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1 March 26, 2010
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eVGA e-GeForce FX 5950 Ultra - Page 4 of 8

System Specifications

The following is a list of my system specifications along with the games tested.

  • Intel Pentium4-C 2.4 GHz
  • Albatron PX865PE PRO II Intel i865PE chipset
  • Kingston HyperX PC3500 - (2) 512MB DIMMs - 1GB Total in Dual Channel
  • Maxtor 80GB Hard Drive
  • eVGA e-GeForce FX 5950 Ultra @ 475MHz/950MHz
  • NVIDIA Detonator 2000/XP WHQL Version 52.16
  • Quality Image Setting / 32-Bit Color / Vsync Disabled / 85Hz Refresh Rate @ 1600x1200
  • Windows XP SP1 DirectX 9.0b

First Person Shooters

  • Halo - V1.02
  • Wolfenstein - Enemy Territory - V2.56
  • Tron 2.0
  • Call of Duty - Dawnville Demo

Third Person Shooters

  • Max Payne 2 - V1.01
  • Splinter Cell - V1.02

Racing

  • F1 Challenge '99-'02 - V1.00
  • Need For Speed Underground Demo

Real-time Strategy

  • Homeworld 2 Demo
  • Empires: Dawn of the Modern World Demo

Massively Multiplayer Online Role Playing Games

  • Final Fantasy XI Benchmark Program 2

BENCHMARKS

What has become almost commonplace here at nV News is the use of Fraps to measure the performance of the card under various games. While the results can never be a true apples-to-apples comparison, the results can give you an idea of what to expect from the card in terms of real-world performance given the dynamic and unscripted nature of gaming.

Halo

Bungie's Best-Selling Xbox title has finally been ported over to the platform for which it was first intended. Bungie rewrote some rather huge chunks of code in order to have the game run on a variety of systems. As such, various Pixel Shader paths were implemented in order to provide gamers with any type of video card to enjoy Halo to its fullest. We'll be examining the performance of the various Pixel Shader versions  by making use of the game's built in timedemo feature. Note that the timedemo performance results are not indicative of in-game results as the vast majority of the timedemo is in the in-engine cinematic format. Each test was run three times with the average of the three runs being posted. Sound was enabled for all tests. Performance between runs barely swayed more than 1%.

Halo Timedemo Results

AA and AF were not enabled during testing as Gearbox's lead rendering engineer, Shawn Green recommends against it. The eVGA e-GeForce FX 5950 Ultra doesn't seem to gain too much performance by dropping pixel shader versions. This has to do with the fact that the game is capable of providing the GeForce FX architecture with partial-precision hints to help boost it's PS 2.0 performance. There isn't any reason to not make use of PS 2.0 on the 5950 Ultra.

Max Payne 2

Max Payne 2. With so much hoopla surrounding the launch of its predecessor, Max Payne 2 surprised more than a few gamers by appearing on the shelves of their local game retailer. Max Payne 2 remains focused on the single player market by provided a fairly involved story all while pushes some of the prettiest triangles seen yet.

Max Payne 2 Benchmark Settings

 

Max Payne 2 Benchmark Results

I just picked the game up yesterday to include it in the article. As such, I've only played for a few minutes. Benchmarking consisted of killing the first two enemies in the first level (Part 1, Level 1) and then following the same path with the various settings. Max Payne 2 is highly configurable and is capable of controlling the AA and AF features of the card. Therefore, I tested the game with the AA and AF sliders set in application mode. AA and AF only begin to take their toll on performance at 1600x1200. The game remains extremely fluid at that speed and I believe that it will be the setting that I will continue to use to complete the game.

F1 Challenge '99-'02

F1 Racing. Hardcore F1 are a crazy lot. Believe me, I've been there on three separate occasions. The passion these people have for the sports runs in their blood. EA's F1 Challenge '99-'02 has found a permanent spot on my hard drive and it just doesn't want to let go. I thought it would be cool to see the 5950's performance in this game.

F1 Challenge Benchmark Results

Enabling AA is a godsend in this game. It eliminates all the banding typically found on billboards or along the track the car advances. There's no other way to play this game. A 3-lap race in Austria where I started last and climbed up to first within one and a half laps was used as a timedemo of sorts. I tried to be as consistent as possible when passing, and I believe the results reflect that. 1600x1200 with all the eye-candy enabled is simply marvelous. 6X and 8X FSAA nudged the performance just under my minimum threshold for acceptable performance in a crowd.

Next Page: Splinter Cell, Final Fantasy XI Benchmark Program 2 & Tron 2.0

Last Updated on November 17, 2003


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