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BFG GeForce 7800 GTX OC Review - Page 9 of 10

TRANSPARENT ANTIALIASING CONTINUED

Abba Zabba is one of our forum members as well as a developer with NVIDIA. One of his more recent demos is called Nature which focuses on transparency antialiasing. This is one of the better examples of how much an improvement transparent antialiasing has with large numbers of grass textures.

Nature - Transparency Antialiasing Demo

Earlier I mentioned an online tool I whipped together that will allow you to have full control in comparing the screenshots that I took of F.E.A.R. and Dungeon Siege II.

NOTICE: All of the images are in PNG format and weigh in at close to 1MB each. There are three areas for you to use and each one will pre-cache these PNG images. On a broadband connection most of you will need to let the page load for a three minutes or so before using it. I've created a left side and a right side of the page where you can load screenshots ranging from no antialiasing, to 2xAA, 4xAA, TMS, and TSS. All of the screenshots are 1024x768 in size and presented in a frame size of 470x600. You can pan around the images by clicking and dragging them with your mouse. Also make use of the scrollbars as well.

Select your image with the drop down list, the pages default to the no AA version on both sides. You can use the "Normal", "Zoom In", "200%", and "400%" links as well to get a closer look at things.

Here are the links to the three areas. Remember, let the pages cache the images for a few minutes before you begin comparing.

Oh and be sure to look closely at the female archer's hair. That is a texture which is only cleaned up when transparency antialiasing is applied.

Next Page: Conclusion

Last Updated on August 15, 2005


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