Home Archive Search Forum Reviews IRC Chat Shop


Search Site
NVIDIA Stuff
Executive Profiles
NVIDIA Drivers
Laptop Drivers
Beta Drivers
Archived Drivers
Driver Feedback
GPU Computing
OpenCL Computing
Direct Compute
Desktop Products
Workstation GPUs
Desktop GPUs
Laptop GPUs
Netbook GPUs
Handheld Devices
Portable Media
Automotive Devices
Server Solutions
Application Engines
Apple Products
Game Consoles
System Tools
Power Packs
Get A Balanced PC
Pure Video SD
Pure Video HD
Extreme HD
GeForce PC Kit
NVIDIA 3D Vision
NVIDIA Cool Stuff
NVIDIA Software
NVIDIA PhysX
NVIDIA CUDA Zone
GPU Venture Zone
NVIDIA nZone
NVIDIA SLI Zone
SLI App Request
SLI Profile Patches
Developer Zone
NVIDIA Support
FreeBSD Support
Linux Support
Solaris Support
NVISION '08
GPU Conference '09
NVIDIA at CES '10
PAX East 2010 1
NVIDIA nTersect
NVIDIA Newsroom
NVIDIA at Facebook
NVIDIA at Flickr
NVIDIA at Twitter
NVIDIA at YouTube
NVCUDA at YouTube
NVIDIA Online Store
1 March 26, 2010
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
SLI Enhancement
EVGA Gear
Reviews and Awards
Articles
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
Other Stuff
Game Releases
  By Date
  Alphabetical
Litigation
  FTC vs. Intel Corp.
Steam
  Hardware Survey
CES 2010
  Press Conference
GF100 White Papers
  GPU Architecture
  GF100 Compute

NVIDIA GeForce 7800 GTX Preview - Page 3 of 3

PERFORMANCE

All benchmarks were run with the driver image setting configured to High Quality, with the exception of Far Cry which was set to Quality. The highest quality graphics settings were enabled in each game with the exception of water in Far Cry, which was set to Very High as opposed to Ultra High.

Update: A bug in the application profiling system resulted in the benchmarks, with the exception of Doom 3, to be run with a Quality image setting as opposed to High Quality. The bug is a result of the application profile image setting, which was set to High Quality, failing to override the global profile image setting, which was set to Quality. NVIDIA has mentioned this problem in their ForceWare version 77.77 Driver Release Notes. To ensure that settings will work for your application, NVIDIA recommends that settings be changed using the global profile as a temporary workaround.

Image Setting

Take a minute to look over the following benchmark results. You will find that in most cases the GeForce 7800 GTX met or exceeded the performance of the GeForce 6800 GT running in SLI.

Benchmark Results

The results with HDR enabled in Far Cry are by far the most impressive for the GeForce 7800 GTX.

Far Cry with HDR Rendering
Image Provided by Forum Member jAkUp

And finally a few benchmarks with 8XS antialiasing enabled, which became practical to use in newer games when SLI became available.

Benchmark Results

CONCLUSION

Opinions will be formed that the GeForce 7800 GTX is only a minor update to the previous generation GeForce 6800 Ultra. While that depends on what the definition of a minor update is, I believe that the GeForce 7800 GTX represents a significant technology update. It runs faster, it renders higher-quality graphics, and it consumes less power. These benefits are certainly not indicative of what NVIDIA would achieve by only "tweaking" the architecture of the GeForce 6 Series.

PriceGrabber Search
Click Image to Search PriceGrabber for the GeForce 7800 GTX!

Let's give NVIDIA a big round of applause for making the GeForce 7800 GTX available to purchase today! I am sure that there are a few gamers who are pulling the credit card out of their wallet right now.

I have only touched on the surface of the GeForce 7800 GTX, but it looks like NVIDIA has followed up on the GeForce 6 Series with another award-winning product. There will be other previews that are more comprehensive and I will be furnishing links to them on this page. As for SLI performance of the GeForce 7800 GTX, I will leave you with the following results, which were furnished by NVIDIA.

Feel free to provide feedback or ask any questions about the preview in this forum thread.

Note: Be sure to check out jAkUp's Dual 7800 GTX's forum thread and Chris Ray's GeForce 7800 GTX Antialiasing Investigation!

ADDITIONAL REVIEWS

Additional articles and previews of the GeForce 7800 GTX can be found at the following links:

CHANGE LOG

This following is a list of changes that have been made to this preview since it was originally published:

  • June 27, 2005 - Page 3: Added links to additional GeForce 7800 GTX articles and previews.


  • June 27, 2005 - Page 3: Provided a link to Chris Ray's GeForce 7800 GTX Antialiasing Investigation.


  • June 28, 2005 - Page 2: Removed statement mentioning that a number of in-game video clips to demonstrate the effects of antialiasing during motion would be made available as time permits.

  • August 22, 2005 - Page 3: Mentioned that the benchmark results are based on the Quality image setting as opposed to the High Quality image setting due to a bug in the application profiling system.

Back to nV News

Last Updated on August 22, 2005


Table of Contents

Shop Online at PriceGrabber

nV News - Copyright © 1998-2011. All rights reserved.
Reproduction in any form or medium without written permission of the site's owner is prohibited.
Search Products
Search
for


Graphics Utilities
AMD GPU Clock Tool
ATITool
aTuner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
3DCenter Filter Test
3DMark Vantage
Add-In Partners
Albatron
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC
For Developers
ACM SIGGRAPH
AMD
DevMaster.net
flipCode
Gamasutra
GameDev.net
GPGPU
Intel
Microsoft
CiteSeer
NeHe Productions
NVIDIA
OpenGL.org
Programmers Heaven
Real-Time Rendering
Stanford Graphics
3dRender.com
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional