Home Archive Search Forum Reviews IRC Chat Shop


Search Site
NVIDIA Stuff
Executive Profiles
NVIDIA Drivers
Laptop Drivers
Beta Drivers
Archived Drivers
Driver Feedback
GPU Computing
OpenCL Computing
Direct Compute
Desktop Products
Workstation GPUs
Desktop GPUs
Laptop GPUs
Netbook GPUs
Handheld Devices
Portable Media
Automotive Devices
Server Solutions
Application Engines
Apple Products
Game Consoles
System Tools
Power Packs
Get A Balanced PC
Pure Video SD
Pure Video HD
Extreme HD
GeForce PC Kit
NVIDIA 3D Vision
NVIDIA Cool Stuff
NVIDIA Software
NVIDIA PhysX
NVIDIA CUDA Zone
GPU Venture Zone
NVIDIA nZone
NVIDIA SLI Zone
SLI App Request
SLI Profile Patches
Developer Zone
NVIDIA Support
FreeBSD Support
Linux Support
Solaris Support
NVISION '08
GPU Conference '09
NVIDIA at CES '10
PAX East 2010 1
NVIDIA nTersect
NVIDIA Newsroom
NVIDIA at Facebook
NVIDIA at Flickr
NVIDIA at Twitter
NVIDIA at YouTube
NVCUDA at YouTube
NVIDIA Online Store
1 March 26, 2010
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
SLI Enhancement
EVGA Gear
Reviews and Awards
Articles
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
Other Stuff
Game Releases
  By Date
  Alphabetical
Litigation
  FTC vs. Intel Corp.
Steam
  Hardware Survey
CES 2010
  Press Conference
GF100 White Papers
  GPU Architecture
  GF100 Compute

eVGA e-GeForce 6600 GT PCI-E - Page 2 of 3

BENCHMARK RESULTS

Now don't freak out. I'm going to give all of the results to you at once. No, they're not simple bar or line graphs that a lab monkey could read, but I'm confident that you can beat a monkey handle it.

There has been some noise lately about whether SLI is living up to the marketing claims of "...an SLI configuration will come close to doubling your 3D acceleration power". Technically, NVIDIA's claims were "up to 1.83 times" or 83%. Anyone that's been around computers (and video cards specifically) though, knows that marketing claims are generalizations. There are an infinite amount variables at play in the real world: CPU, motherboard, memory, BIOS settings, drivers, games, game settings, etc. So, can one realistically expect an 83% performance gain all the time? Of course not.

NOTE: The increases or decreases are relative depending on the directionality you apply to the differences. For example, the CodeCreature results for a single card show a 49.9% decrease from 0xAA/0xAF (4514) to 4xAA/8xAF (2262). If you start with the 2262 score though there is a 99.6% increase to 4514. If that went over your head then you can just ignore the change percentages or you can play around with the provided calculator below.

Percentage Increase/Decrease Calculator
From:   To:
The percentage change is: 

The default Forceware SLI profiles were used in the benchmarks below, no forcing of AFR or SFR was performed. The game benchmarks were all run at 1600x1200 resolution. Anything less than 1280x1024 is pretty pointless when comparing SLI benefits from both a technical and (economically) practical perspective. It's been stated many times but is worth repeating. If you only game at 1024x768 resolutions then going to SLI makes no sense. Only hi-res gamers and high AA/AF users need apply.

UPDATE: I should mention that I ran each timedemo four times and took the average of the last three to come up with the results below for both Half-Life 2 and Doom 3. Also, AA/AF was set to "Application Controlled" in the Forceware Driver Control Panel for both games.

SLI Comparison: The default benchmark was run and you can see a respectable 73.6% increase when SLI is enabled.

 

SLI Comparison: The gains here with SLI are decent and quite a reduction shows up when AA/AF are enabled.

AA/AF Comparison:
There's naturally a performance hit when moving from 0xAA/0xAF to 4xAA/8xAF and the hit is substantial here even with SLI enabled.

 

Resolution: 1600x1200

UPDATE: The demo1 results above are invalid. More info here.

It has come to my attention that the Doom 3 results are flawed. This article helps to shed some light on this issue. This was an honest mistake on my part and I sincerely apologize for any confusion.

UPDATE: One of my fellow staff members, Brian Gray (aka BrianG, aka HalcYoN), thought it would be interesting to reveal the point at which the memory bandwidth restriction of a single 6600GT card comes into play compared to dual 6600GTs in SLI mode. The Doom 3 trdelta1 timedemo proved to be a good case study for this. In order to illustrate the memory bandwidth restriction points it is necessary to include 1024x768 and 1280x1024 results alongside the 1600x1200 results. NOTE: The 1600x1200 results below are identical to what is found above and simply copied here to keep this particular comparison together.


I'll let Brian elaborate on these results in more detail as he may be putting together an op-ed on how some folks are losing sight of the real advantage of SLI.

 

Resolution: 1600x1200

SLI Comparison: I used three of the five timedemos that are included in the HardwareOC Half-Life 2 Benchmark v1.3. I did not use the benchmark program though. I ran the timedemos myself from the HL2 console. Also, I ran benchmarked with Steam in offline mode and with my network connection disconnected.

Half-Life 2 is a classic example of a game that kind of shrugs at you when you throw an SLI setup at it. With hoc_coast1 you can see a case where the CPU overhead involved with SLI shows its teeth a bit by actually dropping performance a bit. The rest of the 0xAA/0xAF results show some modest gains for the other timedemos but the the 4xAA/8xAF are more impressive.

AA/AF Comparison: The changes with SLI disabled and enabled are about what one would expect.



SLI Demonstration Movie

Next Page: Conclusion

 


Table of Contents

Shop Online at PriceGrabber

nV News - Copyright © 1998-2011. All rights reserved.
Reproduction in any form or medium without written permission of the site's owner is prohibited.
Search Products
Search
for


Graphics Utilities
AMD GPU Clock Tool
ATITool
aTuner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
3DCenter Filter Test
3DMark Vantage
Add-In Partners
Albatron
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC
For Developers
ACM SIGGRAPH
AMD
DevMaster.net
flipCode
Gamasutra
GameDev.net
GPGPU
Intel
Microsoft
CiteSeer
NeHe Productions
NVIDIA
OpenGL.org
Programmers Heaven
Real-Time Rendering
Stanford Graphics
3dRender.com
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional