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BFG Technologies Asylum GeForce FX 5900 Ultra Review - Page 3 Of 8

SYSTEM TESTING CONFIGURATION

  • AMD Athlon XP 1700+ @ 1.825GHz - Thouroughbred Revision A (AIUGA)
  • ENERMAX EG465P-VE(FCA) 431W Power Supply
  • EPoX 8K3A+ (8K3A2B01 BIOS)
  • Samsung PC2700 (220 K4H560383D-TCB3) DDR SDRAM (1) 512MB DIMM
  • Maxtor DiamondMax Plus 40GB 7200RPM ATA-133 Hard Disk Drive (2)
  • Hitachi CM721FB CRT Monitor - 19-Inch / 85Hz Refresh Rate
  • BFG Technologies Asylum GeForce FX 5900 Ultra - 256MB
  • NVIDIA Detonator XP Driver Version 44.03
  • VIA Hyperion 4in1 v4.48 drivers
  • 32-Bit Color /  Onboard Sound / Vsync Disabled
  • Windows XP Professional w/ Service Pack 1 / DirectX 9b

    NOTE: A fresh install of Windows was not used. With real world testing being arguably more important than synthetic benchmarking I felt it unrealistic to use a fresh install. I don't reinstall Windows before playing a game, do you? My system was, however, thoroughly defragged with a third-party defragging utility before and after all benchmark utilities, games, etc were installed.

Notes

  • Texture Sharpening was unchecked in the Detonator Drivers in all cases.
  • The video card was overclocked to 500MHz Core Clock Frequency and 926MHz Memory Clock Frequency for the entire review.

BIOS Settings

  • 183MHz Front Side Bus
  • Memory Timing 4-2-2
  • CAS Latency 2
  • VCore 1.75
  • VMem 2.9



WCPUID screenshot from my system

 

BENCHMARK SOFTWARE

My opinion is that synthetic benchmarks in general are boring and tired. Sure, they are relevant in many ways, but I decided to focus strictly on games for this review based on the majority of feedback I received from the forums and e-mail. I tried to cover most of the major gaming genres (FPS, RPG, RTS, Flight Sims and Racing Sims/Sports). The latest version of FRAPS (2.0) was used to determine the minimum, average and maximum frames per second (FPS) as well as used for taking in-game screen shots. Also, 32-bit color depth was used for all tests and the maximum graphical settings were always used for every game.
  • Battlefield 1942 Demo
  • Star Trek Elite Force 2 Demo
  • Unreal Tournament 2003 Demo - Version 2206
  • The Elder Scrolls: Morrowind - Version 1.2.0722
  • Neverwinter Nights Demo
  • IL2 Sturmovik Demo
  • Rise of Nations Demo
  • Warcraft III - Version 1.11
  • Dungeon Siege - Version 1.11
  • Indy Racing Demo
  • Freedom Force - Version 1.2
  • FRAPS - Version 2.0
  • UT2KBench 2.0 from BensCustomCases.com
     


THE DEVIL IS IN THE DETAILS

This section is probably the most important one in this review. I say this because the conclusions you come to about this product will be heavily based on the results of the game benchmarks that follow. So, below I've outlined five important things to keep in mind about the overall benchmarking process. Please note that any specific issues/thoughts will be brought to your attention within each game's benchmark section.

  1. Many of the benchmarks were performed on DEMO (not retail) versions of games. In a perfect world I would exclusively use only retail versions for obvious reasons (latest build of game engines, latest patches, etc). I hope you'll agree that something (demo versions in some cases) is better than nothing. However, you'll be able to play these demos on your system and compare performance with mine.
     
  2. With the exception of Unreal Tournament 2003, Dungeon Siege and (to a lesser extent) Warcraft III and Morrowind; there are no set standards to choose from for benchmarking a given game. While introducing more room for fluctuation and variance than a traditional synthetic benchmark; my opinion is that "real world" game benchmarking can still be very valuable and reliable if the proper attention to detail and consistency is made. I've done my very best to ensure that the approaches I used were as accurate and consistent as possible.
     
  3. Because of the wide variety of games involved, there are likewise a wide variety of differences between them regarding things like supported resolutions, various graphics settings, etc. Some games may even have only one resolution that I test at simply because lower resolutions don't begin to stress this card.
     
  4. Keep in mind that this video card from BFG Technologies is NVIDIA's design through and through. BFG has not altered the hardware/firmware of this card in any way. In short, any issues that arise are directly attributed to NVIDIA's NV35 and not BFG Technolgies.
     
  5. The tagline "TURN IT ALL ON" appears on the front of the product box, so I did just that for every game. There's no half-way stuff here, all games are dialed-up as high as they'll go in the eye-candy department.

Next Page: BF1942, Star Trek EF2, and UT2003

Last Updated on August 4, 2003


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