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EVGA e-GeForce 8800 GT KO Review - Page 2 of 5

EVGA E-GEFORCE 8800 GT KO

The EVGA e-GeForce 8800 GT KO generally approaches the performance of the high-end GeForce 8800 GTX under Windows XP, but for a much lower price point. The chart below is a specifications comparison between the GeForce 8800 GT, GTX and Ultra.

Notable differences include clock speeds, the number of stream processors and memory interface size. Some things to note are that this particular graphics card has a stock core clock of 675MHz, effective memory clock speed of 1950MHz and shader clock speed of 1674MHz. All these are clocked a bit higher than the GeForce 8800 GT reference.

8800 Card Comparison

The EVGA e-GeForce 8800 GT KO takes the space of a single case slot, which is a departure from dual-slot cooling solutions, which take up two internal case slots for the graphics card, heat sink and fan. This is a welcomed change for those lacking real estate in their case.

EVGA's GeForce 8800 GT KO

I thought the fan would sound like an airplane taking off in my case, but I was surprised to find that at stock it was as quiet as some aftermarket fans. This is due to the fact that at stock, the speed of the fan is at 29% of maximum. It's louder at 45% and pretty darn loud at 99%.

3DMARK06 PERFORMANCE

In 3DMark06, the EVGA e-GeForce 8800 GT KO scored 11,210 3DMarks right out of the box at default settings.

3dMark06

I captured the top two results for the E6700 Core2 Duo (clock range of 2600MHz) using FutureMark's ORB, which is provided below. The EVGA e-GeForce 8800 GT KO score of 11210 3DMarks holds up well thus making it a competitor.

Top 3DMark06 Results

BENCHMARKS

The next few pages contain the results of examining real-world performance with some of the more demanding titles out there. All of the games were played with in-game display settings set to maximum quality. Crysis would only allow for a high setting, so that is considered the max for these benchmarks. Also, whenever antialiasing was enabled, gamma correct and supersampling transparency antialiasing were also enabled.

Next Page: F.E.A.R. and BioShock Performance

Last Updated on December 8, 2007


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