nV News Deals Shop Archive Search Files Forum Feed Articles IRC Chat GeForce.com


Search Site
Ads by Google
NVIDIA Stuff
Executive Profiles
NVIDIA Drivers
Laptop Drivers
Beta Drivers
Archived Drivers
Driver Feedback
GPU Computing
OpenCL Computing
Direct Compute
Desktop Products
Workstation GPUs
Desktop GPUs
Laptop GPUs
Netbook GPUs
Handheld Devices
Portable Media
Automotive Devices
Server Solutions
Application Engines
Apple Products
Game Consoles
System Tools
Power Packs
Get A Balanced PC
Pure Video SD
Pure Video HD
Extreme HD
GeForce PC Kit
NVIDIA 3D Vision
NVIDIA Cool Stuff
NVIDIA Software
NVIDIA PhysX
NVIDIA CUDA Zone
GPU Venture Zone
NVIDIA nZone
NVIDIA SLI Zone
SLI App Request
SLI Profile Patches
Developer Zone
NVIDIA Support
FreeBSD Support
Linux Support
Solaris Support
NVISION '08
GPU Conference '09
NVIDIA at CES '10
PAX East 2010 1
NVIDIA nTersect
NVIDIA Newsroom
NVIDIA at Facebook
NVIDIA at Flickr
NVIDIA at Twitter
NVIDIA at YouTube
NVCUDA at YouTube
NVIDIA Online Store
1 March 26, 2010
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
SLI Enhancement
EVGA Gear
Reviews and Awards
Articles
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
Other Stuff
Game Releases
  By Date
  Alphabetical
Litigation
  FTC vs. Intel Corp.
Steam
  Hardware Survey
CES 2010
  Press Conference
GF100 White Papers
  GPU Architecture
  GF100 Compute

BFG GeForce 7800 GTX OC Review - Page 8 of 10

TRANSPARENT ANTIALIASING

If you skipped directly to this page be sure to also check out ChrisRay's excellent 7800 GTX antialiasing investigation. There simply is nothing to debate in that transparent antialiasing provides substantial improvements to image quality in games. Read through the investigation linked above to get up to speed if transparent antialiasing is something new to you.

Below are three of the most glaring examples of how supersampling transparent antialiasing benefits the image quality of your games. I didn't include transparent multisampling antialiasing because supersampling yields better image quality. This usually comes at a fairly light performance hit depending on your other settings of course. The first two are from F.E.A.R and the third is from Dungeon Siege II.

In addition to these three examples I've built what I hope some of you will find as a helpful tool for comparing two screenshots. The tool is completely web-based and just makes use of JavaScript and DHTML so any current browser should handle it. I've tested it most with Firefox 1.06 and just briefly with Internet Explorer 6. It still needs some polish in code but it will serve the purpose. I'll provide links to it in just a bit.

All of the images below are zoomed in 200% and compare the following:

  • no antialiasing
  • 4xAA
  • 4xAA TSS (transparent supersampling)

The first two slices below (no AA and 4xAA) show no change in the aliasing of the floor grating which is obviously a texture. The last slice (4xAA with transparent supersampling) show big improvements in the reduction of the jaggies on this particular texture.

F.E.A.R. - Transparent AA Comparison - Floor
200% Zoom

Again we see that the first two slices below of the fence have a lot of jaggies. The 4xAA actually looks a bit worse in this case than the no AA shot. The last slice with transparency supersampling applied has a nice effect.

F.E.A.R. - Transparent AA Comparison - Fence
200% Zoom

Fences and vegetation are typically where you will see textures used by developers that benefit from transparent antialiasing. I found something quite interesting in Dungeon Siege II though in the way of a sign. On this particular level of the game there are many pathways and all of them have a sign. Each sign, though, has a different insignia or mark. Apparently, the developers re-used the same sign 3D model but in order to make each sign unique they applied a different insignia as a texture. This is an excellent example of how transparency antialiasing makes textures that are actually intended to appear flat (unlike grass, fences, etc) look so much better.

Dungeon Siege II - Transparent AA Comparison - Sign
200% Zoom

Next Page: Transparent Antialiasing Continued

Last Updated on August 15, 2005


Table of Contents

Advertisement

nV News - Copyright © 1998-2013.
Search Products
Search
for


Ads by Casale
Graphics Utilities
AMD GPU Clock Tool
ATITool
aTuner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
3DCenter Filter Test
3DMark Vantage
Add-In Partners
Albatron
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC
For Developers
ACM SIGGRAPH
AMD
DevMaster.net
flipCode
Gamasutra
GameDev.net
GPGPU
Intel
Microsoft
CiteSeer
NeHe Productions
NVIDIA
OpenGL.org
Programmers Heaven
Real-Time Rendering
Stanford Graphics
3dRender.com
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional