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NVIDIA GeForce 6800 Ultra Preview - Page 6 of 9

WOLFENSTEIN: ENEMY TERRITORY

Wolfenstein: Enemy Territory is a free team-based first-person shooter that was developed by Splash Damage and produced by id Software. Enemy Territory received a number of multi-player game of the year awards in 2003 and continues to be very popular in 2004.

What makes Enemy Territory appealing are the per map objectives that need to be completed in order to claim a victory. Teamwork is essential in accomplishing the objectives and is carried out by team members who assume the role of a soldier, medic, engineer, field ops, or covert ops. A rewards system promotes players to higher ranks and increases their proficiency in specific skills and abilities.

Wolfenstein: Enemy Territory - Railgun Demo

FRAPS was used to determine minimum and average frame rates while playing back a demo at normal game speed from a 6 vs. 6 player clan match that took place on the Railgun map. All in-game graphics options were set to their maximum value, texture compressions was enabled, and sound was disabled. Performance was based on the first three minutes of the demo.

Benchmarks were run at resolutions of 1600x1200 and 2048x1536 with 4X AA and 8X AF enabled.

Wolfenstein: Enemy Territory Performance

CALL OF DUTY

Call of Duty, which was developed by Infinity Ward, received a number of awards in 2003 including game of the year and best PC first-person shooter. The single-player campaign is where Call of Duty shines as the European conflict during World War 2 can be experienced from the perspective of an American, British, or Russian soldier.

Two features that Infinity Ward incorporated from the Quake 3 engine were the menuing system and network code while extensive modifications were made to the editing system and shader language. In addition to the high-quality graphics, the artificial intelligence in Call of Duty is impressive. Upon playing the Dawnville demo for the first time, I distinctly recall how the computer-controlled squad members behaved with a purpose. It wasn't necessary to order them around since they "understood" the missions and were "smart" enough to be self sufficient.

Call of Duty - POW Camp Demo

Call of Duty performance is based on the included timedemo from the Dawnville map and a custom demo I recorded while playing the POW Camp map. Both demos were played back at full speed with all options from the from the in-game graphics and performance menus configured to their maximum value. The sound provider was set to Miles Fast 2D Positional Audio and high sound quality (44khz) was used.

Benchmarks were run at resolutions of 1600x1200 and 2048x1536 with 2X AA and 8X AF enabled.

Call of Duty Performance

And from 1280x1024 and 1600x1200 with 4X AA and 8X AF enabled.

Call of Duty Performance

Next Page: Halo and Unreal Tournament 2003

Last Updated on May 8, 2004


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