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1 March 26, 2010
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EVGA GeForce GTX 260 Core 216 Superclocked Review - Page 3 of 10

THE COMPETITION

The performance of the EVGA GeForce GTX 260 Core 216 Superclocked was compared to a reference graphics card that uses NVIDIA's GeForce GTX 280. The GeForce GTX 280 is currently NVIDIA's most powerful GPU.

The Competition - NVIDIA GeForce GTX 280

Here is a photograph of the EVGA GeForce GTX 260 Core 216 Superclocked installed in the test system.

Graphics Card Installed
Please click to enlarge.

Note that the GeForce GTX 260 requires two 6-pin PCI-Express power connectors. NVIDIA recommends power connectors that are native to the power supply, although EVGA includes a couple of 6-pin adapters as accessories.

External Power Connectors
Please click to enlarge.

TEST SYSTEM

No major upgrades have been made to my test system, which has been in use for the past 6 months.

Hardware and Operating System

  • Intel Core 2 Duo E8500 - 3.0GHz Wolfdale Core - 6MB L2 Cache - 1333MHz FSB
  • BFG nForce 680i SLI Motherboard
  • 4GB Corsair XMS PC8500 DDR2 SDRAM 5-5-5-18-2T @ 400MHz
  • Creative Sound Blaster Audigy 2 ZS
  • Thermaltake ToughPower 1200W Power Supply
  • Dell 3007WFP LCD Monitor
  • Windows XP Professional with Service Pack 3 / DirectX 9.0c
  • Windows Vista 64-bit with Service Pack 1 / DirectX 10

Graphics Cards, Drivers, and Driver Settings

  • EVGA GeForce GTX 260 Core 216 Superclocked Edition - 626MHz Core / 1350MHz Shader / 1053MHz Memory (2106MHz Effective)
  • NVIDIA GeForce GTX 280 - 602MHz Core / 1296MHz Shader / 1107MHz Memory (2214MHz Effective)
  • ForceWare Beta 177.92
  • 32-Bit Color
  • Vsync Disabled
  • 60Hz Refresh Rate
  • High Quality Texture Filtering
  • Gamma Correct Antialiasing

Test Applications

  • Call of Duty 4 - Custom Timedemo
  • Crysis - Demo Island and Gameplay
  • Oblivion - Gameplay
  • S.T.A.L.K.E.R. - Custom Timedemo and Gameplay
  • Unreal Tournament 3 - Custom Timedemo and Gameplay

Notes

  • Antialiasing was set to "Override any application setting" in the driver for Oblivion and S.T.A.L.K.E.R.
  • Anisotropic filtering was forced to 8x in the driver for Oblivion.

Next Page: Game Performance at 1680x1050

Last Updated on October 23, 2008


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