic | 2X Anisotropic | 4X Anisotropic | 8X Anisotropic

In many cases, applying anisotropic filtering beyond a 4X level becomes counterproductive.

Next Page: Direct3D Texture Filtering

Last Updated on September 7, 2004


Table of Contents

Sponsors

Shop Online at PriceGrabber!


nV News - Copyright © 1998-2009. All rights reserved.
Reproduction in any form or medium without written permission of the site's owners is prohibited.
Shop Online
TOP GRAPHICS CARDS
NVIDIA GeForce 200
GT 210
GT 220
GTS 250
GTX 260
GTX 275
GTX 285
GTX 295
Graphics Utilities
Add-In Partners
For Developers