nV News Deals Shop Archive Search Files Forum Feed Articles IRC Chat GeForce.com


Search Site
Ads by Google
NVIDIA Stuff
Executive Profiles
NVIDIA Drivers
Laptop Drivers
Beta Drivers
Archived Drivers
Driver Feedback
GPU Computing
OpenCL Computing
Direct Compute
Desktop Products
Workstation GPUs
Desktop GPUs
Laptop GPUs
Netbook GPUs
Handheld Devices
Portable Media
Automotive Devices
Server Solutions
Application Engines
Apple Products
Game Consoles
System Tools
Power Packs
Get A Balanced PC
Pure Video SD
Pure Video HD
Extreme HD
GeForce PC Kit
NVIDIA 3D Vision
NVIDIA Cool Stuff
NVIDIA Software
NVIDIA PhysX
NVIDIA CUDA Zone
GPU Venture Zone
NVIDIA nZone
NVIDIA SLI Zone
SLI App Request
SLI Profile Patches
Developer Zone
NVIDIA Support
FreeBSD Support
Linux Support
Solaris Support
NVISION '08
GPU Conference '09
NVIDIA at CES '10
PAX East 2010 1
NVIDIA nTersect
NVIDIA Newsroom
NVIDIA at Facebook
NVIDIA at Flickr
NVIDIA at Twitter
NVIDIA at YouTube
NVCUDA at YouTube
NVIDIA Online Store
1 March 26, 2010
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
SLI Enhancement
EVGA Gear
Reviews and Awards
Articles
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
Other Stuff
Game Releases
  By Date
  Alphabetical
Litigation
  FTC vs. Intel Corp.
Steam
  Hardware Survey
CES 2010
  Press Conference
GF100 White Papers
  GPU Architecture
  GF100 Compute

BFG Technologies Asylum GeForce FX 5900 Ultra Review - Page 6 Of 8

RISE OF NATIONS DEMO

This is another game that really needs no introduction so let's just cut to the chase.

Render Elements Section All Checked as High
Map Style Great Lakes
Map Size Big Huge
Game Speed Normal

Gameplay Impressions

I basically just played through the initial tutorial for about five minutes or so until some battles broke out. The game always looked great and ran great. However, there were some obvious purple-line artifacts in the menu screens and in the bottom 1/4 menu area during the game whenever AA was turned on. I personally didn't like AA on anyway as it tended to blur everything too much. With a game of this nature though you really don't have aliasing issues nearly as much as you do on a FPS since this is really a 2D game and polygons aren't used in the same way/if at all. So, my personal preference was to play without any AA. Having AF on didn't seem to have any effect that I could tell.


Benchmarks

As you can see there's no real difference until you get to 8XAA/8XAF. At this setting I noticed an occasional choppiness when moving quickly around the map.

Rise of Nations Bottom Line: AA tends to take away from the crispness of this game and AF offers no change at all that I could tell. Max out all in-game settings and enjoy the ride.

WARCRAFT 3

We're on a roll with this page...if you haven't heard about Warcraft III then, well, wow...really?
 

Model Detail High
Animation Quality High
Texture Quality High
Particles High
Lights High
Unit Shadows On
Occlusion On
Spell Detail High


Gameplay Impressions

I was a huge fan of the first two Warcrafts and Starcraft yet I never really got into Warcraft III all that much. Not to say that this isn't an incredible game, just doesn't "do it" for me for some reason.


Benchmarks

The only resolution tested at was 1600x1200. This was done simply because it's the highest resolution (available via the game's video settings screen) that even begins to stress this card. I used a replay from www.warcraftreplays.com (wr030717 team wr vs team kpow) that was played on the "Swamp of Sorrows" map. Four races were involved: two Human, one Orc and one Night Elf and the match lasted close to 30 minutes. I played it back at 8x speed thinking that doing so would put a bit more stress on the card since this game isn't known for putting much of a strain on most systems today. I recorded benchmarks from running this replay two times.

I show these results to illustrate that even during a 30 minute, four race multiplayer game the average frame rates are still fairly playable at 1600x1200 at 8XAA and 8XAF. Personally I found playing at this AA/AF setting to be pretty useless as I couldn't tell any noticeable difference between these settings and with both AA/AF off entirely anyway.

Warcraft III Bottom Line:
This game runs really well any way you slice it.

DUNGEON SIEGE BENCHMARK

Dungeon Siege is one of my favorite games. I've not played it much lately as I'm drooling over what I've seen on the upcoming sequel. You can read more about Dungeon Siege and the benchmark used from my past review.

Gameplay Impressions

I concentrated on running the provided Dungeon Siege benchmark. What little actual gameplay I did partake in was very impressive. No slowdowns or any problems were present.


Benchmarks

Bottom Line - Dungeon Siege:  Smooth, smooth, smooth. It ran noticeably better than it did on my Ti4800SE and I was very impressed with that previous card's performance.

Next Page: Indy Racing / Freedom Force

Last Updated on August 4, 2003


Table of Contents

Advertisement

nV News - Copyright © 1998-2013.
Search Products
Search
for


Ads by Casale
Graphics Utilities
AMD GPU Clock Tool
ATITool
aTuner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
3DCenter Filter Test
3DMark Vantage
Add-In Partners
Albatron
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC
For Developers
ACM SIGGRAPH
AMD
DevMaster.net
flipCode
Gamasutra
GameDev.net
GPGPU
Intel
Microsoft
CiteSeer
NeHe Productions
NVIDIA
OpenGL.org
Programmers Heaven
Real-Time Rendering
Stanford Graphics
3dRender.com
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional