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BFG Technologies Asylum GeForce FX 5900 Ultra Review - Page 6 Of 8

RISE OF NATIONS DEMO

This is another game that really needs no introduction so let's just cut to the chase.

Render Elements Section All Checked as High
Map Style Great Lakes
Map Size Big Huge
Game Speed Normal

Gameplay Impressions

I basically just played through the initial tutorial for about five minutes or so until some battles broke out. The game always looked great and ran great. However, there were some obvious purple-line artifacts in the menu screens and in the bottom 1/4 menu area during the game whenever AA was turned on. I personally didn't like AA on anyway as it tended to blur everything too much. With a game of this nature though you really don't have aliasing issues nearly as much as you do on a FPS since this is really a 2D game and polygons aren't used in the same way/if at all. So, my personal preference was to play without any AA. Having AF on didn't seem to have any effect that I could tell.


Benchmarks

As you can see there's no real difference until you get to 8XAA/8XAF. At this setting I noticed an occasional choppiness when moving quickly around the map.

Rise of Nations Bottom Line: AA tends to take away from the crispness of this game and AF offers no change at all that I could tell. Max out all in-game settings and enjoy the ride.

WARCRAFT 3

We're on a roll with this page...if you haven't heard about Warcraft III then, well, wow...really?
 

Model Detail High
Animation Quality High
Texture Quality High
Particles High
Lights High
Unit Shadows On
Occlusion On
Spell Detail High


Gameplay Impressions

I was a huge fan of the first two Warcrafts and Starcraft yet I never really got into Warcraft III all that much. Not to say that this isn't an incredible game, just doesn't "do it" for me for some reason.


Benchmarks

The only resolution tested at was 1600x1200. This was done simply because it's the highest resolution (available via the game's video settings screen) that even begins to stress this card. I used a replay from www.warcraftreplays.com (wr030717 team wr vs team kpow) that was played on the "Swamp of Sorrows" map. Four races were involved: two Human, one Orc and one Night Elf and the match lasted close to 30 minutes. I played it back at 8x speed thinking that doing so would put a bit more stress on the card since this game isn't known for putting much of a strain on most systems today. I recorded benchmarks from running this replay two times.

I show these results to illustrate that even during a 30 minute, four race multiplayer game the average frame rates are still fairly playable at 1600x1200 at 8XAA and 8XAF. Personally I found playing at this AA/AF setting to be pretty useless as I couldn't tell any noticeable difference between these settings and with both AA/AF off entirely anyway.

Warcraft III Bottom Line:
This game runs really well any way you slice it.

DUNGEON SIEGE BENCHMARK

Dungeon Siege is one of my favorite games. I've not played it much lately as I'm drooling over what I've seen on the upcoming sequel. You can read more about Dungeon Siege and the benchmark used from my past review.

Gameplay Impressions

I concentrated on running the provided Dungeon Siege benchmark. What little actual gameplay I did partake in was very impressive. No slowdowns or any problems were present.


Benchmarks

Bottom Line - Dungeon Siege:  Smooth, smooth, smooth. It ran noticeably better than it did on my Ti4800SE and I was very impressed with that previous card's performance.

Next Page: Indy Racing / Freedom Force

Last Updated on August 4, 2003


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