Home FAQ Search Archive Forum IRC Prices Reviews Tweaks Benchmarks Files DistComp


Product Search
Search
for


Shop Online
AMD64
Compare at AMD
4200+ X2
5600+ X2
6400+ X2
Phenom 9500
Phenom 9550
Phenom 9600
Phenom 9850
Intel Core 2
Compare at Intel
Duo E4500
Duo E8400
Duo E6750
Duo E6850
Quad Q6600
Quad Q9300
Quad QX9650
Drivers/Support
Events
Articles
Associates
NVIDIA GeForce 6800 Ultra Preview - Page 5 of 9

TEXTURE FILTERING ANALYSIS

The GeForce 6800 Ultra contains two new options that will affect the performance and image quality associated with texture filtering. One option is a trilinear optimization on/off switch and the second option is a High Quality Image Setting mode. Benchmark results indicate that the trilinear optimizations feature was functioning; however they do not show any differences in the performance between the Quality and High Quality modes.

Trilinear optimizations had a minor impact on the performance of Enemy Territory.

Enemy Territory Performance

At 1280x1024 and 16X AF, trilinear optimizations affected performance by around 8% in Halo.

Halo Performance

At 1280x960 with No AA and 16X AF, trilinear optimizations affected performance in Unreal Tournament 2003 by 5% to 8%.

Unreal Tournament 2003 Performance

The following chart is a breakdown of trilinear optimizations in Unreal Tournament 2003 with anisotropic filtering enabled.

Unreal Tournament 2003 Performance

Next Page: Enemy Territory and Call of Duty

Last Updated on May 8, 2004


Table of Contents

Shop Online at PriceGrabber!


nV News - Copyright © 1998-2008. All rights reserved.
Reproduction in any form or medium without written permission of the site's owners is prohibited.
Shop Online
TOP GRAPHICS CARDS
NVIDIA GeForce 9
9600 GT
9800 GTX
9800 GX2
NVIDIA GeForce 8
8400 GS
8500 GT
8600 GT
8600 GTS
8800 GS
8800 GT256
8800 GT
8800 GTS320
8800 GTS512
8800 GTS
8800 GTX
8800 Ultra
Graphics Utilities
Add-In Partners
For Developers