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NVIDIA GeForce 6800 Ultra Preview - Page 5 of 9

TEXTURE FILTERING ANALYSIS

The GeForce 6800 Ultra contains two new options that will affect the performance and image quality associated with texture filtering. One option is a trilinear optimization on/off switch and the second option is a High Quality Image Setting mode. Benchmark results indicate that the trilinear optimizations feature was functioning; however they do not show any differences in the performance between the Quality and High Quality modes.

Trilinear optimizations had a minor impact on the performance of Enemy Territory.

Enemy Territory Performance

At 1280x1024 and 16X AF, trilinear optimizations affected performance by around 8% in Halo.

Halo Performance

At 1280x960 with No AA and 16X AF, trilinear optimizations affected performance in Unreal Tournament 2003 by 5% to 8%.

Unreal Tournament 2003 Performance

The following chart is a breakdown of trilinear optimizations in Unreal Tournament 2003 with anisotropic filtering enabled.

Unreal Tournament 2003 Performance

Next Page: Enemy Territory and Call of Duty

Last Updated on May 8, 2004


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