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1 March 26, 2010
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eVGA e-GeForce FX 5950 Ultra - Page 5 of 8

Splinter Cell

Splinter Cell is a very slow-paced game which places a great emphasis on slowly sneaking around in the dark. As such, when running the timedemo, I elected to keep the Shadow Level setting at high, as Splinter Cell wouldn't be the same game without the sweet and important shadow effects. Shadow Mode was left at the Buffer setting, which is the default setting for the GeForce class of cards and is the recommended setting by Ubisoft. The settings I modified for the various tests are the Shadow Resolution and Effects Quality settings. The Shadow Resolution setting was set at High for the first two rounds of testing then lowered to Medium for the last maps. The Effects Quality setting varied from Very High to Medium.

Splinter Cell Benchmark Results

Since Splinter Cell's focus is slow and quiet spying over the all-out-action we're accustomed to seeing in the first person shooter genre, the game's performance is considered playable at much lower FPS than is typically considered acceptable for smooth performance when playing first-person shooters. The second and third map (1_1_2_Tbilisi and 2_2_1_Kalinatek) have similar performance results which allows the game to be silky smooth at almost all times at 1600x1200 with the High/Very High settings for Shadow Resolution and Effects Quality. The Beyond3D Caspian Oil takes a slightly higher toll on the card as the level truly stresses the pixel shader paths of the card, bringing the average FPS into the high 20's range at 1600x1200. Since this is among the toughest levels of the game for the card, we see that the 5950 Ultra is capable of providing smooth gameplay with whatever Splinter Cell can through at it.

Final Fantasy XI - Benchmark Program 2

It has finally arrived: an MMORPG placed in the Final Fantasy setting. With an extremely deep history of classics on a variety of consoles and a few notable PC-ports, Final Fantasy has a huge following of rabid fans. However, most of these fans are console-toting players which may not have as great a fascination with upgrading their PCs as say, an FPS fan. As such, Square Enix released and updated version of their benchmarking program to allow these players to test the capabilities of their PCs and gauge whether their PCs are up to the task. Fileplanet has a page associating the score generated by the benchmark program with the expected in-game performance.

Final Fantasy XI - Benchmark Program 2 Results

AA and AF seem to have little effect on the performance of the FF benchmark. It would be safe to say the benchmark isn't limited by the GeForce 5950 Ultra until the higher AA and AF settings come into play. The image quality at both 6XS and 8X was astoundingly crisp and clear. I'll definitly have to check out the perfomrance of that game with these settings in the future.

Tron 2.0 Demo

A very cool little game with an extremely unique art concept wherein the characters and levels are composed solely of various shades of black and illuminescent borders. The above screenshot displays how truly illuminescent the borders can be. The overall effect is extremely cool and brings much more to the setting of the game than rather drab textures in the Medium Detail setting. I wouldn't even consider playing the game at any setting other than the High Detail setting. Doing so wouldn't do justice to the game and all the cool glowing effects provided by the Lithtech engine.

Tron 2.0 Demo Results

Runs of the game were performed on the second level of the initial Tron 2.0 Demo (found here). Once again, we've maxed-out all the settings to stress the card out. The runs consisted of commencing at the position displayed above,  entering a few of the rooms along the way back towards the beginning of the level with floating platforms. Each run lasted 83 seconds.

I didn't bother testing with AF enabled as the game is extremely dark and makes little use of textures. Whereas the illuminescent edges represent everything in the environment, placing a higher importance on crisp clean lines provided by AA. The 5950 Ultra allows us to crank up all the details and still run the game at 1600x1200 with 4X AA. Sweet.

Next page: Wolfenstein: Enemy Territory & Need For Speed: Underground

Last Updated on November 17, 2003


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