Although Call of Duty was originally based on the Quake 3 engine, the game developers redesigned the engine to suit their needs. Many aspects in Call of Duty, such as artificial intelligence, physics, graphics, and story, are top-notch, thus making it an extremely entertaining game.
Call of Duty
The Call of Duty results are from the included Timedemo1.dm_2 demo, which takes place on the Dawnville map. The Call of
Duty benchmarking tool CoDBench was used to run the demo while using the High and Maximum pre-selected quality settings. The com_maxfps variable was set to 999 and each timedemo was run three times with the average frame rate being shown in the results.
Call of Duty Performance - High Quality
NVIDIA GPUs have always performed well when running OpenGL based game such as Call of Duty. Under high quality settings, a resolution of 1600x1200 with 2X AA and 2X AF exceeds 60 frames per second and offers very good performance.
Call of Duty Performance - Maximum Quality
Chaintech's GeForceFX 5700 Ultra Apogee performs admirably even when Call of Duty settings are maxed out. But you may have to drop the resolution down a notch to match the high quality setting results.
While Bungie rewrote program code to allow Halo to run on a variety of platforms, their best-selling Xbox title was eventually ported over to the platform for which it was first intended. As such, various pixel shader paths were implemented, which provides varying degrees of special graphics effects depending on the capability of the graphics card being used.
Halo Combat Evolved
Pixel shader 2.0 provides the greatest number of special graphics effects and is included in the benchmark to stress the hardware shaders.
While the fixed function rendering path in Halo provides good performance, the graphics are lacking and are certainly not what we would expect from a DirectX 9 based game. Halo is basically unplayable at 1280x1024 on high-end graphics cards with maximum quality and the same can be said for mid-range graphics cards and 1024x768.