In the final set of benchmarks, the graphics cards were tested at a resolution of 1920x1200. Once again, all in-game settings were at their maximum quality stetting with no antialiasing and no anisotropic filtering enabled. Below is a screenshot of Call of Duty: World at War running on the GeForce GT 240. The image quality looks pretty good despite the lack of antialiasing or anisotropic filtering.
Call of Duty: World at War on the GT 240 at 1920x1200
The benchmarks are below. We now begin to notice where the graphics cards separate in performance. While the GeForce 9800 GT outperforms the GeForce GT 240, the GeForce GT 240 puts up results over 30FPS in each game. Call of Duty 4, Call of Duty: World at War, and Left 4 Dead show decent frame rates and the games are easily playable. However, Unreal Tournament 3 and Tom Clancy's HAWX show a large decline in performance compared to the first test.
1920x1200 - Average Frame Rate
The GeForce GT 240 has shown that it can put up good numbers. However, at higher resolutions the GeForce 9800 GT wins out due to its greater number of shaders. But the GeForce GT 240 has demonstrated that it does exactly what it's supposed to and that's put up good results for gamers on a budget.