All of the following screen captures were done using FRAPS' screen capture
feature. They are also all in PNG format and are close to 1MB in size. They are
all at 1024x768 resolution; to see an accurate representation of the quality of
the images you should view these with your system set to 1024x768.
NOTE: There are slight variations in the angle of the captures at
times. I always took the screen captures at the beginning of each race. Any
discrepancies, such as the various position of the cars at the start are
modified
by the game itself.
Need for Speed: Underground Demo
NoAF
2XAA
2xAA 2xAF
4xAA 8xAF
6XSAA 8xAF
8xAA 8xAF
Anisotropic filtering greatly enhances the textures on the buildings
alongside the track as well as providing higher detailed reflections of the
street lights and signs upon the road. Anti-aliasing does wonders for the smooth
lines along the cars as well as eliminating the pronounced jaggies along the
colorful buildings. Image quality at 6XS and 8X AA is absolutely astounding.
Unfortunately, the game is extremely unplayable at these settings.
The following are pictures of various location within Call of Duty's
Dawnville demo.
Call of Duty
Performance in the Quake3-powered Call of Duty was nothing short of
outstanding. At 1280x1024 with 4X AA and 2X AF selected within the driver
control panel, performance tended to remain in the high 90's. During extremely
intense shootout, such as when manning a stationary machine gun, the performance
dipped into the high 20's range.
Empires: Dawn of the Modern World
Empires provides some of the prettiest graphics I've seen in a Real-Time
Strategy game. Nice work Stainless Steel Studios.
Homeworld 2
Homeworld was just one of those games I never really got into no matter how
hard I tried. My friends loved it though. These pics come courtesy of the single
player demo.