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eVGA e-GeForce2 Ultra Review

CPU Comparison - Intel P3 vs. Gen-X Tech AXIA Athlon

OpenGL Performance

By: Jonathan Martini - May 14, 2001

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Quake 3 Note

You all know Quake 3 Arena timedemo results have to be included in every review as it's the most demanding OpenGL based game available that is widely used so a review without it would be useless in a comparison of cards. Keep in mind that high quality sound was enabled which provides a true measure of game performance.

Note: Upgrading Quake to the 1.27 version made it impossible to run timedemo benchmarks. Luckily there's a converter that will allow the good old demo001 benchmark to run in the latest version of Quake 3. These results are from the 1.27h modified version, so they cannot be compared with the results of previous iterations of Quake 3.

To continue the trend started with the Evolva benchmarks, I'll use MDK2 to show off another of the many features available in the GeForce architecture scaling all the way back to the original GeForce256; Transform & Lighting.

Quake 3 Performance

Quake 3 32 bit Performance

Increase of Performance @ 32 bits

Quake 3 16 bit Performance

Increase of Performance @ 16 bits

The AXIA brings a huge improvement over the P3 until the 64 meg onboard buffer of the Ultra begins to slow the system down, but I'll gladly take the 15% improvement at 1600x1200@32 bits.

MDK2

This game takes full advantage of the onboard T&L feature of the Geforce series of cards too provide insane frame rates!

MDK2 Performance @ 32 bits

Increase of Performance @ 32bits

MDK2 performance @ 16 bits

Increase of Performance at 16 bits

Again, the Ultra limits the performance increase. In less fillrate bound tests, the AXIA performs solidly, supplying an additional 40 fps at 1280x1024@16bits.

Next Page: Sandra Performance

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Last Updated on May 14, 2001

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