Home Archive Search Forum Reviews IRC Chat Shop


Search Site
NVIDIA Stuff
Executive Profiles
NVIDIA Drivers
Laptop Drivers
Beta Drivers
Archived Drivers
Driver Feedback
GPU Computing
OpenCL Computing
Direct Compute
Desktop Products
Workstation GPUs
Desktop GPUs
Laptop GPUs
Netbook GPUs
Handheld Devices
Portable Media
Automotive Devices
Server Solutions
Application Engines
Apple Products
Game Consoles
System Tools
Power Packs
Get A Balanced PC
Pure Video SD
Pure Video HD
Extreme HD
GeForce PC Kit
NVIDIA 3D Vision
NVIDIA Cool Stuff
NVIDIA Software
NVIDIA PhysX
NVIDIA CUDA Zone
GPU Venture Zone
NVIDIA nZone
NVIDIA SLI Zone
SLI App Request
SLI Profile Patches
Developer Zone
NVIDIA Support
FreeBSD Support
Linux Support
Solaris Support
NVISION '08
GPU Conference '09
NVIDIA at CES '10
PAX East 2010 1
NVIDIA nTersect
NVIDIA Newsroom
NVIDIA at Facebook
NVIDIA at Flickr
NVIDIA at Twitter
NVIDIA at YouTube
NVCUDA at YouTube
NVIDIA Online Store
1 March 26, 2010
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
SLI Enhancement
EVGA Gear
Reviews and Awards
Articles
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
Other Stuff
Game Releases
  By Date
  Alphabetical
Litigation
  FTC vs. Intel Corp.
Steam
  Hardware Survey
CES 2010
  Press Conference
GF100 White Papers
  GPU Architecture
  GF100 Compute

Chaintech FX5700 Ultra Apogee AA5700U Review - Page 7 Of 9

SPLINTER CELL PERFORMANCE

With Splinter Cell being a tactical first person shooter, emphasis is placed on the player's stealth ability. As such, I chose to keep the shadow level setting at high when running the timedemo since it is a special effect that is critical for serious gameplay.

The ForceWare 56.64 drivers corrected assorted rendering errors that occurred with Splinter Cell configured to use the buffer setting. This is the preferred rendering path for NVIDIA hardware and it was the default rendering path for the Xbox, which exposes NVIDIA-exclusive features. The glitches consisted of shadows being rendered incorrectly and in some cases they were not being rendered at all. The Firing Squad has more details on this particular problem and when it first appeared.

Splinter Cell

The shadow mode was left at the buffer setting, which is the default for the GeForce FX and also recommended by Ubisoft. The settings that were altered for the performance tests were the shadow resolution and effects quality. The shadow resolution was set at high (H) for the first two set of tests and lowered to medium (M) for the third test. The effects quality varied between very high (VH), high (H), and medium (M).

Splinter Cell Performance


The proper rendering of shadows increases the processing load that is place on the Apogee AA5700U, but the visual effects are worth the trade-off. Notice that there was no change in performance between the high (H) and very high (VH) effects setting.

Splinter Cell Performance


The style of gameplay in Splinter Cell does not require split second reflexes or high frame rates. The relatively low performance at 1280x1024 may not be impressive, but it does not necessarily hinder gameplay. However, the advantage of lowering the effects to medium (M/M) settings is that performance will increase by as much as 25%.

FINAL FANTASY XI BENCHMARK

The Final Fantasy series of role playing games are extremely popular among console gamers. Final Fantasy I, II, and III debuted on the original Nintendo Entertainment System, IV, V, and VI on the Super Nintendo, VII, VIII, and IX on the Playstation, and X, XI, and X-2 on the Playstation 2. Final Fantasy VII and VIII were released for the PC.

Final Fantasy XI Online

Final Fantasy XI is a Massively Multiplayer Online RPG (MMORPGs) that runs on the PC and Playstation 2. MMORPGs consist of large persistent worlds that are inhabited by thousands of players. To determine how well Final Fantasy XI will run on your PC, Square Enix released a second version of their benchmark, which runs in a high and a low resolution mode.

Final Fantasy XI Benchmark

The low resolution mode runs at a resolution of 640x480 and the high resolution mode runs at a resolution of 1024x768. This page at FilePlanet explains the in-game performance you can expect based on the results of the low resolution benchmark score.

Final Fantasy XI Benchmark Results

The low quality setting results are in the 5000 point range although the resolution used in the test was 640x480. This score is categorized as an "Incredibly Tough" PC:

We assume that your computer can run FINAL FANTASY XI for Windows incredibly well with the default settings. If your video card exceeds the recommended system requirements, it may be possible to run FINAL FANTASY XI for Windows easily even in high resolution mode or with bump mapping enabled.

Note that the score explanation section on the FilePlant page is preceded with a comment that states the scores are for the low resolution mode only. With this being the case, it is unclear how the high resolution mode score translates into in-game performance.

Next Page: FarCry Research Demo Gameplay

Last Updated on April 9, 2003


Table of Contents

Shop Online at PriceGrabber

nV News - Copyright © 1998-2011. All rights reserved.
Reproduction in any form or medium without written permission of the site's owner is prohibited.
Search Products
Search
for


Graphics Utilities
AMD GPU Clock Tool
ATITool
aTuner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
3DCenter Filter Test
3DMark Vantage
Add-In Partners
Albatron
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC
For Developers
ACM SIGGRAPH
AMD
DevMaster.net
flipCode
Gamasutra
GameDev.net
GPGPU
Intel
Microsoft
CiteSeer
NeHe Productions
NVIDIA
OpenGL.org
Programmers Heaven
Real-Time Rendering
Stanford Graphics
3dRender.com
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional