Home Archive Search Forum Reviews IRC Chat Shop


Search Site
NVIDIA Stuff
Executive Profiles
NVIDIA Drivers
Laptop Drivers
Beta Drivers
Archived Drivers
Driver Feedback
GPU Computing
OpenCL Computing
Direct Compute
Desktop Products
Workstation GPUs
Desktop GPUs
Laptop GPUs
Netbook GPUs
Handheld Devices
Portable Media
Automotive Devices
Server Solutions
Application Engines
Apple Products
Game Consoles
System Tools
Power Packs
Get A Balanced PC
Pure Video SD
Pure Video HD
Extreme HD
GeForce PC Kit
NVIDIA 3D Vision
NVIDIA Cool Stuff
NVIDIA Software
NVIDIA PhysX
NVIDIA CUDA Zone
GPU Venture Zone
NVIDIA nZone
NVIDIA SLI Zone
SLI App Request
SLI Profile Patches
Developer Zone
NVIDIA Support
FreeBSD Support
Linux Support
Solaris Support
NVISION '08
GPU Conference '09
NVIDIA at CES '10
PAX East 2010 1
NVIDIA nTersect
NVIDIA Newsroom
NVIDIA at Facebook
NVIDIA at Flickr
NVIDIA at Twitter
NVIDIA at YouTube
NVCUDA at YouTube
NVIDIA Online Store
1 March 26, 2010
EVGA Stuff
EVGA E-LEET
EVGA Precision
GPU Voltage Tuner
SLI Enhancement
EVGA Gear
Reviews and Awards
Articles
GeForce GTX 295
GeForce GTX 280
GeForce GTX 260
GeForce GT 240
GeForce 9800 GTX
GeForce 9800 GX2
GeForce 9600 GT
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8600 GTS
GeForce 8500 GT
GeForce 7950 GX2
GeForce 7950 GT
GeForce 7900 GTX
GeForce 7900 GS
GeForce 7800 GTX
Watercooling Project
My Book 500GB
Raptor Hard Drive
Guide To Doom 3
Other Stuff
Game Releases
  By Date
  Alphabetical
Litigation
  FTC vs. Intel Corp.
Steam
  Hardware Survey
CES 2010
  Press Conference
GF100 White Papers
  GPU Architecture
  GF100 Compute

EVGA GeForce 8800 GTS SLI Review - Page 5 of 7

DARK MESSIAH RESULTS

All right, all right...I know that Dark Messiah is a Source powered game. But the page with all of VALVe's games was already getting very long, and besides: Dark Messiah is a different beast entirely. Bundled with each of the 8800s, Dark Messiah ended up being quite a stressful benchmark for the cards.

Dark Messiah in-game

Dark Messiah in-game

Click Image to Enlarge - 2560x1600 (986KB)

The game is gorgeous, though a few of the textures here and there ARE a bit on the low-resolution side. But, not only does it look amazing, it's incredibly fun to play! The environment is a weapon in itself, allowing the player to incapacitate enemies by kicking them off ledges, by kicking out support beams causing an upper layer to come crashing down or by kicking enemies into numerous spiked wall coverings. On top of that, the importance stealth plays is a throwback to the days of the amazing Thief series. With the Source engine's HDR implemented in full force, Dark Messiah has the look of a medieval Lost Coast that demands lots of power to keep the game looking pretty and running smoothly.

Just as with Oblivion and Neverwinter Nights 2, I tested at 2560x1600 and 1920x1200 with no antialiasing as a baseline, then 2x and 4x. The remaining engine settings are outlined in the table below and are identical to the earlier Source Engine settings.

Source Engine Settings

Source Engine Settings

I used the attacking troll and ghouls after reaching Stonehelm as my benchmark as shown here in this video (MPEG-1 4.3MB). I just ran through the courtyard trying to soak up as much of the action as possible and to get as far away from the massive gateway to allow the troll ample time to reach me before pummeling me.

Dark Messiah FPS (2560x1600)

Dark Messiah FPS (2560x1600)

As was expected, 1920x1200 offered a substantial performance increase over 2560x1600, but the game was still quite demanding at points.

Dark Messiah FPS (1920x1200)

Dark Messiah FPS (2560x1600)

Dark Messiah was pretty brutal (compared to the other Source-based games) and definitely gave the 8800s a run for their money. Not as bad as Neverwinter Nights 2, but it's a relatively demanding game nonetheless. As demanding as it is, though, it still had fantastic performance even after antialiasing was applied. At both resolutions the difference between 0x and 4x was miniscule.

One thing to note, in Dark Messiah I experienced an odd sound bug that I've only experienced otherwise in Guild Wars: Nightfall when I had the 14-day trial. After roughly two minutes of gameplay or even just being in the game at the menu, all sound stops and an ear-piercing high-pitched hum starts coming out of my speakers until I quit the game. While the noise stops, sound does NOT start working again and a restart of the computer is necessary. I have yet to determine what is causing the problem as well as find anyone else reporting this. I can't say if it has any impact performance-wise on gameplay and therefore I felt it necessary to mention.

Next Page: Neverwinter Nights 2 Results


Table of Contents

Shop Online at PriceGrabber

nV News - Copyright © 1998-2011. All rights reserved.
Reproduction in any form or medium without written permission of the site's owner is prohibited.
Search Products
Search
for


Graphics Utilities
AMD GPU Clock Tool
ATITool
aTuner
EVGA Precision
EVGA Voltage Tuner
Gainward ExperTool
GPU-Shark
GPU Voltage Tuner
Fraps
FurMark
GLview
GPU Caps Viewer
GPU Shark
GPU-Z
MSI Afterburner
nHancer
NiBiTor
NVClock (Linux)
NvTempLogger
NVTray
PowerStrip
RivaTuner
SLI Profile Tool
3DCenter Filter Test
3DMark Vantage
Add-In Partners
Albatron
ASUS
AXLE
BFG Technologies
BIOSTAR
Chaintech
Colorful
ELSA
EVGA
GAINWARD
GALAXY
GIGABYTE
FORSA
FOXCONN
Inno3D
Jaton
Leadtek
MSI
Palit
PNY
Point of View
Prolink
SPARKLE
XFX
ZOGIS
ZOTAC
For Developers
ACM SIGGRAPH
AMD
DevMaster.net
flipCode
Gamasutra
GameDev.net
GPGPU
Intel
Microsoft
CiteSeer
NeHe Productions
NVIDIA
OpenGL.org
Programmers Heaven
Real-Time Rendering
Stanford Graphics
3dRender.com
Associates
Benchmark Reviews
Fraps
GeForce Italia
GPU Review
Hardware Pacers
LaptopVideo2Go
MVKTECH
News3D (NVITALIA)
OutoftheBoxMods
OSNN.net
Overclocker Cafe
PC Extreme
PC Gaming Standards
PhysX Links & Info
TestSeek
3DChip (German)
8Dimensional