Ziff-Davis' 3D WinBench 2000 supports Microsoft's DirectX 7 and includes transform and lighting capability which can be disabled or enabled during testing (see screenshot below). These benchmark results are based on the 3D WinMark 2000 series of tests where the benefits of T&L are clearly illustrated.
The Annihilator Pro's DDR memory flexes it's muscles specifically in tests 3, 5, and 8 which provided increased frame rates of 25-30% over the GeForce 256 SDR. Tests 3, 5, and 8 were designed to measure multitextured fill rate as opposed to T&L performance and the extra memory bandwith offered by DDR memory is apparent.
For additonal 3D WinMark 2000 results from a GeForce 256, check out ZDNET's Benchmark Results Page from their November 15, 1999 graphics card roundup.
Benchmark Settings
- 32-bit color
- 24-bit z-buffer depth
- Double buffering
- Flip rendering mode
- Full screen
- 75Hz monitor refresh rate
- GeForce SDR overclocked to 135MHz/180MHz
In addition to generating a frames per second result for individual tests, 3D WinMark 2000 also provides an overall result. The frames per second for each individual test are totaled and an average is calculated. This result is referred to as the 3D WinMark 2000 score.
Test 3 - Rust Valley
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Test 5 - Chamber
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Test 8 - Racetrack
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Test 9 - Chamber
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Disable/Enable T&L Hardware Acceleration

The yellow bar are results from disabling T&L when the GeForce SDR was tested. The red bar are results from the GeForce SDR, and the blue bar are results from the Annihilator Pro. The numbers in the title above the chart are the overall 3D WinMark 2000 score.
3D WinMark 2000 - 800x600@32bpp
T&L Disabled - 54
T&L Enabled: GeForce SDR - 78 Annihilator Pro - 92

3D WinMark 2000 - 1024x768@32bpp
T&L Disabled - 41
T&L Enabled: GeForce SDR - 56 Annihilator Pro - 68

3D WinMark 2000 - 1280x1024@32bpp
T&L Disabled - 28
T&L Enabled: GeForce SDR - 36 Annihilator Pro - 43

Next Page: 3D Mark 2000 Benchmarks