Chaintech GeForce AA6800 Apogee Review - Page 3 of 7
By Jonathan Martini - October 31, 2004
DOOM 3 PERFORMANCE
What can one say about Doom 3's graphic engine that hasn't already been said. There's no doubt that this engine will continue to churn out breathtaking visuals for years to come.
The included demo1 was used for the following benchmarks. The demo was allowed to run once to allow it to load. Three consecutive runs followed with their average displayed below. Tests were performed at both Medium and High quality settings.
Doom 3 - Medium Quality
The results are fairly interesting. We see that 800x600 is extremely playable at any setting. Not that it's much of a surprise but what's impressive is how small the performance delta is between the three results.
At 1280x1024 we see the typical toll that increasing the antialiasing and anisotropic filtering settings take on the performance numbers. I played the better part the earlier part of the game at 1600x1200 without any image enhancing settings enabled and found the performance to be ideal, although there would be a few select times when the performance would dip into the high-20's.
Doom 3 - High Quality
The results with high quality settings mirror those at medium quality albeit with slightly smaller numbers. The largest dip in performance is at the higher settings, as expected. I've played the vast majority of Doom 3 at 1280x1024 with 2xAA on and have found it to be the sweet spot for gaming on my system.