nV News Deals Shop Archive Search Files Forum Feed Articles IRC Chat GeForce.com


Search Site
Ads by Google
Links To NVIDIA
Drivers
Products
Communities
Support
NVIDIA Blog
News Room
About NVIDIA
GeForce Technology
CUDA
DirectX 11
Optimus
PhysX
SLI
3D Vision
3D Vision Surround
Articles
GeForce GTX 580
GeForce GTX 570
GeForce GTX 560 Ti
GeForce GTX 480
GeForce GTX 465
GeForce GTX 460
GeForce GTS 450
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
OC Scanner
SLI Enhancement
EVGA Bot
EVGA Gear
Reviews and Awards
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional
NVIDIA GeForce 6800 Ultra Preview - Page 6 of 9

WOLFENSTEIN: ENEMY TERRITORY

Wolfenstein: Enemy Territory is a free team-based first-person shooter that was developed by Splash Damage and produced by id Software. Enemy Territory received a number of multi-player game of the year awards in 2003 and continues to be very popular in 2004.

What makes Enemy Territory appealing are the per map objectives that need to be completed in order to claim a victory. Teamwork is essential in accomplishing the objectives and is carried out by team members who assume the role of a soldier, medic, engineer, field ops, or covert ops. A rewards system promotes players to higher ranks and increases their proficiency in specific skills and abilities.

Wolfenstein: Enemy Territory - Railgun Demo

FRAPS was used to determine minimum and average frame rates while playing back a demo at normal game speed from a 6 vs. 6 player clan match that took place on the Railgun map. All in-game graphics options were set to their maximum value, texture compressions was enabled, and sound was disabled. Performance was based on the first three minutes of the demo.

Benchmarks were run at resolutions of 1600x1200 and 2048x1536 with 4X AA and 8X AF enabled.

Wolfenstein: Enemy Territory Performance

CALL OF DUTY

Call of Duty, which was developed by Infinity Ward, received a number of awards in 2003 including game of the year and best PC first-person shooter. The single-player campaign is where Call of Duty shines as the European conflict during World War 2 can be experienced from the perspective of an American, British, or Russian soldier.

Two features that Infinity Ward incorporated from the Quake 3 engine were the menuing system and network code while extensive modifications were made to the editing system and shader language. In addition to the high-quality graphics, the artificial intelligence in Call of Duty is impressive. Upon playing the Dawnville demo for the first time, I distinctly recall how the computer-controlled squad members behaved with a purpose. It wasn't necessary to order them around since they "understood" the missions and were "smart" enough to be self sufficient.

Call of Duty - POW Camp Demo

Call of Duty performance is based on the included timedemo from the Dawnville map and a custom demo I recorded while playing the POW Camp map. Both demos were played back at full speed with all options from the from the in-game graphics and performance menus configured to their maximum value. The sound provider was set to Miles Fast 2D Positional Audio and high sound quality (44khz) was used.

Benchmarks were run at resolutions of 1600x1200 and 2048x1536 with 2X AA and 8X AF enabled.

Call of Duty Performance

And from 1280x1024 and 1600x1200 with 4X AA and 8X AF enabled.

Call of Duty Performance

Next Page: Halo and Unreal Tournament 2003

Last Updated on May 8, 2004


Table of Contents

Advertisement

nV News - Copyright © 1998-2014.
Search Products
Search
for


Ads by Casale
Tweaks
Metro: Last Light
PlanetSide 2
Miscellaneous Links
AutoDesk 123 Design
Build Your Gaming PC
FPS vs. Frame Time
Free Games And MMOs
GeForce SLI Technology
HPC For Dummies
PC Game Release Dates
Play Classic PC Games
Steam Hardware Survey
Video Game Designers
TechTerms Dictionary
GPU Applications
AMD GPU Clock Tool
AMD System Monitor
ATITool
aTuner
EVGA E-LEET
EVGA OC Scanner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU PerfStudio
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NVFlash
NVIDIA Inspector
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
The Compressonator
3DCenter Filter Test
3DMark 11
3DMark Vantage
PhysX Applications
Cell Factor Revolution
Cryostatis Tech Demo
Cube Wall Demo
PhysX FluidMark
Fluid Physics
NV PhysX Tweaker
NVIDIA OPTIX 2
PhysX Downloads
PhysX at YouTube
Add-In Partners
AFOX
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
emTek
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
Manli
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC