nV News Deals Shop Archive Search Files Forum Feed Articles IRC Chat GeForce.com


Search Site
Ads by Google
Links To NVIDIA
Drivers
Products
Communities
Support
NVIDIA Blog
News Room
About NVIDIA
GeForce Technology
CUDA
DirectX 11
Optimus
PhysX
SLI
3D Vision
3D Vision Surround
Articles
GeForce GTX 580
GeForce GTX 570
GeForce GTX 560 Ti
GeForce GTX 480
GeForce GTX 465
GeForce GTX 460
GeForce GTS 450
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
OC Scanner
SLI Enhancement
EVGA Bot
EVGA Gear
Reviews and Awards
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional
BFG GeForce 7800 GTX OC Review - Page 6 of 10

F.E.A.R. CONTINUED

As of this writing, there is no known method for recording a timedemo in F.E.A.R. So, I followed a set path through the demo that begins just before you enter the first room containing two guards. My path ended by shooting the guard on the top railing that is soon followed by the heavier armored guards that burst through the door. You can see a "mini-newsreel" I put together below showing my path.

F.E.A.R. Benchmark Path

Each individual benchmark result below is based on me repeating this path six times with Fraps and recording the minimum (MIN) and average (AVG) framerates. The first iteration was not used in the calculation though as F.E.A.R. runs much better once the level has initially been cached (similar to Doom 3 and other games). I decided to do so many iterations due to how varied the AI in F.E.A.R. can be at times. Depending on your timing, the enemy AI may take completely different approaches than the time before.

I was very CPU bound (and too with just 1GB of memory instead of 2GB) with F.E.A.R. so my overclocking gains were negligible. The 7800 GTX will scale like crazy which gives you a great reason to upgrade your CPU. From the low end of 1024x768 with no antialiasing to 1600x1200 with 4xAA transparency antialiasing my delta was within 1~2 frames per second. That is why I just give you the overclocked (495/1370) results below to show that running at these speeds proved stable in F.E.A.R.

F.E.A.R. Benchmark Results
Overclocked @ 495/1370
Athlon 64 3500+, MSI K8N Neo4/SLI, 1GB RAM
NVCPL Antialiasing and Application Anisotropic Filtering
Results are in Minium / Average Frame Rate
TMS = Transparency Multisampling
TSS = Transparency Supersampling

I was impressed with these results considering the bottleneck I am currently under with my CPU. There is little doubt that I could at least reach the desired 30FPS MIN and a respectable AVG at settings of 1600x1200 @ 2X AA TSS. Enough conjecture, though. I did achieve my goal by reaching a very playable experience of 1280x960 @ 2X AA TSS. On top of that, I was in the same playability neighborhood under 1600x1200 with no antialiasing. For someone on a 19" CRT the aliasing effects are obviously diminished anyway at 1600x1200 so I was pretty happy.

Granted, these frame rates are not in the almost silly stratosphere that can be found in Doom 3 and Half-Life 2 with a 7800 GTX. Again, though, my goal here was to really stress the card with a game engine itself and not by just piling on 8XS antialiasing and ever higher resolutions.

Some may wonder why I didn't benchmark with Gamma Correct antialiasing. The reason is because the performance hit was basically non-existent. You practically get Gamma Correct benefits for free. This is evidenced in forum member ChrisRay's excellent 7800 GTX antialiasing investigation.

Next Page: Dungeon Siege II

Last Updated on August 15, 2005


Table of Contents

Advertisement

nV News - Copyright © 1998-2014.
Search Products
Search
for


Ads by Casale
Tweaks
Metro: Last Light
PlanetSide 2
Miscellaneous Links
AutoDesk 123 Design
Build Your Gaming PC
FPS vs. Frame Time
Free Games And MMOs
GeForce SLI Technology
HPC For Dummies
PC Game Release Dates
Play Classic PC Games
Steam Hardware Survey
Video Game Designers
TechTerms Dictionary
GPU Applications
AMD GPU Clock Tool
AMD System Monitor
ATITool
aTuner
EVGA E-LEET
EVGA OC Scanner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU PerfStudio
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NVFlash
NVIDIA Inspector
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
The Compressonator
3DCenter Filter Test
3DMark 11
3DMark Vantage
PhysX Applications
Cell Factor Revolution
Cryostatis Tech Demo
Cube Wall Demo
PhysX FluidMark
Fluid Physics
NV PhysX Tweaker
NVIDIA OPTIX 2
PhysX Downloads
PhysX at YouTube
Add-In Partners
AFOX
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
emTek
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
Manli
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC