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eVGA e-GeForce FX 5950 Ultra - Page 7 of 8

IMAGE QUALITY COMPARISONS

All of the following screen captures were done using FRAPS' screen capture feature. They are also all in PNG format and are close to 1MB in size. They are all at 1024x768 resolution; to see an accurate representation of the quality of the images you should view these with your system set to 1024x768.

NOTE: There are slight variations in the angle of the captures at times. I always took the screen captures at the beginning of each race. Any discrepancies, such as the various position of the cars at the start are modified by the game itself.

Need for Speed: Underground Demo

NoAF

2XAA

2xAA 2xAF

4xAA 8xAF


6XSAA 8xAF


8xAA 8xAF

Anisotropic filtering greatly enhances the textures on the buildings alongside the track as well as providing higher detailed reflections of the street lights and signs upon the road. Anti-aliasing does wonders for the smooth lines along the cars as well as eliminating the pronounced jaggies along the colorful buildings. Image quality at 6XS and 8X AA is absolutely astounding. Unfortunately, the game is extremely unplayable at these settings.

The following are pictures of various location within Call of Duty's Dawnville demo.

 

Call of Duty






 

Performance in the Quake3-powered Call of Duty was nothing short of outstanding. At 1280x1024 with 4X AA and 2X AF selected within the driver control panel, performance tended to remain in the high 90's. During extremely intense shootout, such as when manning a stationary machine gun, the performance dipped into the high 20's range.

Empires: Dawn of the Modern World






Empires provides some of the prettiest graphics I've seen in a Real-Time Strategy game. Nice work Stainless Steel Studios.

Homeworld 2






Homeworld was just one of those games I never really got into no matter how hard I tried. My friends loved it though. These pics come courtesy of the single player demo.

Next Page: Overclocking & Conclusion

Last Updated on November 17, 2003


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