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BFG Technologies Asylum GeForce FX 5900 Ultra Review - Page 7 Of 8

INDY RACING DEMO

I'll admit that I'm not a big simulation guy but I do appreciate the extremely realistic graphics that this genre offers. The demo allows you race 10 laps around the Texas Motor Speedway. TIP: at opening movie in (with AA on)... hold ESC down until you see BRAININAJAR page to skip potential stuttering playback of initial intro movie that I experienced. Again, this is the demo so you'll likely not see this in the retail version.

Skill Level Normal
Detail High

Gameplay Impressions

First off, this demo clearly stated that it was 70% complete. It was the best 70% of most anything I'd ever seen though as I had no problems with it at all. No matter what I threw at this game it never dropped below 30 fps (with one exception that I'll cover later). The attention to detail was impressive and I could see myself getting into more racing sims after having taken this one for a whirl. Overall, AF seemed to have little to no affect on performance while having a positive effect on texture quality.

Benchmarks

At 1600x1200 with 8X AA / 8X AF an obvious plateau was reached (CPU bottleneck is my assumption) in that the average, minimum, maximum frame rates where all basically at 30fps. The odd exception was at 1280x960 with 8X AA / 8X AF the minimum dropped to 19fps. However, notice that the frame rates are markedly better at 1280x960 than they were at 1024x768, so 1280x960 is some kind of sweet spot! Again though, this is a 70% demo build so take these results with that in mind. The test results below are from me running two laps around the Texas Motor Speedway track with other race cars on the track with me.

Also worth noting is the dramatic drop-off in frame rate when going from 4X AA to 8X AA. The combined percentage hit between the three resolutions is 52%. Since I'm not a big racing sim enthusiast, I may be speaking out of turn here. However, my opinion is that frame rate applies a bit differently here since your perspective is basically fixed straight ahead the majority of the time. In other words you're not strafing, jumping, or twisting like you would be in a game like UT2003. Nevertheless, the game looked extremely fluid at 40 fps or higher so the only real undesirable results were at 1600x1200 8X AA / 8X AF.

Bottom Line - Indy Racing:  I was blown away by the performance and IQ of this game. The Asylum 5900 Ultra tore right through it.

FREEDOM FORCE

Freedom Force was highly praised by those that know games, yet it did poorly in actual sales. I picked it up the other day at Sam's Club for $9.00. I was impressed with the game from a stylized point of view as well as overall fun factor. The comic book feel is very present in this game down to the smallest detail.

Detail Level High
Character Detail High
Character Shadows On
Ambient Objects On
Decals On
Low Res Textures Off

Gameplay Impressions

I played about five minutes in the Danger Room. I roughed up some thugs in the park, picked up a few cars, and threw them at more thugs, and wreaked havoc in general. Anyway, you're probably wondering why I decided to test this game. The answer is to add some variety. Since it really looks and feels quite a bit different than most games, Freedom Force seemed like a nice addition to the overall game selection.

Benchmarks

As with Warcraft III, I only benchmarked this game at 1600x1200 because the lower resolutions simply don't stress the card.

Bottom Line - Freedom Force: This game doesn't begin to stress the GeForce FX 5900 Ultra, but looks great and plays very smoothly with everything turned on.

Next Page: Issues and Conclusion

Last Updated on August 4, 2003


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