Unreal Tournament 2004 Demo
Unreal Tournament 2004, with Epic's and the Unreal community's support,
continues to provides the gamer with plenty of fast-paced action
and is one of the leading graphics engines in use today.
UMark's versatile benchmark was used to record frame rate results. I
elected to use AS-Convoy, BR-Bridge of Fate, and CTF-Citadel maps for testing
performance of the 6800GT. Being a cpu intensive game I stayed with
default frequency clocks of 350/1.0 throughout the benchmarks. Again, the
X800Pro provided performance comparison.
UT2004 Demo
Results
AS-CONVOY
Athlon
64 3000+ @ 2.2GHz
Resolution
1024x769
1280x1024
1600x1200
eVGA
6800 GT
No AA /
4X AF
66.1
65.8
62.7
4X AA /
8X AF
65.8
61.6
44.9
8XS AA / 16X AF
62.7
60.7
27.3
ATI
X800Pro
No AA / 4X AF
63.8
64.0
63.9
4X
AA / 8X AF
63.7
58.4
54.6
6X
AA / 16X AF
62.5
50.1
40.2
BR-BRIDGE OF
FATE
Athlon
64 3000+ @ 2.2GHz
Resolution
1024x769
1280x1024
1600x1200
eVGA
6800 GT
No AA /
4X AF
141.5
140.2
112.3
4X AA /
8X AF
141.1
141.1
79.7
8XS AA / 16X AF
112.3
113.2
47.1
ATI
X800Pro
No AA / 4X AF
135.9
139.6
132.0
4X
AA / 8X AF
129.5
129.5
96.5
6X
AA / 16X AF
129.2
105.4
72.3
CTF-CITADEL
Athlon
64 3000+ @ 2.2GHz
Resolution
1024x769
1280x1024
1600x1200
eVGA
6800 GT
No AA /
4X AF
85.4
89.6
84.3
4X AA /
8X AF
85.4
89.5
76.1
8XS AA / 16X AF
78.2
68.6
33.3
ATI
X800Pro
No AA / 4X AF
84.6
88.4
82.3
4X
AA / 8X AF
83.7
86.6
70.9
6X
AA / 16X AF
81.1
80.8
55.2
Keep in mind that the results are based on the demo of UT2004, which has
normal as the highest texture detail level. The full version of UT2004 contains
four additional levels of texture detail that enhance image quality at the
expense of performance. Except for the two 'wins' for the X800Pro at 1600x1200
resolution the 6800GT was the overall winner. One extra bench for each
card was run showing capability of running at higher settings in this game.
A little extra UT2004 benching results.....
UT2004 Demo
Results
Athlon
64 3000+ @ 2.2GHz
Resolution
1024x769
1280x1024
1600x1200
eVGA
6800 GT
No AA /
4X AF
55.84
54.47
52.91
4X AA /
8X AF
54.03
49.41
40.54
8XS AA / 16X AF
44.96
40.54
18.41
ATI
X800Pro
No AA / 4X AF
53.47
52.94
51.35
4X
AA / 8X AF
53.41
50.20
42.83
6X
AA / 16X AF
51.35
43.74
34.28
Both cards performed almost identical in Dria. The 6800GT
does take a significant hit when 8XS AA / 16X AF is applied at 1600x1200
resolution. In actual game play I found both cards performed well with 4x
AA / 8x AF at all resolutions. Anything above this revealed some problems
for both cards.
MORROWIND
This game has been a favorite of mine since it first came out. While it
is not easy to benchmark Mike did setup a run through sequence in Seyda Neen
which makes for comparable results. Each benchmark was performed a minimum
of three times and an average of the three yielded the recorded result as
identified in the table.
Morrowind
Athlon
64 3000+ @ 2.2GHz
eVGA 6800 GT
Resolution
No AA / 4x AF
4x
AA / 8x AF
8XS
AA/16x AF
1024x768
74.34
73.60
73.08
1280x960
74.77
73.37
72.46
1600x1200
74.59
63.82
32.59
Ok, ok, so I am a Morrowind addict. It's still a great RPG and benefits
from a strong processor and video card. One thing I can say is that
with the eVGA 6800GT the days of 30 frames per second are over and that is with in-game settings set at the
highest except for view distance which I set at 50% and shadows off. But
this was just for benching and not for the game. In the game I did notice that shadows
of women in dresses did not render the dress shapes. I must be
getting slow as I have not noticed this before!
The game played exceptionally smooth, fast, and I did not observe any problems during several hours of game play. The eVGA 6800GT enhanced the game play with only a
slight noticeable pause going from one area to another unlike the previous cards
such as the FX5950U and 9800Pro that I used most recently with this game.
Overclocking in Morrowind revealed insignificant increase in frame rates
until 1600x1200 with 4x AA / 8x AF settings. At these settings frame rates
increased 8 frames per second or about a 9% increase. Not bad, playing
Morrowind at 70 FPS at high resolution and 4x AA/ 8x AF applied! I played a
session in Bloodmoon with these settings and results were excellent. Of
course, high frame rates are not required to make Morrowind enjoyable but
stability is.
The eVGA proved to be very stable in this game at all settings with the only
thing noticed was a slightly sluggish mouse movement at 1600x1200, 8XS AA / 16x
AF settings. Anyway, I could not see an advantage of such high settings
over 4x AA / 8x AF at any resolution in Morrowind.