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Elsa Erazor X2 Review - OpenGL Performance

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Test System

Here are the specifics of my rig:

Test System

  • Pentium 3 550-E (@550 and 733)
  • 128 MB PC133 RAM
  • Abit BE6-II Motherboard
  • Elsa Erazor X2 (GeForce 256 DDR)
  • Elsa Drivers version v4.12.01.0112-0010 (02/04/2000)
  • Elsa Erazor X2 Bios version 1.48 (02/12/2000)
  • Vsync Disabled
  • Sound Blaster Live X-Gamer (sound disabled)
  • Quantum LM 20.5 Gig @ 7200 rpm with ATA/66
  • Windows 98 SE
Benchmark Setup

In the following series of benchmarks, I'll try to demonstrate the levels to which the Erazor is processor dependent by benching it at my normal 550MHz, then by upping the clock speed to 733MHz and pitting these scores side-by-side.

Quake 3 Benchmarks

You all know itís gonna' be Quake 3 Arena that will be benching this card. Why? Itís among the most demanding Open GL game available, as well as it is so commonly used in benchmarking that a review without it would be useless to allow comparison of cards.

Quake 3 - High Quality - Demo001

Percent Increase - P3-733MHz vs P3-550MHz

At lower resolutions, the Erazor X2 scales very well with the increased processor speed.  At a resolution of 640x480, in both 16 and 32-bit color, frame rates were over 30% faster on the P3-733MHz. Even at 800x600, the Erazor X2 manages to efficiently use the increased CPU cycles.

However, at resolutions of 1024x768 and higher, the extra horsepower provided by the P3-733MHz isn't much of a factor. The graphics requirements needed by Quake 3 outpace the rendering ability of the Erazor X2 which becomes a bottleneck.

MDK2 Benchmarks

Besides using Quake 3 to compare OpenGL performance, I also used MDK2. MDK2 is an excellent game, and the best part about it is that it supports the GeForce transform and lighting features. For a quick comparison of MDK 2 scores with T&L on and off, check out our quick comparison.

MDK2 - Default Settings - T&L Enabled

Percent Increase - P3-733MHz vs P3-550MHz

As with Quake 3, we see a similar pattern with MDK2 although not as severe. At higher resolutions, processor speed is not a major factor in performance with the exception being 1024x768 in 16-bit color.

Next Page: Direct3D Performance

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Last Updated on July 19, 2000

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