The single player demo of Dungeon Siege II
apparently has a frame rate cap. What follows, then, is my subjective impression
after having played through the demo numerous times. I did so in resolutions
ranging from 1024x768 through 1600x1200 and in all of various antialiasing
Dungeon Siege II
I'm a big fan of the original Dungeon Siege. Naturally, I have been looking
forward to Dungeon Siege II. Something I loved about my BFG 6800 Ultra OC was
that I could throw just about any resolution or antialiasing settings at it in
Dungeon Siege. The same (or better actually) can
be said with the BFG 7800 GTX OC.
No matter what antialiasing modes I tried (even at 1600x1200), Dungeon Siege
II never budged from the apparent frame rate cap of ~60 frames per second.
Perhaps it is more of a CPU bottleneck issue; time will soon tell as Dungeon
Siege II is now popping up on store shelves. The good news is that it was
absolutely gorgeous with transparency supersampling and gamma correct
antialiasing applied while running smooth as butter.