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 eVGA e-GeForce3 - Performance

By: Jonathan Martini - September 12, 2001

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System Specs

The system used for testing the performance of the e-GeForce3 consisted of the following hardware and software:

  • AMD 1GHz AXIA @ 1533 (11.5x133) - Gen-X Tech

  • ASUS A7V133 (KT133A)

  • 256 MB OCZ PC150 Enhanced RAM (222)

  • 256 MX OCZ PC166 Performance RAM (Micro BGA - 222)

  • eVGA e-GeForce3

  • Detonator 3 Beta Driver Version 12.90

  • Sound Disabled / Vsync Disabled / 85Hz Refresh Rate

  • Windows XP RC2 (2526)

  • Direct X 8.0a

  • Quantum AS 40 GB using the on-board Promise ATA100

On to the fun!

Vulpine GLMark

Vulpine GLMark is a fairly intensive OpenGL benchmarking program. It is capable of taking advantage of GeForce3 specific techniques to improve speed and image quality.

GLMark has a variety of options, so instead of trying to explain what I enabled, here's a quick pic:

Onto the results:

GLMark is a real performance killer when all the options are enabled, but it sure is an impressive demo filled to the brim with eye-candy. Every GeForce3 owner should run this test at least once to get a glimpse of what their card is capable of.


Evolva's use of DOT3 Bump Mapping along with a reputable benchmarking demo makes it a suitable benchmark utility to test the Bump Mapping limits of the two GPU's NVIDIA Shading Rasterizers (NSR). The pixel-shading capabilities of the GeForce2 architecture is one of the new features yet to be exploited by many game developers. Sound was enabled during Evolva's testing period.

GL  Excess

I'd like to welcome a new addition to my benchmarking suite: Bustard's GL Excess software. The whole demo was programmed by one man in a matter of weeks. The test suite is composed of a variety of scenes testing various rendering speeds in different conditions. A neat feature of this benchmarking program is that the whole suite features 12 different test targeted at 4 specific areas of concern to 3D graphics.

Click here for the full run-down of the GL Excess scores.


Dronez was developped by Zetha Games, a small group of talented Italian developers. It is one of the first games built from the ground up to take full advantage of the GeForce3's nFiniteFX engine.


GF3 Low Quality GF3 High Quality
Click to Enlarge - 112KB Click to Enlarge - 117KB


Aquanox was one of the games featured by NVIDIA during the launch of the GeForce3 as it incorporates the GF3's pixel shading capabilities. The game is under development, but their testing utility, dubbed Aquanox has been available to reviewers since the arrival of the GeForce3. It's too bad that it's not been publicly released yet as it's graphics are among the best I've seen in a video game.

There's no doubt, that this game should be extremely taxing on any system. The frame rates of the Aquamark demo may seem low, but are higher than what is currently possible with any other video card as the developers have implemented the pixel shading features that the GeForce3 is capable of to drastically improve the frame-rate.

Next Page: Performance Continued

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Last Updated on September 12, 2001

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