Technologies ASYLUM GeForce FX 5700 Ultra Review - Page 4 Of 9
By Clay Angelly - October 23, 2003
UNREAL TOURNAMENT 2003
The results below are from two separate custom time demos
created by myself (DM-TokaraForest) and Tim "The Baron" (DM-Icetomb) here at nV
News. The DM-TokaraForest time demo isn't nearly as intensive as Tim's DM-Icetomb.
Tim summarizes his demo best by saying that:
Mine is more intensive than any custom
demo I've ever seen... seems like it needs at least a 1.8Ghz box to
be not CPU-dependent, though. But, after that point, it's pure GPU-killing
My DM-TokaraForest consisted of 12 bots, 12 kill limit
with a running time of approximately 2 minutes. Tim's DM-Icetomb was a 16 kill
limit with a running time of approximately 1 minute 20 seconds (time
approximations based on 1024x768 NoAA, NoAF).
Update 10.24.03 Initially I did not include the benchmarks for the BFG 5700 Ultra's default
clock speeds (non-overclocked, factory default settings which are 475/900). This
graph below shows the results in Unreal Tournament 2003 at those default speeds.
Please note that these results are just of the BFG 5700 Ultra since the ATI
9800Pro remained at default clock speeds throughout this review.
Now that we've established the results at the default
clock speeds let's move on to the same benchmarks only now with the BFG 5700
Ultra overclocked to 545/950. The ATI 9800Pro (at its default clock speeds) is
also in the mix now.
Unreal Tournament 2003 (BFG 5700 Ultra Overclocked to
What's obviously nice about using custom time demos is
that you remove the possibility for any special enhancements in the drivers by
ATI or NVIDIA. These two offer a good coverage of scenarios that you might
encounter yourself regarding CPU and/or GPU limiting factors.
Update: NVIDIA drivers still do not allow for full
tri-linear filtering. As a result, an asterisk noting this fact should be kept
in mind regarding the benchmark results. There's really no way of knowing what
effect this has on the resulting frames per second since full tri-linear
filtering cannot be accomplished in Unreal Tournament 2003 with NVIDIA drivers
and therefore no comparison can be drawn. Most "best guesses" that I'm
aware of estimate this to be anywhere from a few frames per second to ten or more
depending on the map, system, etc.
Of special interest to me is that the BFG 5700 Ultra
actually beats the ATI Radeon 9800Pro by 10% in DM-TokaraForest at 1024x768 with
The primary conclusion to be drawn from these results,
however, is that the average percentage hit that the BFG 5700 Ultra suffers to
the ATI Radeon 9800Pro is approximately 35%. Keeping that in mind, and knowing
that BFG 5700 Ultra will be available at retail outlets for $200, the lowest
priced ATI Radeon 9800Pro from
NewEgg as of 10.23.2003 is $365 (before shipping). That price difference
comes out to the ATI Radeon 9800Pro being 45% more expensive than the BFG 5700
Everyone places value differently and admittedly this
price to performance ratio I'm presenting is somewhat disputable from various
perspectives. At the end of the day though, a BFG 5700 Ultra owner would find
themselves in a satisfying situation with very playable frame rates up to
1280x960 and with an extra $165 in their pocket compared to the enthusiast
market product offerings.
This gorgeous, upcoming game makes tremendous use of bump mapping, high-polygon counts
and DirectX 9. It stresses even the most powerful cards available today. The
following settings were used for each test:
Realtime Shadows: On
NOTE: AA and AF settings were set to
application-controlled via each card's driver control panel so that the game's
benchmark settings were respected.
I found these results to be very
interesting with the obvious point being that the BFG 5700 Ultra bested the
ATI Radeon 9800Pro at 1024x768 by almost 3 fps. That margin may not sound
like much at first but remember that the Radeon 9800Pro has a substantial
advantage regarding memory bandwidth, fillrate, etc. So, the BFG 5700 Ultra
shows that it can compete on certain levels with the next tier up of cards
NOTE: It needs to be stated that X2 - The Threat is not out yet and
therefore these results must be taken with that in mind.